80 lines
2.3 KiB
Go
80 lines
2.3 KiB
Go
package entity
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import (
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"fmt"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/consts"
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)
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// LoadSignals 加载信号机实体
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func LoadSignals(w ecs.World) error {
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data := GetWorldData(w)
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signals := data.Repo.SignalList()
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for _, signal := range signals {
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groups := signal.RelayGroups()
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if len(groups) == 1 {
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group := groups[0]
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signalEntry := newSignalEntity(w, signal.Id(), data)
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elecs := group.Components()
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//
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switch group.Code() {
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case consts.SIGNAL_2XH1:
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if le := loadSignal2xh1(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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case consts.SIGNAL_3XH1:
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if le := loadSignal3xh1(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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case consts.SIGNAL_3XH2:
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if le := loadSignal3xh2(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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case consts.SIGNAL_3XH3:
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if le := loadSignal3xh3(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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case consts.SIGNAL_3XH4:
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if le := loadSignal3xh4(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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case consts.SIGNAL_JDXH:
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if le := loadSignalJdxh(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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case consts.SIGNAL_DCXH:
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if le := loadSignalDcxh(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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case consts.SIGNAL_JCKXH:
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if le := loadSignalJckxh(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
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return le
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}
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default:
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return fmt.Errorf("id=[%s]的信号机,无效组合类型[%s]", signal.Id(), group.Code())
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}
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} else { //信号机有且只有一个组合类型
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return fmt.Errorf("id=[%s]的信号机须有且只有一个组合类型", signal.Id())
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}
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}
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return nil
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}
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// 新建信号机实体
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func newSignalEntity(w ecs.World, uid string, worldData *component.WorldData) *ecs.Entry {
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entry, ok := worldData.EntityMap[uid]
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if !ok {
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entry = w.Entry(w.Create(component.UidType))
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component.UidType.SetValue(entry, component.Uid{Id: uid})
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worldData.EntityMap[uid] = entry
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}
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return entry
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}
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// 新建灯位列表
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func newSignalLights(w ecs.World, lightTags ...component.DsTag) *component.SignalLights {
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return &component.SignalLights{Lights: NewLights(w, lightTags...)}
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}
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