微调
This commit is contained in:
parent
fc23bb11d5
commit
81e5c23093
@ -339,22 +339,16 @@ export class SectionGraphicHitArea implements IHitArea {
|
|||||||
|
|
||||||
function buildAbsorbablePositions(section: Section): AbsorbablePosition[] {
|
function buildAbsorbablePositions(section: Section): AbsorbablePosition[] {
|
||||||
const aps: AbsorbablePosition[] = [];
|
const aps: AbsorbablePosition[] = [];
|
||||||
|
const [ps, pe] = [
|
||||||
const sectionRef = section.relationManage
|
section.localToCanvasPoint(section.getStartPoint()),
|
||||||
.getRelationsOfGraphicAndOtherType(section, Section.Type)
|
section.localToCanvasPoint(section.getEndPoint()),
|
||||||
.map((r) => r.getOtherGraphic<Section>(section));
|
];
|
||||||
sectionRef.forEach((other) => {
|
const { width, height } = section.getGraphicApp().canvas;
|
||||||
const [ps, pe] = [
|
const xs = new AbsorbableLine({ x: 0, y: ps.y }, { x: width, y: ps.y });
|
||||||
other.localToCanvasPoint(other.getStartPoint()),
|
const ys = new AbsorbableLine({ x: ps.x, y: 0 }, { x: ps.x, y: height });
|
||||||
other.localToCanvasPoint(other.getEndPoint()),
|
const xe = new AbsorbableLine({ x: 0, y: pe.y }, { x: width, y: pe.y });
|
||||||
];
|
const ye = new AbsorbableLine({ x: pe.x, y: 0 }, { x: pe.x, y: height });
|
||||||
const { width, height } = section.getGraphicApp().canvas;
|
aps.push(xs, ys, xe, ye);
|
||||||
const xs = new AbsorbableLine({ x: 0, y: ps.y }, { x: width, y: ps.y });
|
|
||||||
const ys = new AbsorbableLine({ x: ps.x, y: 0 }, { x: ps.x, y: height });
|
|
||||||
const xe = new AbsorbableLine({ x: 0, y: pe.y }, { x: width, y: pe.y });
|
|
||||||
const ye = new AbsorbableLine({ x: pe.x, y: 0 }, { x: pe.x, y: height });
|
|
||||||
aps.push(xs, ys, xe, ye);
|
|
||||||
});
|
|
||||||
const sections = section.queryStore
|
const sections = section.queryStore
|
||||||
.queryByType<Section>(Section.Type)
|
.queryByType<Section>(Section.Type)
|
||||||
.filter((g) => g.datas.sectionType == SectionType.Physical);
|
.filter((g) => g.datas.sectionType == SectionType.Physical);
|
||||||
|
Loading…
Reference in New Issue
Block a user