道岔状态调整
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@ -28,19 +28,12 @@
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label="id"
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hint=""
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/>
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<q-input
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dense
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outlined
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readonly
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v-model.number="turnoutState.code"
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label="名称"
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hint=""
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/>
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<q-input dense outlined readonly v-model="name" label="名称" hint="" />
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<div>
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<q-checkbox
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v-model="turnoutState.normal"
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outlined
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label="定位"
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label="定位(表示)"
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:disable="true"
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/>
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</div>
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@ -48,7 +41,23 @@
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<q-checkbox
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v-model="turnoutState.reverse"
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outlined
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label="反位"
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label="反位(表示)"
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:disable="true"
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/>
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</div>
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<div>
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<q-checkbox
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v-model="turnoutState.dw"
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outlined
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label="定位(实际)"
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:disable="true"
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/>
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</div>
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<div>
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<q-checkbox
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v-model="turnoutState.fw"
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outlined
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label="反位(实际)"
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:disable="true"
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/>
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</div>
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@ -56,22 +65,19 @@
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</q-card>
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</template>
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<script setup lang="ts">
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import { Turnout } from 'src/graphics/turnout/Turnout';
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import { ITurnoutState, Turnout } from 'src/graphics/turnout/Turnout';
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import { useLineStore } from 'src/stores/line-store';
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import { ref, watch, onMounted } from 'vue';
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import { SetSwitchParams, setSwitchPosition } from 'src/api/Simulation';
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import { useQuasar } from 'quasar';
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import { ApiError } from 'src/boot/axios';
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import { request } from 'src/protos/request';
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import { TurnoutStates } from 'src/drawApp/graphics/TurnoutInteraction';
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const $q = useQuasar();
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const lineStore = useLineStore();
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const turnoutState = ref({
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id: '',
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code: '',
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normal: false,
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reverse: false,
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});
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const turnoutState = ref<TurnoutStates>(new TurnoutStates());
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const name = ref('');
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watch(
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() => lineStore.selectedGraphics,
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@ -79,22 +85,14 @@ watch(
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if (val?.length == 1 && val[0].type == Turnout.Type) {
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setTurnoutState(val[0] as Turnout);
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} else {
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turnoutState.value = {
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id: '',
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code: '',
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normal: false,
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reverse: false,
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};
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turnoutState.value = new TurnoutStates();
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name.value = '';
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}
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}
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);
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function setTurnoutState(turnout: Turnout) {
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turnoutState.value = {
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id: turnout.datas.id,
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code: turnout.datas.code,
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normal: turnout.states.normal || false,
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reverse: turnout.states.reverse || false,
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};
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turnoutState.value = turnout.states.clone() as TurnoutStates;
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name.value = turnout.datas.code;
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}
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onMounted(() => {
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@ -112,6 +110,9 @@ const options = [
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{ label: '取消失表故障', value: request.Turnout.Operation.CancelSB },
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{ label: '设置挤岔故障', value: request.Turnout.Operation.SetJC },
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{ label: '取消挤岔故障', value: request.Turnout.Operation.CancelJC },
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{ label: '强制定位', value: request.Turnout.Operation.ForceDw },
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{ label: '强制反位', value: request.Turnout.Operation.ForceFw },
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{ label: '取消强制', value: request.Turnout.Operation.CancelForce },
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];
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function toDo(item: { label: string; value: number }) {
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if (!lineStore.simulationId) return;
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@ -121,11 +122,7 @@ function toDo(item: { label: string; value: number }) {
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deviceId: turnoutState.value.id,
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operation: item.value,
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};
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setSwitchPosition(obj)
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.then(() => {
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$q.notify({ type: 'positive', message: '修改道岔状态成功' });
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})
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.catch((err) => {
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setSwitchPosition(obj).catch((err) => {
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const error = err as ApiError;
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$q.notify({
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type: 'negative',
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@ -133,4 +130,21 @@ function toDo(item: { label: string; value: number }) {
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});
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});
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}
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watch(
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() => lineStore.socketStates,
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(val) => {
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if (val && turnoutState.value.id) {
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const find = val.find((item) => {
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return (
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item.graphicType == Turnout.Type &&
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(item as ITurnoutState).id == turnoutState.value.id
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);
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});
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if (find) {
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turnoutState.value = find.clone() as TurnoutStates;
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}
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}
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}
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);
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</script>
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@ -196,11 +196,11 @@ export class Turnout extends JlGraphic {
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doRepaint(): void {
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// console.log(this.states);
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const { pointB, pointC } = this.datas;
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if (this.states.normal) {
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if (this.states.dw) {
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this.graphics.fork.paint(pointB[0]);
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this.graphics.label.style.stroke = TurnoutConsts.normalLabelColor;
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this.graphics.fork.visible = true;
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} else if (this.states.reverse) {
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} else if (this.states.fw) {
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this.graphics.fork.paint(pointC[0]);
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this.graphics.label.style.stroke = TurnoutConsts.reverseLabelColor;
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this.graphics.fork.visible = true;
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@ -55,7 +55,10 @@ export namespace request {
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SetSB = 5,
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CancelSB = 6,
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SetJC = 7,
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CancelJC = 8
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CancelJC = 8,
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ForceDw = 9,
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ForceFw = 10,
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CancelForce = 11
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}
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}
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export class TurnoutOperationReq extends pb_1.Message {
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@ -293,9 +296,11 @@ export namespace request {
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export namespace Section {
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export enum AxleOperation {
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Drst = 0,
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Pdrst = 1,
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TrainIn = 2,
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TrainOut = 3
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Pdrst = 1
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}
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export enum SectionOperation {
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SetFaultOcc = 0,
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CancelFaultOcc = 1
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}
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}
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}
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