rts-sim-testing-message/protos/device_state.proto

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syntax = "proto3";
package state;
option java_package = "club.joylink.bjrtss.ats.verify.protos";
option java_outer_classname = "DeviceStateProto";
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option go_package = "./ats/verify/protos/state";
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//状态定义面向物理层即只定义物理状态,不定义逻辑层状态
//区段类型
enum SectionType{
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Any=0;
//计轴区段
Axle=1;
//逻辑区段
Logic=2;
//物理区段
Physic=3;
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}
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//相邻端点定义的link的状态
message LinkState{
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//link索引
string id = 1;
//link上的列车id列表
repeated string trainId = 2;
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}
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//区段状态
message SectionState{
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//区段索引
string id = 1;
//区段类型
SectionType type = 2;
//区段占用
//true-占用false-出清
bool occupied = 3;
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}
//道岔状态
message SwitchState{
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//道岔索引
string id = 1;
//道岔处于定位(表示)
bool normal = 2;
//道岔处于反位(表示)
bool reverse = 3;
//道岔处于定位(实际)
bool dw = 4;
//道岔处于反位(实际)
bool fw = 5;
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}
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//信号机状态
message SignalState{
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//信号机索引
string id = 1;
//信号机的灯列表
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Signal.Aspect aspect = 2;
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}
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//信号机显示定义
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message Signal {
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//信号机显示枚举
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enum Aspect {
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//无用值
Non = 0;
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//物理灭灯
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OFF = 1;
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//绿灯亮
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L = 2;
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//红
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H = 3;
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//黄
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U = 4;
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//红黄
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HU= 5;
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//白
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B=6;
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//蓝
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A=7;
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}
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}
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//站台状态
message PlatformState{
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//站台索引
string id = 1;
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}
//车站状态
message StationState{
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//车站索引
string id = 1;
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}
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//列车状态
message TrainState{
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//列车索引
string id = 1;
//列车初始link运行方向
bool up = 2;
// 列车初始速度
float speed = 3;
//列车长度,1=1mm
int64 trainLength = 4;
//列车是否显示
bool show = 5;
// 列车车头所在设备ID
string headDeviceId = 6;
// 列车车头所在设备偏移量
int64 headOffset = 7;
// 设备端口
string devicePort = 8;
// 运行方向指向(区段A-B,道岔:-> 岔心)
bool pointTo = 9;
// 运行上下行(公里标 上行:小 -> 大,下行:大 -> 小)
bool runDirection = 10;
// 列车车头方向
bool headDirection = 11;
// 动力学信息
TrainDynamicState dynamicState = 12;
// 半实物信息
TrainVobcState vobcState = 13;
// 所在公里标
int64 trainKilometer = 14;
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}
// 动力学列车状态
message TrainDynamicState {
// 生命信号 每个周期+1
int32 heartbeat = 1;
//车头所在link的索引
string headLinkId = 2;
//车头所在link内的偏移量单位为mm
int64 headLinkOffset = 3;
//车尾所在link的索引
string tailLinkId = 4;
//车尾所在link内的偏移量单位为mm
int64 tailLinkOffset = 5;
//列车所占用的link的索引的列表
//顺序为从车头到车尾
repeated string occupiedLinkIndex = 6;
//列车所在位置坡度值,1=1‰
int32 slope = 7;
//列车所在位置坡度走势,1=上坡true0=下坡false
bool upslope = 8;
//列车当前运行方向,1 =上行true 0 =下行false
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bool runningUp = 9;
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//实际运行阻力NtotalResistance,1=1KN
float runningResistanceSum = 10;
//阻力1空气阻力NairResistance,1=1KN
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float airResistance = 11;
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//阻力2坡道阻力NslopeResistance,1=1KN
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float rampResistance = 12;
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//阻力3曲线阻力NcurveResistance,1=1KN
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float curveResistance = 13;
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//列车运行速度m/sspeed,1=1km/h
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int32 speed = 14;
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//头车速传1速度值m/sheadSpeed1,1=1km/h
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int32 headSensorSpeed1 = 15;
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//头车速度2速度值m/sheadSpeed2,1=1km/h
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int32 headSensorSpeed2 = 16;
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//尾车速传1速度值m/stailSpeed1,1=1km/h
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int32 tailSensorSpeed1 = 17;
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//尾车速度2速度值m/stailSpeed2,1=1km/h
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int32 tailSensorSpeed2 = 18;
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//头车雷达速度值m/sheadRadarSpeed,1=1km/h
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int32 headRadarSpeed = 19;
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//尾车雷达速度值m/stailRadarSpeed,1=1km/h
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int32 tailRadarSpeed = 20;
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// 通讯中断
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bool udpInterruption = 21;
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// 加速
float acceleration = 22;
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// 与vobc偏差时间
int64 diffTime = 24;
}
// vobc发过来的列车信息
message TrainVobcState {
// 生命信号 每个周期+1
int32 lifeSignal = 1;
// TC1激活状态 1=激活
bool tc1Active = 2;
// TC2激活状态 1=激活
bool tc2Active = 3;
// 列车方向向前 1=方向向前
bool directionForward = 4;
// 列车方向向后 1=方向向后
bool directionBackward = 5;
// 列车牵引状态 1=牵引
bool tractionStatus = 6;
// 列车制动状态 1=制动
bool brakingStatus = 7;
// 列车紧急制动状态 1=紧急制动
bool emergencyBrakingStatus = 8;
// 列车折返状态AR 1=折返
bool turnbackStatus = 9;
// 跳跃状态 1=跳跃
bool jumpStatus = 10;
// ATO模式 1=ATO模式
bool ato = 11;
// FAM模式 1=FAM模式
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bool fam = 12;
// CAM模式 1=CAM模式
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bool cam = 13;
// 牵引安全回路 1=牵引安全切除
bool tractionSafetyCircuit = 14;
// 停放制动状态 1=停放施加
bool parkingBrakeStatus = 15;
// 保持制动状态 1=保持制动施加
bool maintainBrakeStatus = 16;
// 列车牵引力 100=1KN
int64 tractionForce = 17;
// 列车制动力 100=1KN
int64 brakeForce = 18;
//【列车载荷 100=1ton
int64 trainLoad = 19;
// 列车开左门指令 1=开门
bool leftDoorOpenCommand = 20;
// 列车开右门指令 1=开门
bool rightDoorOpenCommand = 21;
// 列车关左门指令 1=关门
bool leftDoorCloseCommand = 22;
// 列车关右门指令 1=关门
bool rightDoorCloseCommand = 23;
// 整列车门关好 1=门关好
bool allDoorClose = 24;
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// 通讯中断
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bool udpInterruption = 25;
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// 更新时间
int64 updateTime = 26;
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}
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// 继电器状态
message ReplyState {
// 继电器索引
string id = 1;
// 继电器吸合状态
bool xh = 2;
}
// 按钮状态
message ButtonState {
string id = 1;
bool down = 2;
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Signal.Aspect aspect = 3; // 带灯的按钮
}
// 警铃状态
message AlarmState {
string id = 1;
bool active = 2;
}
// 灯状态
message LightState {
string id = 1;
Signal.Aspect aspect = 2;
}
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////////////////////////////////////////////////////////////////////////////
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//仿真运行时状态变化量,当前时刻与上一时刻比较得到
message VariationStatus{
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//新增或变化的列车的状态
repeated TrainState updatedTrain = 1;
//移除的列车的索引
repeated string removedTrainId = 2;
//状态发生变化的道岔
repeated SwitchState updatedSwitch = 3;
//状态发生变化的区段
repeated SectionState updatedSection = 4;
//状态发送变化的继电器
repeated ReplyState updatedReply = 5;
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}
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//仿真运行时的所有设备的状态
message AllDevicesStatus{
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// 所有列车状态
repeated TrainState trainState = 1;
// 所有道岔状态
repeated SwitchState switchState = 2;
// 所有类型区段状态
repeated SectionState sectionState = 3;
// 所有继电器状态
repeated ReplyState replyState = 4;
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// 所有信号机状态
repeated SignalState signalState = 5;
// 按钮状态
repeated ButtonState buttonState = 6;
// 警铃状态
repeated AlarmState AlarmState = 7;
// 灯状态
repeated LightState LightState = 8;
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}
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//服务器端向前端推送的设备状态信息
message PushedDevicesStatus{
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//true-全量设备状态信息此时allStatus有效
//false - 增量设备状态消息此时varStatus有效
bool all = 1;
//增量设备状态消息
VariationStatus varStatus = 2;
//全量设备状态信息
AllDevicesStatus allStatus = 3;
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}
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// 仿真信息状态
message SimulationStatus {
string simulationId = 1;
int32 mapId = 2;
int32 projectId = 3;
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repeated int32 mapIds = 4;
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}
// 变更信息状态
message MemoryDataStatus {
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repeated SimulationStatus allSimulations = 1;
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repeated SimulationStatus addSimulations = 2;
repeated SimulationStatus removeSimulations = 3;
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}