Merge remote-tracking branch 'origin/master'
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208bcaedcc
@ -125,7 +125,7 @@ message StationState{
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//列车连接状态
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//列车连接状态
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message TrainConnState{
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message TrainConnState{
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bool conn = 1;
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bool conn = 1;//连接状态
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TrainConnType connType = 2;
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TrainConnType connType = 2;
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uint32 TrainControlMapId = 3; //关联的列车控制mapId
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uint32 TrainControlMapId = 3; //关联的列车控制mapId
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enum TrainConnType{
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enum TrainConnType{
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@ -293,6 +293,104 @@ message TrainVobcState {
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bool udpInterruption = 25;
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bool udpInterruption = 25;
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// 更新时间
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// 更新时间
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int64 updateTime = 26;
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int64 updateTime = 26;
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//强制门允许
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bool forceDoorAllow = 27;
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// 模式降级按钮
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bool modeLevelDownBtn = 28;
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// 确认按钮
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bool confirmBtn = 29;
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// 模式升级按钮
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bool modeLevelUpBtn = 30;
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// ATO发车按钮
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bool atoSendTrainBtn = 31;
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// 列车完整性
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bool trainIntegrity = 32;
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// 车载ATP/ATO旁路状态
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bool atpOrAtoBypassState = 33;
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// 车辆牵引已切除状态
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// bool trainTractionCuted = 34;
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// 障碍物检测按钮
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bool obstacleCheckBtn = 35;
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// 驾驶室激活反馈按钮
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bool driverActiveReportBtn = 36;
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// 制动重故障按钮
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bool brakeHeavyFault = 37;
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// 左门状态按钮
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bool leftDoorStateBtn = 38;
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// 右门状态按钮
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bool rightDoorStateBtn = 39;
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// 唤醒按钮
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bool wakeUpBtn = 40;
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// 检修按钮
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bool overhaulBtn = 41;
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// 欠压按钮
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bool undervoltageBtn = 42;
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// 休眠按钮
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bool sleepBtn = 43;
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// 紧急手柄拉下
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bool emergentHandleDown = 44;
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// 车门锁闭状态
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bool doorLockState =45;
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// 逃生门状态
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bool lifeDoorState=46;
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// 车辆低压上电状态
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bool trainLowPowerResetState=47;
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// ATP上电按钮
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bool atpPowerOnBtn=48;
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// AA自动开关门
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bool doorModeAA=49;
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//AM自开人关
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bool doorModeAM=50;
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// MM人开人关
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bool doorModeMM=51;
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// 外部紧急制动反馈
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bool outerEmergentBrakeReport = 52;
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// 车门外指示灯
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bool trainDoorOutLed = 53;
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//本端ATP控车
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bool localAtpControl = 54;
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//ATO制动命令输出
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bool atoBrakeCommand = 55;
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// ATO牵引命令输出
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bool atoTractionCommandOut = 56;
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//ATO惰行命令输出
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bool atoLazyCommandOut = 57;
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//// AR灯命令
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// bool arLightCommand = 58;
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//ATO保持制动
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bool atoAlwaysBrake=59;
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//ATO开左门
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bool atoOpenLeftDoor=60;
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//ATO开右门
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bool atoOpenRightDoor=61;
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//ATO关左门
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bool atoCloseLeftDoor=62;
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// 零速信号
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bool noSpeedSigle = 63;
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// 列车启动指示灯
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bool trainStartedLed = 64;
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// 常用制动
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bool mostUseBrake = 65;
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// 过分相输出
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bool splittingOut = 66;
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// 模式继电器
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bool modeRelay = 67;
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// 牵引有效
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bool tractionEffective=68;
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// 制动有效
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bool brakeEffective=69;
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// 制动隔离
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bool brakeQuarantine=70;
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// 停放制动缓解
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bool stopNotAllBrake=71;
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// ATO牵引指令1
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bool atoTractionCommand1 = 72;
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// ATO牵引指令2
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bool atoTractionCommand2=73;
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// ATO牵引指令3
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bool atoTractionCommand3=74;
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uint32 mockInfo = 75; //车载接口输出的模拟量信息
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}
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}
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// 发给前端的列车状态
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// 发给前端的列车状态
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@ -446,6 +544,9 @@ message BTMState {
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uint32 baliseCount = 2; //应答器计数(每过一个应答器加一,在同一个应答器内不变)(0~255)
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uint32 baliseCount = 2; //应答器计数(每过一个应答器加一,在同一个应答器内不变)(0~255)
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uint32 messageCounter = 3; //报文计数器 (每解出一个报文加一)(0~255)
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uint32 messageCounter = 3; //报文计数器 (每解出一个报文加一)(0~255)
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string telegram = 4;//报文(16进制字符串)
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string telegram = 4;//报文(16进制字符串)
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int64 distance =5; //BTM天线中心到应答器的距离,mm
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bool aboveBalise = 6; //BTM天线即将经过应答器
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string baliseTelegramForPcSimResend = 7; //列车pc仿真暂存应答器回复数据
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}
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}
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//动力学相关参数返回数据,因golang float类型数据序列化后丢失精度故使用string
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//动力学相关参数返回数据,因golang float类型数据序列化后丢失精度故使用string
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@ -743,12 +844,12 @@ message TrainControlState{
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message DriverKeySwitch{
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message DriverKeySwitch{
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uint32 id = 1;
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uint32 id = 1;
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bool val = 2; //0=关,1=开
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bool val = 2; //0=关,1=开
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request.DriverType dt = 3;
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// request.DriverType dt = 3;
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}
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}
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message DirectionKeySwitch{
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message DirectionKeySwitch{
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uint32 id = 1;
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uint32 id = 1;
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uint32 val = 2; //0=关,1=开,2=中间
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uint32 val = 2; //0=后,1=前,2=中位
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}
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}
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//牵引制动手柄
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//牵引制动手柄
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message PushHandler{
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message PushHandler{
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@ -189,7 +189,7 @@ message PsdParam {
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//列车控制
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//列车控制
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message TrainControl{
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message TrainControl{
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string simulationId = 1; // 仿真id
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string simulationId = 1; // 仿真id
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uint32 trainId = 2;
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string trainId = 2;
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uint32 deviceId = 3;//设备id
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uint32 deviceId = 3;//设备id
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TrainControlType controlType = 4;
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TrainControlType controlType = 4;
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EmergentButton button = 5;// 紧急制动
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EmergentButton button = 5;// 紧急制动
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@ -601,6 +601,7 @@ message CarWashing {
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uint32 linkSection = 3; //关联区段
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uint32 linkSection = 3; //关联区段
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repeated uint32 centralizedStations = 4; // 集中站Id列表;
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repeated uint32 centralizedStations = 4; // 集中站Id列表;
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uint32 duanNum = 5; //段数
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uint32 duanNum = 5; //段数
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uint32 width = 6; // 洗车机宽度
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}
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}
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/** 信标 */
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/** 信标 */
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message Beacon {
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message Beacon {
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