383 lines
8.8 KiB
Protocol Buffer
383 lines
8.8 KiB
Protocol Buffer
syntax = "proto3";
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package state;
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option java_package = "club.joylink.bjrtss.ats.verify.protos";
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option java_outer_classname = "DeviceStateProto";
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option go_package = "./ts/protos/state";
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//状态定义面向物理层即只定义物理状态,不定义逻辑层状态
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//区段类型
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enum SectionType{
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Any=0;
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//计轴区段
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Axle=1;
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//逻辑区段
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Logic=2;
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//物理区段
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Physic=3;
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}
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//相邻端点定义的link的状态
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message LinkState{
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//link索引
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string id = 1;
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//link上的列车id列表
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repeated string trainId = 2;
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}
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//区段状态
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message SectionState{
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//区段索引
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string id = 1;
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//区段占用
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//true-占用;false-出清
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bool occupied = 3;
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//计轴故障
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bool axleFault = 4;
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}
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//道岔状态
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message SwitchState{
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//道岔索引
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string id = 1;
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//道岔处于定位(表示)
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bool normal = 2;
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//道岔处于反位(表示)
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bool reverse = 3;
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//道岔处于定位(实际)
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bool dw = 4;
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//道岔处于反位(实际)
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bool fw = 5;
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// 是否强制(屏蔽联锁驱动)
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bool force = 6;
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// 是否有失表故障
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bool sb = 7;
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// 是否有定位失表故障
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bool dwsb = 8;
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// 是否有反位失表故障
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bool fwsb = 9;
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// 是否有挤岔故障
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bool jc = 10;
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// 定操驱动
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bool qdc = 11;
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// 反操驱动
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bool qfc = 12;
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// 允许操驱动
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bool qyc = 13;
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// 是否定操
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bool dc = 14;
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// 是否反操
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bool fc = 15;
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// 是否允许操作
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bool yc = 16;
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}
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//信号机状态
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message SignalState{
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//信号机索引
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string id = 1;
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//信号机的灯列表
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Signal.Aspect aspect = 2;
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}
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//信号机显示定义
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message Signal {
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//信号机显示枚举
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enum Aspect {
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//无用值
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Non = 0;
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//物理灭灯
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OFF = 1;
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//绿灯亮
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L = 2;
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//红
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H = 3;
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//黄
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U = 4;
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//红黄
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HU= 5;
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//白
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B=6;
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//蓝
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A=7;
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}
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}
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//站台状态
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message PlatformState{
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//站台索引
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string id = 1;
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}
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//车站状态
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message StationState{
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//车站索引
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string id = 1;
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}
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//列车状态
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message TrainState{
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//列车索引
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string id = 1;
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//列车初始link运行方向
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bool up = 2;
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// 列车初始速度
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float speed = 3;
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//列车长度,1=1mm
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int64 trainLength = 4;
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//列车是否显示
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bool show = 5;
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// 列车车头所在设备ID
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string headDeviceId = 6;
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// 列车车头所在设备偏移量
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int64 headOffset = 7;
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// 设备端口
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string devicePort = 8;
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// 运行方向指向(区段:A-B,道岔:-> 岔心)
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bool pointTo = 9;
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// 运行上下行(公里标 上行:小 -> 大,下行:大 -> 小)
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bool runDirection = 10;
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// 列车车头方向
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bool headDirection = 11;
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// 动力学信息
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TrainDynamicState dynamicState = 12;
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// 半实物信息
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TrainVobcState vobcState = 13;
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// 所在公里标
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int64 trainKilometer = 14;
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// 控制响应延时
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int64 controlDelayTime = 15;
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// 列车车头所在设备UID
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string headDeviceUId = 16;
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}
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// 动力学列车状态
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message TrainDynamicState {
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// 生命信号 每个周期+1
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int32 heartbeat = 1;
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//车头所在link的索引
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string headLinkId = 2;
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//车头所在link内的偏移量,单位为mm
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int64 headLinkOffset = 3;
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//车尾所在link的索引
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string tailLinkId = 4;
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//车尾所在link内的偏移量,单位为mm
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int64 tailLinkOffset = 5;
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//列车所占用的link的索引的列表
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//顺序为从车头到车尾
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repeated string occupiedLinkIndex = 6;
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//列车所在位置坡度值,1=1‰
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int32 slope = 7;
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//列车所在位置坡度走势,1=上坡true,0=下坡false
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bool upslope = 8;
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//列车当前运行方向,1 =上行true 0 =下行false
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bool runningUp = 9;
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//实际运行阻力(总)(N)totalResistance,1=1KN
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float runningResistanceSum = 10;
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//阻力1(空气阻力)(N)airResistance,1=1KN
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float airResistance = 11;
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//阻力2(坡道阻力)(N)slopeResistance,1=1KN
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float rampResistance = 12;
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//阻力3(曲线阻力)(N)curveResistance,1=1KN
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float curveResistance = 13;
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//列车运行速度(m/s)speed,1=1km/h
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int32 speed = 14;
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//头车速传1速度值(m/s)headSpeed1,1=1km/h
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int32 headSensorSpeed1 = 15;
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//头车速度2速度值(m/s)headSpeed2,1=1km/h
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int32 headSensorSpeed2 = 16;
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//尾车速传1速度值(m/s)tailSpeed1,1=1km/h
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int32 tailSensorSpeed1 = 17;
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//尾车速度2速度值(m/s)tailSpeed2,1=1km/h
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int32 tailSensorSpeed2 = 18;
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//头车雷达速度值(m/s)headRadarSpeed,1=1km/h
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int32 headRadarSpeed = 19;
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//尾车雷达速度值(m/s)tailRadarSpeed,1=1km/h
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int32 tailRadarSpeed = 20;
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// 通讯中断
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bool udpInterruption = 21;
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// 加速
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float acceleration = 22;
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}
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// vobc发过来的列车信息
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message TrainVobcState {
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// 生命信号 每个周期+1
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int32 lifeSignal = 1;
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// TC1激活状态 1=激活
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bool tc1Active = 2;
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// TC2激活状态 1=激活
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bool tc2Active = 3;
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// 列车方向向前 1=方向向前
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bool directionForward = 4;
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// 列车方向向后 1=方向向后
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bool directionBackward = 5;
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// 列车牵引状态 1=牵引
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bool tractionStatus = 6;
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// 列车制动状态 1=制动
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bool brakingStatus = 7;
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// 列车紧急制动状态 1=紧急制动
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bool emergencyBrakingStatus = 8;
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// 列车折返状态(AR) 1=折返
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bool turnbackStatus = 9;
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// 跳跃状态 1=跳跃
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bool jumpStatus = 10;
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// ATO模式 1=ATO模式
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bool ato = 11;
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// FAM模式 1=FAM模式
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bool fam = 12;
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// CAM模式 1=CAM模式
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bool cam = 13;
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// 牵引安全回路 1=牵引安全切除
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bool tractionSafetyCircuit = 14;
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// 停放制动状态 1=停放施加
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bool parkingBrakeStatus = 15;
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// 保持制动状态 1=保持制动施加
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bool maintainBrakeStatus = 16;
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// 列车牵引力 100=1KN
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int64 tractionForce = 17;
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// 列车制动力 100=1KN
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int64 brakeForce = 18;
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//【列车载荷 100=1ton
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int64 trainLoad = 19;
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// 列车开左门指令 1=开门
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bool leftDoorOpenCommand = 20;
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// 列车开右门指令 1=开门
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bool rightDoorOpenCommand = 21;
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// 列车关左门指令 1=关门
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bool leftDoorCloseCommand = 22;
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// 列车关右门指令 1=关门
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bool rightDoorCloseCommand = 23;
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// 整列车门关好 1=门关好
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bool allDoorClose = 24;
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// 通讯中断
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bool udpInterruption = 25;
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// 更新时间
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int64 updateTime = 26;
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}
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// 继电器状态
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message ReplyState {
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// 继电器索引
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string id = 1;
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// 继电器吸合状态
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bool xh = 2;
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}
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// 按钮状态
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message ButtonState {
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string id = 1;
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bool down = 2;
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bool active = 3; // 带灯的按钮
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}
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// 警铃状态
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message AlarmState {
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string id = 1;
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bool active = 2;
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}
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// 灯状态
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message LightState {
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string id = 1;
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bool active = 2;
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}
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// 屏蔽门状态
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message PsdState {
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string id = 1; //屏蔽门的id
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repeated AsdState asdStates = 2; //滑动门状态
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bool mgj = 3; //屏蔽门整体的关闭(继电器)状态
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}
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//滑动门状态
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message AsdState {
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string code = 1; //滑动门的编号
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bool kmdw = 2; //开门到位(实际位置)
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bool gmdw = 3; //关门到位(实际位置)
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bool mgj = 4; //门关继电器
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}
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// 钥匙状态
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message KeyState {
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string id = 1;
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int32 gear = 2;
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}
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// 站场图SPKS状态
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message SpksState {
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string id = 1;
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bool open = 2; // 钥匙是否开启状态
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bool xh = 3; // 继电器状态
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bool light = 4; // 启用灯状态
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bool pl = 5; // 旁路按钮状态
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bool pljxh = 6; // 旁路按钮继电器状态
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}
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////////////////////////////////////////////////////////////////////////////
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//仿真运行时状态变化量,当前时刻与上一时刻比较得到
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message VariationStatus{
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//新增或变化的列车的状态
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repeated TrainState updatedTrain = 1;
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//移除的列车的索引
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repeated string removedTrainId = 2;
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//状态发生变化的道岔
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repeated SwitchState updatedSwitch = 3;
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//状态发生变化的区段
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repeated SectionState updatedSection = 4;
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//状态发送变化的继电器
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repeated ReplyState updatedReply = 5;
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}
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//仿真运行时的所有设备的状态
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message AllDevicesStatus{
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// 所有列车状态
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repeated TrainState trainState = 1;
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// 所有道岔状态
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repeated SwitchState switchState = 2;
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// 所有类型区段状态
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repeated SectionState sectionState = 3;
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// 所有继电器状态
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repeated ReplyState replyState = 4;
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// 所有信号机状态
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repeated SignalState signalState = 5;
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// 按钮状态
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repeated ButtonState buttonState = 6;
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// 警铃状态
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repeated AlarmState AlarmState = 7;
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// 灯状态
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repeated LightState LightState = 8;
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// 屏蔽门状态
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repeated PsdState psdState = 9;
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// 钥匙状态
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repeated KeyState KeyState = 10;
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// 站场图SPKS状态
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repeated SpksState spksState = 11;
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}
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//服务器端向前端推送的设备状态信息
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message PushedDevicesStatus{
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//true-全量设备状态信息,此时allStatus有效;
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//false - 增量设备状态消息,此时varStatus有效
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bool all = 1;
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//增量设备状态消息
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VariationStatus varStatus = 2;
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//全量设备状态信息
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AllDevicesStatus allStatus = 3;
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}
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// 仿真信息状态
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message SimulationStatus {
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enum SimulationState {
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PAUSE = 0;
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START = 1;
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ERROR = 2;
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DESTROY = 3;
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}
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string simulationId = 1;
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SimulationState state = 2;
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string description = 3;
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} |