699 lines
19 KiB
Protocol Buffer
699 lines
19 KiB
Protocol Buffer
syntax = "proto3";
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import "stationLayoutGraphics.proto";
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import "common_data.proto";
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import "request.proto";
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package state;
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option java_package = "club.joylink.bjrtss.ats.verify.protos";
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option java_outer_classname = "DeviceStateProto";
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option go_package = "joylink.club/bj-rtsts-server/dto/state_proto";
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//option go_package = "dto/state_proto;";
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//状态定义面向物理层即只定义物理状态,不定义逻辑层状态
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//区段类型
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enum SectionType{
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Any = 0;
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//计轴区段
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Axle = 1;
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//逻辑区段
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Logic = 2;
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//物理区段
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Physic = 3;
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}
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//相邻端点定义的link的状态
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message LinkState{
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//link索引
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uint32 id = 1;
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//link上的列车id列表
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repeated string trainId = 2;
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}
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//区段状态
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message SectionState{
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//区段索引
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uint32 id = 1;
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//区段占用
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//true-占用;false-出清
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bool occupied = 3;
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//计轴故障
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bool axleFault = 4;
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// 计轴复位
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bool axleDrst = 5;
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// 计轴预复位
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bool axlePdrst = 6;
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}
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//道岔状态
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message SwitchState{
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//道岔索引
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uint32 id = 1;
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//道岔处于定位(表示)
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bool normal = 2;
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//道岔处于反位(表示)
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bool reverse = 3;
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//道岔处于定位(实际)
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bool dw = 4;
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//道岔处于反位(实际)
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bool fw = 5;
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// 道岔设置参数
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request.PointsParam param = 6;
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// 定操驱动
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bool qdc = 7;
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// 反操驱动
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bool qfc = 8;
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// 允许操驱动
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bool qyc = 9;
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// 定操采集
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bool dc = 10;
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// 反操采集
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bool fc = 11;
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// 允许操作采集
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bool yc = 12;
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// 是否占用
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bool occupied = 13;
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}
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//信号机状态
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message SignalState{
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//信号机索引
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uint32 id = 1;
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//信号机的灯列表
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Signal.Aspect aspect = 2;
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// 信号机设置参数
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request.SignalParam param = 3;
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// 信号机继电器状态
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map<string, bool> relayStateMap = 4;
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}
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//信号机显示定义
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message Signal {
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//信号机显示枚举
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enum Aspect {
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//灭灯
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OFF = 0;
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//红
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H = 1;
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//绿灯亮
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L = 2;
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//黄
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U = 3;
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//红黄
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HU = 4;
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//白
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B = 5;
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//蓝
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A = 6;
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}
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}
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//站台状态
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message PlatformState{
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//站台索引
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uint32 id = 1;
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// EMP继电器状态
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bool empj = 2;
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// SPKS继电器状态
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repeated ReplyState spksState = 3;
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// 门控箱继电器状态
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MkxJState mkxJState = 4;
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}
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//车站状态
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message StationState{
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//车站索引
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uint32 id = 1;
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}
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//列车连接状态
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message TrainConnState{
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bool conn = 1;
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TrainConnType connType = 2;
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enum TrainConnType{
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NONE = 0;//未知连接
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VOBC = 1; //半实物
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PC_SIM = 2; //PC仿真
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}
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}
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//列车状态
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message TrainState{
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//列车索引
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string id = 1;
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//列车初始link运行方向
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bool up = 2;
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// 列车初始速度
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float speed = 3;
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//列车长度,1=1mm
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int64 trainLength = 4;
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//列车是否显示(此状态仅在列车被删除时为false,若需更改用途需增加列车被删除状态)
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bool show = 5;
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// 列车车头所在设备ID
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uint32 headDeviceId = 6;
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// 列车车头所在设备偏移量
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int64 headOffset = 7;
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// 设备端口
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string devicePort = 8;
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// 运行方向指向(区段:A-B,道岔:-> 岔心)
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bool pointTo = 9;
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// 运行上下行(公里标 上行:小 -> 大,下行:大 -> 小)
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bool runDirection = 10;
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// 列车车头方向
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bool headDirection = 11;
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// 动力学信息
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TrainDynamicState dynamicState = 12;
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// 半实物信息
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TrainVobcState vobcState = 13;
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// 所在公里标
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int64 trainKilometer = 14;
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// 控制响应延时
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int64 controlDelayTime = 15;
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// 列车轮径
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int32 wheelDiameter = 16;
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//列车动力学配置
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common.TrainDynamicConfig trainDynamicConfig = 17;
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//列车A端
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common.TrainEndsState trainEndsA = 18;
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//列车B端
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common.TrainEndsState trainEndsB = 19;
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// 列车尾端所在设备ID
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uint32 tailDeviceId = 20;
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// 列车尾端所在设备偏移量
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int64 tailOffset = 21;
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// 列车尾端所在设备端口
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string tailDevicePort = 22;
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// BTM状态
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BTMState btmState = 23;
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//列车连接三方状态
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TrainConnState connState = 24;
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}
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// 动力学列车状态
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message TrainDynamicState {
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// 生命信号 每个周期+1
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int32 heartbeat = 1;
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//车头所在link的索引
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string headLinkId = 2;
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//车头所在link内的偏移量,单位为mm
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int64 headLinkOffset = 3;
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//车尾所在link的索引
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string tailLinkId = 4;
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//车尾所在link内的偏移量,单位为mm
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int64 tailLinkOffset = 5;
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//列车所占用的link的索引的列表
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//顺序为从车头到车尾
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repeated string occupiedLinkIndex = 6;
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//列车所在位置坡度值,1=1‰
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int32 slope = 7;
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//列车所在位置坡度走势,1=上坡true,0=下坡false
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bool upslope = 8;
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//列车当前运行方向,1 =上行true 0 =下行false
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bool runningUp = 9;
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//实际运行阻力(总)(N)totalResistance,1=1N
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float runningResistanceSum = 10;
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//阻力1(空气阻力)(N)airResistance,1=1N
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float airResistance = 11;
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//阻力2(坡道阻力)(N)slopeResistance,1=1N
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float rampResistance = 12;
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//阻力3(曲线阻力)(N)curveResistance,1=1N
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float curveResistance = 13;
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//列车运行速度(m/s)speed,1=1m/s 此处放置的是转换后的数据km/h
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int32 speed = 14;
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//头车速传1速度值(m/s)headSpeed1,1=1m/s 此处放置的是转换后的数据km/h
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int32 headSensorSpeed1 = 15;
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//头车速度2速度值(m/s)headSpeed2,1=1m/s 此处放置的是转换后的数据km/h
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int32 headSensorSpeed2 = 16;
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//尾车速传1速度值(m/s)tailSpeed1,1=1m/s 此处放置的是转换后的数据km/h
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int32 tailSensorSpeed1 = 17;
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//尾车速度2速度值(m/s)tailSpeed2,1=1m/s 此处放置的是转换后的数据km/h
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int32 tailSensorSpeed2 = 18;
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//头车雷达速度值(m/s)headRadarSpeed,1=1m/s 此处放置的是转换后的数据km/h
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int32 headRadarSpeed = 19;
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//尾车雷达速度值(m/s)tailRadarSpeed,1=1m/s 此处放置的是转换后的数据km/h
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int32 tailRadarSpeed = 20;
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// 通讯中断
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bool udpInterruption = 21;
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// 加速
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float acceleration = 22;
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//列车位移
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int32 Displacement = 23;
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}
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// vobc发过来的列车信息
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message TrainVobcState {
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// 生命信号 每个周期+1
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int32 lifeSignal = 1;
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// TC1激活状态 1=激活
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bool tc1Active = 2;
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// TC2激活状态 1=激活
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bool tc2Active = 3;
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// 列车方向向前 1=方向向前
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bool directionForward = 4;
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// 列车方向向后 1=方向向后
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bool directionBackward = 5;
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// 列车牵引状态 1=牵引
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bool tractionStatus = 6;
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// 列车制动状态 1=制动
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bool brakingStatus = 7;
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// 列车紧急制动状态 1=紧急制动
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bool emergencyBrakingStatus = 8;
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// 列车折返状态(AR) 1=折返
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bool turnbackStatus = 9;
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// 跳跃状态 1=跳跃
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bool jumpStatus = 10;
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// ATO模式 1=ATO模式
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bool ato = 11;
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// FAM模式 1=FAM模式
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bool fam = 12;
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// CAM模式 1=CAM模式
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bool cam = 13;
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// 牵引安全回路 1=牵引安全切除
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bool tractionSafetyCircuit = 14;
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// 停放制动状态 1=停放施加
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bool parkingBrakeStatus = 15;
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// 保持制动状态 1=保持制动施加
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bool maintainBrakeStatus = 16;
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// 列车牵引力 100=1KN
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int64 tractionForce = 17;
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// 列车制动力 100=1KN
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int64 brakeForce = 18;
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//【列车载荷 100=1ton
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int64 trainLoad = 19;
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// 列车开左门指令 1=开门
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bool leftDoorOpenCommand = 20;
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// 列车开右门指令 1=开门
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bool rightDoorOpenCommand = 21;
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// 列车关左门指令 1=关门
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bool leftDoorCloseCommand = 22;
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// 列车关右门指令 1=关门
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bool rightDoorCloseCommand = 23;
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// 整列车门关好 1=门关好
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bool allDoorClose = 24;
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// 通讯中断
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bool udpInterruption = 25;
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// 更新时间
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int64 updateTime = 26;
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}
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// 发给前端的列车状态
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message TrainMapState{
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//列车索引
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string id = 1;
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//列车初始link运行方向
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bool up = 2;
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// 列车初始速度
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float initialSpeed = 3;
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//列车长度,1=1mm
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int64 trainLength = 4;
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//列车是否显示
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bool show = 5;
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// 列车车头所在设备ID
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uint32 headDeviceId = 6;
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// 列车车头所在设备偏移量
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int64 headOffset = 7;
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// 设备端口
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string devicePort = 8;
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// 运行方向指向(区段:A-B,道岔:-> 岔心)
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bool pointTo = 9;
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// 运行上下行(公里标 上行:小 -> 大,下行:大 -> 小)
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bool runDirection = 10;
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// 列车车头方向
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bool headDirection = 11;
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// 所在公里标
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int64 trainKilometer = 12;
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// 控制响应延时
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int64 controlDelayTime = 13;
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// 列车轮径
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int32 wheelDiameter = 14;
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// 动力学信息
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// 生命信号 每个周期+1
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int32 dynamicHeartbeat = 15;
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//车头所在link的索引
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string headLinkId = 16;
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//车头所在link内的偏移量,单位为mm
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int64 headLinkOffset = 17;
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//车尾所在link的索引
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string tailLinkId = 18;
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//车尾所在link内的偏移量,单位为mm
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int64 tailLinkOffset = 19;
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//列车所占用的link的索引的列表
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//顺序为从车头到车尾
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repeated string occupiedLinkIndex = 20;
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//列车所在位置坡度值,1=1‰
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int32 slope = 21;
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//列车所在位置坡度走势,1=上坡true,0=下坡false
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bool upslope = 22;
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//列车当前运行方向,1 =上行true 0 =下行false
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bool runningUp = 23;
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//实际运行阻力(总)(N)totalResistance,1=1KN
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float runningResistanceSum = 24;
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//阻力1(空气阻力)(N)airResistance,1=1KN
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float airResistance = 25;
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//阻力2(坡道阻力)(N)slopeResistance,1=1KN
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float rampResistance = 26;
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//阻力3(曲线阻力)(N)curveResistance,1=1KN
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float curveResistance = 27;
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//列车运行速度(m/s)speed,1=1km/h
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int32 speed = 28;
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//头车速传1速度值(m/s)headSpeed1,1=1km/h
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int32 headSensorSpeed1 = 29;
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//头车速度2速度值(m/s)headSpeed2,1=1km/h
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int32 headSensorSpeed2 = 30;
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//尾车速传1速度值(m/s)tailSpeed1,1=1km/h
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int32 tailSensorSpeed1 = 31;
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//尾车速度2速度值(m/s)tailSpeed2,1=1km/h
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int32 tailSensorSpeed2 = 32;
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//头车雷达速度值(m/s)headRadarSpeed,1=1km/h
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int32 headRadarSpeed = 33;
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//尾车雷达速度值(m/s)tailRadarSpeed,1=1km/h
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int32 tailRadarSpeed = 34;
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// 通讯中断
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bool dynamicInterruption = 35;
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// 加速
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float acceleration = 36;
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// 半实物信息
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// 生命信号 每个周期+1
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int32 vobcLifeSignal = 37;
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// TC1激活状态 1=激活
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bool tc1Active = 38;
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// TC2激活状态 1=激活
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bool tc2Active = 39;
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// 列车方向向前 1=方向向前
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bool directionForward = 40;
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// 列车方向向后 1=方向向后
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bool directionBackward = 41;
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// 列车牵引状态 1=牵引
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bool tractionStatus = 42;
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// 列车制动状态 1=制动
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bool brakingStatus = 43;
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// 列车紧急制动状态 1=紧急制动
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bool emergencyBrakingStatus = 44;
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// 列车折返状态(AR) 1=折返
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bool turnbackStatus = 45;
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// 跳跃状态 1=跳跃
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bool jumpStatus = 46;
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// ATO模式 1=ATO模式
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bool ato = 47;
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// FAM模式 1=FAM模式
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bool fam = 48;
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// CAM模式 1=CAM模式
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bool cam = 49;
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// 牵引安全回路 1=牵引安全切除
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bool tractionSafetyCircuit = 50;
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// 停放制动状态 1=停放施加
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bool parkingBrakeStatus = 51;
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// 保持制动状态 1=保持制动施加
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bool maintainBrakeStatus = 52;
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// 列车牵引力 100=1KN
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int64 tractionForce = 53;
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// 列车制动力 100=1KN
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int64 brakeForce = 54;
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//【列车载荷 100=1ton
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int64 trainLoad = 55;
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// 列车开左门指令 1=开门
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bool leftDoorOpenCommand = 56;
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// 列车开右门指令 1=开门
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bool rightDoorOpenCommand = 57;
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// 列车关左门指令 1=关门
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bool leftDoorCloseCommand = 58;
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// 列车关右门指令 1=关门
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bool rightDoorCloseCommand = 59;
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// 整列车门关好 1=门关好
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bool allDoorClose = 60;
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// 通讯中断
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bool vobcInterruption = 61;
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//列车动力学配置
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TrainDynamicConfigMqtt trainDynamicConfig = 62;
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//列车A端
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TrainEndsStateMqtt trainEndsA = 63;
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//列车B端
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TrainEndsStateMqtt trainEndsB = 64;
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//列车位移
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int32 Displacement = 65;
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// 列车车尾所在设备ID
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uint32 tailDeviceId = 66;
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// 列车车尾所在设备偏移量
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int64 tailOffset = 67;
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// 列车车尾所在设备端口
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string tailDevicePort = 68;
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// BTM状态
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BTMState btmState = 69;
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TrainConnState connState = 70;
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}
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message BTMState {
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uint32 dataSerialNumber = 1; //数据流水号,0~255变化,每次加一
|
||
uint32 baliseCount = 2; //应答器计数(每过一个应答器加一,在同一个应答器内不变)(0~255)
|
||
uint32 messageCounter = 3; //报文计数器 (每解出一个报文加一)(0~255)
|
||
string telegram = 4;//报文(16进制字符串)
|
||
}
|
||
|
||
//动力学相关参数返回数据,因golang float类型数据序列化后丢失精度故使用string
|
||
//此类型需要与 common_data 中的 TrainDynamicConfig类型属性保持一致
|
||
message TrainDynamicConfigMqtt{
|
||
|
||
//基本阻力参数A 原本数据:float
|
||
string davisParamA = 1;
|
||
// 基本阻力参数B 原本数据:float
|
||
string davisParamB = 2;
|
||
// 基本阻力参数C 原本数据:float
|
||
string davisParamC = 3;
|
||
//曲线阻力参数R1 原本数据:float
|
||
string curveResistanceParamR1 = 4;
|
||
// 曲线阻力参数R2 原本数据:float
|
||
string curveResistanceParamR2 = 5;
|
||
// 曲线阻力参数R3 原本数据:float
|
||
string curveResistanceParamR3 = 6;
|
||
// 曲线阻力参数R4 原本数据:float
|
||
string curveResistanceParamR4 = 7;
|
||
//旋转质量参数 原本数据:float
|
||
string revolvingMassParam = 8;
|
||
//是否跳跃
|
||
bool jump = 9;
|
||
//打滑加速度(m/s) 默认0 原本属性 float
|
||
string slipA = 10;
|
||
// 打滑冲击率(m/s) 默认0
|
||
string slipR = 11;
|
||
// 打滑持续时间ms 默认0
|
||
int32 slipD = 12;
|
||
// 空转加速度(m/s2),默认值:0 原本属性 float
|
||
string idlingA = 14;
|
||
// 空转冲击率(m/s3),默认值:0
|
||
string idlingR = 15;
|
||
// 空转持续时间(ms),默认值:0
|
||
int32 idlingD = 16;
|
||
//过标/欠标(mm)(正数过标,负数欠标)
|
||
int32 stopSign = 17;
|
||
// 前溜/后溜(m/s)(正数前溜,负数后溜),默认值:0 原本属性 float
|
||
string slide = 18 ;
|
||
}
|
||
//列车一端的状态
|
||
message TrainEndsStateMqtt{
|
||
//速度传感器
|
||
bool speedSensorEnableA = 1;
|
||
bool speedSensorEnableB = 2;
|
||
//雷达是否有效
|
||
bool radarEnable = 3;
|
||
//雷达测速差值(米/秒) 原本数据:float
|
||
string radarCheckSpeedDiff = 4;
|
||
//雷达检测时间(秒)
|
||
int32 radarCheckTime = 5;
|
||
bool accEnable = 6;
|
||
//加速度测速差值(米/秒)
|
||
string accCheckSpeedDiff = 7;
|
||
//加速度持续时间
|
||
int32 accCheckTime = 8;
|
||
// 速传速度输出(米/秒)
|
||
int32 accOutSpeed = 9;
|
||
// 雷达速度输出(米/秒)
|
||
int32 radarOutSpeed = 10;
|
||
}
|
||
// 继电器状态
|
||
message ReplyState {
|
||
// 继电器索引
|
||
uint32 id = 1;
|
||
// 继电器吸合状态
|
||
bool xh = 2;
|
||
// 继电器编号
|
||
string code = 3;
|
||
// 是否强制
|
||
bool force = 4;
|
||
}
|
||
|
||
// 按钮状态
|
||
message ButtonState {
|
||
uint32 id = 1;
|
||
bool down = 2;
|
||
bool active = 3; // 带灯的按钮
|
||
// bool bypass = 4; //摁钮,钥匙 是否旁路
|
||
}
|
||
|
||
// 警铃状态
|
||
message AlarmState {
|
||
uint32 id = 1;
|
||
bool active = 2;
|
||
}
|
||
|
||
// 灯状态
|
||
message LightState {
|
||
uint32 id = 1;
|
||
bool active = 2;
|
||
}
|
||
|
||
// 屏蔽门状态
|
||
message PsdState {
|
||
uint32 id = 1; //屏蔽门的id
|
||
repeated AsdState asdStates = 2; //滑动门状态
|
||
bool mgj = 3; //屏蔽门整体的关闭(继电器)状态
|
||
request.PsdParam param = 4; //屏蔽门设置的参数
|
||
bool zaw = 5; //有障碍物
|
||
}
|
||
|
||
//滑动门状态
|
||
message AsdState {
|
||
int32 code = 1; //滑动门的编号
|
||
bool kmdw = 2; //开门到位(实际位置)
|
||
bool gmdw = 3; //关门到位(实际位置)
|
||
bool mgj = 4; //门关继电器
|
||
bool zaw = 5; //有障碍物
|
||
bool force = 6; //强制开/关门
|
||
}
|
||
|
||
|
||
// 钥匙状态
|
||
message KeyState {
|
||
uint32 id = 1;
|
||
int32 gear = 2;
|
||
// bool bypass = 3; //摁钮,钥匙 是否旁路
|
||
}
|
||
|
||
// 战场图门控箱继电器状态
|
||
message MkxJState {
|
||
string code = 1;
|
||
repeated ReplyState replyState = 2;
|
||
}
|
||
|
||
// 应答器状态
|
||
message BaliseState {
|
||
uint32 id = 1;
|
||
graphicData.KilometerSystem km = 2; //当前公里标
|
||
string fixedTelegram = 3; //固定报文
|
||
string fixedUserTelegram = 4; //固定用户报文
|
||
string variableTelegram = 5; //可变报文
|
||
string variableUserTelegram = 6; //可变用户报文
|
||
bool work = 7; //是否正常工作
|
||
}
|
||
|
||
// 车站联锁驱采状态
|
||
message StationQc {
|
||
repeated State qdStates = 1; //驱动状态
|
||
repeated State cjStates = 2; //采集状态
|
||
|
||
message State {
|
||
int32 row = 1; //行
|
||
int32 col = 2; //列
|
||
bool on = 3; //接通
|
||
}
|
||
}
|
||
|
||
////////////////////////////////////////////////////////////////////////////
|
||
|
||
//仿真运行时状态变化量,当前时刻与上一时刻比较得到
|
||
message VariationStatus{
|
||
//新增或变化的列车的状态
|
||
repeated TrainMapState updatedTrain = 1;
|
||
//移除的列车的索引
|
||
repeated string removedTrainId = 2;
|
||
//状态发生变化的道岔
|
||
repeated SwitchState updatedSwitch = 3;
|
||
//状态发生变化的区段
|
||
repeated SectionState updatedSection = 4;
|
||
//状态发送变化的继电器
|
||
repeated ReplyState updatedReply = 5;
|
||
}
|
||
|
||
//仿真运行时的所有设备的状态
|
||
message AllDevicesStatus{
|
||
// 所有列车状态
|
||
repeated TrainMapState trainState = 1;
|
||
// 所有道岔状态
|
||
repeated SwitchState switchState = 2;
|
||
// 所有类型区段状态
|
||
repeated SectionState sectionState = 3;
|
||
// 所有继电器状态
|
||
repeated ReplyState replyState = 4;
|
||
// 所有信号机状态
|
||
repeated SignalState signalState = 5;
|
||
// 按钮状态
|
||
repeated ButtonState buttonState = 6;
|
||
// 警铃状态
|
||
repeated AlarmState AlarmState = 7;
|
||
// 灯状态
|
||
repeated LightState LightState = 8;
|
||
// 屏蔽门状态
|
||
repeated PsdState psdState = 9;
|
||
// 钥匙状态
|
||
repeated KeyState KeyState = 10;
|
||
// 站场图站台状态
|
||
repeated PlatformState platformState = 11;
|
||
// 应答器状态
|
||
repeated BaliseState baliseState = 12;
|
||
// 车站联锁驱采状态
|
||
StationQc stationQc = 13;
|
||
}
|
||
|
||
//服务器端向前端推送的设备状态信息
|
||
message PushedDevicesStatus{
|
||
//true-全量设备状态信息,此时allStatus有效;
|
||
//false - 增量设备状态消息,此时varStatus有效
|
||
bool all = 1;
|
||
//增量设备状态消息
|
||
VariationStatus varStatus = 2;
|
||
//全量设备状态信息
|
||
AllDevicesStatus allStatus = 3;
|
||
}
|
||
|
||
// 仿真信息状态
|
||
message SimulationStatus {
|
||
|
||
enum SimulationState {
|
||
Init = 0;
|
||
Running = 1;
|
||
Pause = 2;
|
||
Error = 3;
|
||
Destroy = 4;
|
||
}
|
||
|
||
string simulationId = 1;
|
||
SimulationState state = 2;
|
||
// string description = 3;
|
||
}
|
||
|
||
// 仿真在用的第三方接口状态列表
|
||
message SimulationThirdPartyApiService {
|
||
enum Type {
|
||
// 未定义
|
||
Undefined = 0;
|
||
// 与动力学接口服务
|
||
Dynamics = 1;
|
||
// 与半实物列车接口服务
|
||
SemiPhysicalTrain = 2;
|
||
}
|
||
// 服务状态
|
||
enum State {
|
||
// 服务正常
|
||
Normal = 0;
|
||
// 服务异常
|
||
Error = 1;
|
||
}
|
||
|
||
// 服务列表
|
||
repeated SimulationThirdPartyApiServiceState states = 1;
|
||
}
|
||
|
||
// 仿真第三方接口状态
|
||
message SimulationThirdPartyApiServiceState {
|
||
// 接口服务类型
|
||
SimulationThirdPartyApiService.Type type = 1;
|
||
// 服务状态
|
||
SimulationThirdPartyApiService.State state = 2;
|
||
}
|