rts-sim-testing-service/message_server/train_control_ms.go

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package message_server
import (
"fmt"
"joylink.club/bj-rtsts-server/dto/state_proto"
"joylink.club/bj-rtsts-server/message_server/ms_api"
"joylink.club/bj-rtsts-server/mqtt"
"joylink.club/bj-rtsts-server/ts/simulation/wayside/memory"
"log/slog"
"time"
)
func lowPower(power bool) bool {
if power {
return false
} else {
return true
}
}
// 综合后备盘IBP消息服务
func NewTrainControlMs(vs *memory.VerifySimulation, mapId int32) ms_api.MsgTask {
return ms_api.NewScheduleTask(fmt.Sprintf("地图[%d]列车控制", mapId), func() error {
allTrainMap := &vs.Memory.Status.TrainStateMap
allTrainMap.Range(func(key, value any) bool {
trainId := fmt.Sprintf("%v", key)
ts := value.(*state_proto.TrainState)
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ttcc := ts.Tcc
vobc := ts.VobcState
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lights := make([]*state_proto.TrainControlState_ControlLight, 0)
for lightKey, light := range ttcc.LightMaps {
switch lightKey {
case memory.LIGHT_JJZD:
state := lowPower(vobc.LightEmergencyBrakingStatus)
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: state})
case memory.LIGHT_QQY:
state := lowPower(vobc.LightTractionSafetyCircuit)
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: state})
case memory.LIGHT_JSSJH:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.LightDriverActive})
case memory.LIGHT_TFZDHJ:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.StopNotAllBrake})
case memory.LIGHT_QYYX:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.TractionEffective})
case memory.LIGHT_ZDYX:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.BrakeEffective})
case memory.LIGHT_TFZDSJ:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.ParkingBrakeStatus})
case memory.LIGHT_CYZD:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.MostUseBrake})
case memory.LIGHT_ZDGL:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.BrakeQuarantine})
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case memory.LIGHT_LSXH:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.NoSpeedSigle})
case memory.LIGHT_ZMYX:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.LeftDoorState})
case memory.LIGHT_YMYX:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.RightDoorState})
case memory.LIGHT_ZFZSD:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.TurnbackStatus})
case memory.LIGHT_BDATPKC:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.LocalAtpControl})
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case memory.LIGHT_ATOFCZSD:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.LightAtoSend})
case memory.LIGHT_ATO_OPEN_LEFT_DOOR:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.AtoOpenLeftDoor})
case memory.LIGHT_ATO_OPEN_RIGHT_DOOR:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.AtoOpenRightDoor})
case memory.LIGHT_ATO_CLOSE_LEFT_DOOR:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.AtoCloseLeftDoor})
case memory.LIGHT_ATO_CLOSE_RIGHT_DOOR:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: vobc.AtoCloseRightDoor})
default:
lights = append(lights, &state_proto.TrainControlState_ControlLight{Id: light.Id, Val: light.Val})
}
}
buttons := make([]*state_proto.TrainControlState_ControlButton, 0)
for _, button := range ttcc.Buttons {
buttons = append(buttons, button)
}
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sks := make([]*state_proto.TrainControlState_SwitchKeyChange, 0)
for _, sk := range ttcc.SwitchKeyMap {
sks = append(sks, sk)
}
tcc := &state_proto.TrainControlStateMsg{Buttons: buttons, DriverKey: ttcc.DriverKey, SwitchKeys: sks, PushHandler: ttcc.PushHandler, Lights: lights}
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err := mqtt.GetMsgClient().PubTrainControlState(vs.SimulationId, trainId, tcc)
if err != nil {
slog.Error("发送列车控制mqtt失败", err)
}
return true
})
return nil
}, 200*time.Millisecond)
}