rts-sim-testing-service/third_party/train_pc_sim/train_pc_sim.go

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2024-04-02 18:20:10 +08:00
package train_pc_sim
import (
"context"
"fmt"
"joylink.club/bj-rtsts-server/config"
"joylink.club/bj-rtsts-server/dto/state_proto"
"joylink.club/bj-rtsts-server/third_party/tcp"
"joylink.club/ecs"
"log/slog"
"sync"
"time"
)
type TrainPcSim interface {
Start(pcSimManage TrainPcSimManage)
Stop()
SendDriverActive(tc *state_proto.TrainConnState, vobc *state_proto.TrainVobcState)
SendHandleSwitch(oldTraction, oldBrakeForce int64, tc *state_proto.TrainConnState, vobc *state_proto.TrainVobcState)
SendBaliseData(msgType uint16, data []byte)
PublishTrainControlEvent(world ecs.World, events []TrainControlEvent)
}
type TrainPcSimManage interface {
GetTrainPcSimConfig() config.VehiclePCSimConfig
//4.4.1. 车载输出数字量信息报文内容
TrainPcSimDigitalOutInfoHandle(data []byte)
//4.4.2. 车载输出数字反馈量信息报文内容
TrainPcSimDigitalReportHandle(data []byte)
//创建/删除列车
TrainPcSimConnOrRemoveHandle(state byte)
//门模式
TrainDoorModeHandle(state byte)
TrainPcSimMockInfo(data []byte)
TrainBtmQuery(data []byte)
}
var (
initLock = &sync.Mutex{}
singleObj *trainPcSimService
)
func Default() TrainPcSim {
defer initLock.Unlock()
initLock.Lock()
if singleObj == nil {
singleObj = &trainPcSimService{}
}
return singleObj
}
type trainPcSimService struct {
pcSimClient *tcp.TcpClient
cancleContext context.CancelFunc
trainPcSimManage TrainPcSimManage
}
func (pc *trainPcSimService) Start(pcSimManage TrainPcSimManage) {
config := pcSimManage.GetTrainPcSimConfig()
if config.PcSimIp == "" || !config.Open {
slog.Info("车载pc仿真配置未开启")
return
}
client, err := tcp.StartTcpClient(fmt.Sprintf("%v%v", config.PcSimIp, config.PcSimPort), pc.reivceData)
if err != nil {
slog.Error("连接车载pc平台失败", err)
return
}
pc.pcSimClient = client
ctx, ctxFun := context.WithCancel(context.Background())
pc.cancleContext = ctxFun
pc.trainPcSimManage = pcSimManage
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//vs := pcSimManage.(*memory.VerifySimulation)
//FireTrainControlEventType.Subscribe(vs.World, pc.trainControlEventHandle)
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go pc.sendTrainLocationAndSpeedTask(ctx)
}
func (pc *trainPcSimService) Stop() {
if pc.cancleContext != nil {
pc.cancleContext()
pc.cancleContext = nil
}
pc.pcSimClient.Close()
}
// 依据文档80ms发送列车速度位置
func (pc *trainPcSimService) sendTrainLocationAndSpeedTask(ctx context.Context) {
for {
select {
case <-ctx.Done():
return
default:
}
/* trainStatus := acc.radarVobcManager.FindAccTrain()
if trainStatus != nil {
speedAcc := trainStatus.DynamicState.Acceleration
t := speedAcc / accSpeedUnit
acc.vobcClient.SendMsg(&message.Accelerometer{Acc: math.Float32bits(t)})
}*/
time.Sleep(time.Millisecond * 80)
}
}
func (pc *trainPcSimService) SendDriverActive(tc *state_proto.TrainConnState, vobc *state_proto.TrainVobcState) {
if tc.Conn && tc.ConnType == state_proto.TrainConnState_PC_SIM {
defulatBuf := make([]byte, 0)
msg := &TrainPcSimBaseMessage{Data: defulatBuf}
if vobc.Tc1Active || vobc.Tc2Active {
msg.Type = SENDER_TRAIN_TC_ACTIVE
} else if vobc.Tc1Active == false && vobc.Tc2Active == false {
msg.Type = SENDER_TRAIN_TC_NOT_ACTIVE
}
pc.pcSimClient.Send(msg.Encode())
}
}
func (pc *trainPcSimService) SendHandleSwitch(oldTraction, oldBrakeForce int64, tc *state_proto.TrainConnState, vobc *state_proto.TrainVobcState) {
if tc.Conn && tc.ConnType == state_proto.TrainConnState_PC_SIM {
msg := &TrainPcSimBaseMessage{}
newTraction := vobc.TractionForce
newBrake := vobc.BrakeForce
if newTraction <= oldTraction && newTraction == 0 {
//手柄取消前进
msg.Type = RECIVE_TRAIN_HAND_KEY_CANCLE_FORWARD
} else if newTraction > oldTraction {
//手柄前进
msg.Type = SENDER_TRAIN_HAND_KEY_FORWARD
} else if newBrake >= oldBrakeForce && newBrake == 0 {
//手柄取消后退
msg.Type = RECIVE_TRAIN_HAND_KEY_CACLE_BACKWARD
} else if newBrake < oldBrakeForce {
//手柄后退
msg.Type = RECIVE_TRAIN_HAND_KEY_BACKWARD
} else {
slog.Error("")
return
}
pc.pcSimClient.Send(msg.Encode())
}
}
func (pc *trainPcSimService) SendBaliseData(msgType uint16, data []byte) {
msg := &TrainPcSimBaseMessage{}
msg.Type = msgType
msg.Data = data
pc.pcSimClient.Send(msg.Encode())
}
func (pc *trainPcSimService) trainControlEventHandle(w ecs.World, event TrainControlEvent) {
msg := &TrainPcSimBaseMessage{}
msg.Type = SENDER_TRAIN_OUTR_INFO
data := []byte{event.Command, event.Status}
msg.Data = data
pc.pcSimClient.Send(msg.Encode())
}
func (pc *trainPcSimService) PublishTrainControlEvent(world ecs.World, events []TrainControlEvent) {
if len(events) <= 0 {
slog.Warn("")
return
}
for _, event := range events {
FireTrainControlEventType.Publish(world, &event)
}
}
// 接受来自pc仿真的消息
func (pc *trainPcSimService) reivceData(len int, data []byte) {
baseMsg := &TrainPcSimBaseMessage{}
err := baseMsg.Decode(data)
if err != nil {
slog.Error("车载pc仿真接受数据解析失败 ")
return
}
switch baseMsg.Type {
case RECIVE_TRAIN_CREATE_REMOVE:
pc.trainPcSimManage.TrainPcSimConnOrRemoveHandle(data[0])
case RECIVE_TRAIN_INTERFACE_CABINET_OUTR:
pc.trainPcSimManage.TrainPcSimDigitalOutInfoHandle(data)
case RECIVE_TRAIN_INTERFACE_CABINET_OUTR_BACK:
pc.trainPcSimManage.TrainPcSimDigitalReportHandle(data)
case RECIVE_TRAIN_QUERY_STATUS:
pc.trainPcSimManage.TrainBtmQuery(data)
case RECIVE_TRAIN_MOCK_DATA:
pc.trainPcSimManage.TrainPcSimMockInfo(data)
case RECIVE_TRAIN_DOOR_MODE:
pc.trainPcSimManage.TrainDoorModeHandle(data[0])
}
}