rts-sim-testing-service/ts/simulation/wayside/memory/wayside_memory_relay.go

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package memory
import (
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"fmt"
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"unsafe"
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"joylink.club/bj-rtsts-server/dto/data_proto"
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"joylink.club/bj-rtsts-server/dto/request_proto"
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"joylink.club/ecs"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/component/component_data"
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"joylink.club/rtsssimulation/fi"
)
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// 处理继电器操作
func HandleRelayOperation(simulation *VerifySimulation, req *request_proto.RelayOperationReq) error {
uid := QueryUidByMidAndComId(req.MapId, req.DeviceId, &data_proto.Relay{})
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var err error
switch req.Operation {
case request_proto.Relay_ForceQw:
err = fi.SetRelayFaultForce(simulation.World, uid, true)
case request_proto.Relay_ForceHw:
err = fi.SetRelayFaultForce(simulation.World, uid, false)
case request_proto.Relay_CancelForce:
err = fi.CancelRelayFaultForce(simulation.World, uid)
default:
panic(fmt.Sprintf("未知的继电器操作:%s", req.Operation))
}
return err
}
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func newRelayForceComp(q bool) unsafe.Pointer {
return unsafe.Pointer(&component_data.RelayFaultForce{Q: q})
}
func setRelayForce(e *ecs.Entry, q bool) {
e.AddComponent(component.RelayFaultForceType, newRelayForceComp(q))
}
func cancelRelayForce(e *ecs.Entry) {
e.RemoveComponent(component.RelayFaultForceType)
}