修改构建设备实体状态
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.gitignore
vendored
2
.gitignore
vendored
@ -1,4 +1,6 @@
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.idea/
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.vscode
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.air.toml
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.DS_Store
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output/
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@ -91,13 +91,13 @@ func CreateSimulation(projectId int32, mapIds []int32) string {
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}
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verifySimulation.SimulationId = simulationId
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//通知动力学
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lineBaseInfo := buildLineBaseInfo(verifySimulation)
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httpCode, _, err := dynamics.SendSimulationStartReq(lineBaseInfo)
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if httpCode != http.StatusOK || err != nil {
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panic(dto.ErrorDto{Code: dto.DynamicsError, Message: fmt.Sprintf("动力学接口调用失败:[%d][%s]", httpCode, err)})
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}
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// lineBaseInfo := buildLineBaseInfo(verifySimulation)
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// httpCode, _, err := dynamics.SendSimulationStartReq(lineBaseInfo)
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// if httpCode != http.StatusOK || err != nil {
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// panic(dto.ErrorDto{Code: dto.DynamicsError, Message: fmt.Sprintf("动力学接口调用失败:[%d][%s]", httpCode, err)})
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// }
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simulationMap.Store(simulationId, verifySimulation)
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dynamicsRun(verifySimulation)
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// dynamicsRun(verifySimulation)
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}
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return simulationId
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}
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@ -13,7 +13,11 @@ func GetMapAllRelayState(sim *VerifySimulation, mapId int32) []*state.ReplyState
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uidMap := QueryMapUidMapByType(mapId, &graphicData.Relay{})
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var replyStateArr []*state.ReplyState
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for _, u := range uidMap {
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entry, _ := entity.GetEntityByUid(sim.World, u.Uid)
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entry, ok := entity.GetEntityByUid(sim.World, u.Uid)
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if !ok {
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continue
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}
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if entry.HasComponent(component.RelayTag) {
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bit := component.BitStateType.Get(entry)
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// p := entities.GetRelayState(sim.WorldId, u.Uid)
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// if p == nil {
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@ -21,5 +25,6 @@ func GetMapAllRelayState(sim *VerifySimulation, mapId int32) []*state.ReplyState
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// }
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replyStateArr = append(replyStateArr, &state.ReplyState{Id: u.CommonId, Xh: bit.Val})
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}
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}
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return replyStateArr
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}
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@ -1,6 +1,8 @@
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package memory
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import (
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"fmt"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/entity"
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"joylink.club/rtsssimulation/fi"
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@ -50,7 +52,10 @@ func GetMapAllTurnoutState(sim *VerifySimulation, mapId int32) []*state.SwitchSt
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uidMap := QueryMapUidMapByType(mapId, &graphicData.Turnout{})
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var switchArr []*state.SwitchState
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for _, u := range uidMap {
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entry, _ := entity.GetEntityByUid(sim.World, u.Uid)
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entry, ok := entity.GetEntityByUid(sim.World, u.Uid)
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if !ok {
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fmt.Printf("id=%s的道岔不存在", u.Uid)
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}
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tp := component.TurnoutPositionType.Get(entry)
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// p := entities.GetTurnoutState(sim.WorldId, o.Id())
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// if p == nil {
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@ -113,6 +113,7 @@ func CreateSimulation(projectId int32, mapIds []int32) (*VerifySimulation, error
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//创建仿真
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// worldId := world.CreateSimulation(repo)
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w := rtss_simulation.NewSimulation(repo)
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w.StartUp()
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verifySimulation := &VerifySimulation{
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MapIds: mapIds,
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ProjectId: projectId,
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