列车pc仿真调整 上下行方向,紧急停车
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398d1f1658
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@ -98,12 +98,8 @@ func AddTrainStateNew(vs *VerifySimulation, status *state_proto.TrainState, conf
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if tl <= 0 {
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tl = DEFULAT_TRAIN_LOAD
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}
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status.VobcState = &state_proto.TrainVobcState{Tc1Active: true, TrainLoad: int64(tl), BrakingStatus: true, BrakeForce: DEFAULT_BRAKE_FORCE}
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if status.RunDirection {
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status.VobcState.DirectionForward = true
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} else {
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status.VobcState.DirectionBackward = true
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}
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status.VobcState = &state_proto.TrainVobcState{Tc1Active: true, TrainLoad: int64(tl), BrakingStatus: true, BrakeForce: DEFAULT_BRAKE_FORCE, DirectionForward: true}
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status.Tcc = initTrainTcc(vs, status.RunDirection)
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slog.Debug("列车初始化", "trainIndex", trainIndex, "linkId", linkId, "loffset", loffset)
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@ -59,20 +59,26 @@ func ControlTrainUpdate(s *VerifySimulation, ct *request_proto.TrainControl) {
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}
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func trainControlEB(trainState *state_proto.TrainState, request *request_proto.TrainControl_EmergentButton, deviceId uint32, tccGraphic *data_proto.TccGraphicStorage) []train_pc_sim.TrainControlEvent {
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if !request.Active {
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return nil
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}
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if trainState.Tcc.Ebutton != nil && trainState.Tcc.Ebutton.Passed {
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return nil
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}
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_, find := findTrainTccGraphicDataButton(tccGraphic, deviceId)
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if !find {
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slog.Error("未找到对应的紧急停车摁钮,deviceId:", deviceId)
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return nil
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}
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trainState.VobcState.EmergencyBrakingStatus = request.Active
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if trainState.Tcc.Ebutton == nil {
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trainState.Tcc.Ebutton = &state_proto.TrainControlState_EmergentButton{Id: deviceId, Passed: request.Active}
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} else {
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trainState.Tcc.Ebutton.Passed = request.Active
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}
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trainState.VobcState.EmergencyBrakingStatus = true
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trainState.Tcc.Ebutton.Passed = request.Active
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trainState.VobcState.TractionForce = 0
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trainState.VobcState.BrakeForce = DEFAULT_BRAKE_FORCE
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return nil
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//return []train_pc_sim.TrainControlEvent{{Command: message.KEY_STATE, Status: message.IsTrue(request.Val)}}
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}
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// 列车方向
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@ -153,28 +159,26 @@ func trainControlHandle(trainState *state_proto.TrainState, request *request_pro
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trainState.VobcState.BrakeForce = 0
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trainState.VobcState.MaintainBrakeStatus = false
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tce := make([]train_pc_sim.TrainControlEvent, 0)
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//tce = append(tce, train_pc_sim.TrainControlEvent{Command: message.HANDLE_FORWORD, Status: 0})
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//tce = append(tce, train_pc_sim.TrainControlEvent{Command: message.HANDLE_BACKWORD, Status: 0})
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tce = append(tce, train_pc_sim.TrainControlEvent{Command: message.HANDLE_TO_ZERO, Status: 0})
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if request.Val > 0 {
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trainState.VobcState.TractionStatus = true
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trainState.VobcState.TractionForce = int64(request.Val * 180)
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//tce = append(tce, train_pc_sim.TrainControlEvent{Command: message.HANDLE_FORWORD, Status: 1})
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tce = append(tce, train_pc_sim.TrainControlEvent{Command: message.TRAIN_BRAKE_STATE, Status: 0})
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} else if request.Val < 0 {
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trainState.VobcState.BrakingStatus = true
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trainState.VobcState.BrakeForce = int64(-request.Val * 180)
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//tce = append(tce, train_pc_sim.TrainControlEvent{Command: message.HANDLE_BACKWORD, Status: 1})
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trainState.VobcState.EmergencyBrakingStatus = false
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if trainState.Tcc.Ebutton != nil {
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trainState.Tcc.Ebutton.Passed = false
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}
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tce = append(tce, train_pc_sim.TrainControlEvent{Command: message.TRAIN_BRAKE_STATE, Status: 1})
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} else {
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tce = append(tce, train_pc_sim.TrainControlEvent{Command: message.HANDLE_TO_ZERO, Status: 1})
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}
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if trainState.Tcc.PushHandler == nil {
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trainState.Tcc.PushHandler = &state_proto.TrainControlState_PushHandler{Id: deviceId, Val: request.Val}
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} else {
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trainState.Tcc.PushHandler.Val = request.Val
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}
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trainState.Tcc.PushHandler.Val = request.Val
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return tce
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}
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