列车前端操作接口,列车连接三方映射接口及ws返回列车连接状态
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@ -409,6 +409,7 @@ func convertTrainState(v *state_proto.TrainState) *state_proto.TrainMapState {
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TailOffset: v.TailOffset,
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TailDevicePort: v.TailDevicePort,
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BtmState: v.BtmState,
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ConnState: v.ConnState,
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}
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convertDynamicConfig(v.TrainDynamicConfig, t.TrainDynamicConfig)
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convertDynamicConfig(v.TrainEndsA, t.TrainEndsA)
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@ -1 +1 @@
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Subproject commit da149138353f1904cff3328327cae45980a59f8b
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Subproject commit 0e19775ba6eae193bd5e7156d8f33ae6bc704023
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@ -74,7 +74,8 @@ func AddTrainStateNew(vs *VerifySimulation, status *state_proto.TrainState, conf
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status.Up = up
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status.PointTo = pointTo
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status.TrainKilometer = kilometer.Value
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status.Tcc = &state_proto.TrainControlState{ConnState: &state_proto.TrainConnState{Conn: false, ConnType: state_proto.TrainConnState_NONE}}
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status.ConnState = &state_proto.TrainConnState{Conn: false, ConnType: state_proto.TrainConnState_NONE}
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status.Tcc = &state_proto.TrainControlState{}
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status.DynamicState = &state_proto.TrainDynamicState{
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HeadLinkId: linkId,
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HeadLinkOffset: loffset,
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@ -130,7 +131,7 @@ func TrainConnTypeUpdate(vs *VerifySimulation, ct *dto.TrainConnThirdDto) {
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if conn {
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allTrainMap.Range(func(k, v any) bool {
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tmpTrain := v.(*state_proto.TrainState)
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if tmpTrain.Tcc.ConnState.Conn {
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if tmpTrain.ConnState.Conn {
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panic(sys_error.New(fmt.Sprintf("列车【%s】已经连接,此列车无法联系", k)))
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return false
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}
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@ -138,8 +139,8 @@ func TrainConnTypeUpdate(vs *VerifySimulation, ct *dto.TrainConnThirdDto) {
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})
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}
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train := data.(*state_proto.TrainState)
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train.Tcc.ConnState.Conn = conn
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train.Tcc.ConnState.ConnType = ct.ConnType
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train.ConnState.Conn = conn
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train.ConnState.ConnType = ct.ConnType
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}
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func createOrUpdateStateDynamicConfig(trainState *state_proto.TrainState, configTrainData dto.ConfigTrainData, trainEndsA dto.ConfigTrainEnds,
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@ -327,8 +328,8 @@ func removeTrain(vs *VerifySimulation, trainId string, train *state_proto.TrainS
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return err
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}
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train.Show = false
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if train.Tcc.ConnState.Conn {
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train.Tcc.ConnState.ConnType = state_proto.TrainConnState_NONE
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if train.ConnState.Conn {
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train.ConnState.ConnType = state_proto.TrainConnState_NONE
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}
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return fi.RemoveTrainFromWorld(vs.World, trainId)
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}
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