【修改IBP设备UID逻辑】
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parent
74b86a9b12
commit
7545bd2ca6
@ -405,7 +405,7 @@ func ibpBtnOperation(c *gin.Context) {
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}
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simulation := checkDeviceDataAndReturn(req.SimulationId)
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slog.Info("传入状态参数", req)
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err := memory.ChangeIBPButtonState(simulation, req.MapId, req.StationId, req.ButtonCode, req.Down)
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err := memory.ChangeIBPButtonState(simulation, req.MapId, req.StationId, req.ButtonId, req.Down)
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if err != nil {
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panic(sys_error.New(fmt.Sprintf("IBP按钮操作失败,%s", err.Error()), err))
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}
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@ -435,7 +435,7 @@ func ibpKeyOperation(c *gin.Context) {
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}
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simulation := checkDeviceDataAndReturn(req.SimulationId)
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slog.Info("传入状态参数", req)
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err := memory.ChangeIBPKeyState(simulation, req.MapId, req.StationId, req.KeyCode, req.Gear)
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err := memory.ChangeIBPKeyState(simulation, req.MapId, req.StationId, req.KeyId, req.Gear)
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if err != nil {
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panic(sys_error.New(fmt.Sprintf("IBP开关操作失败,%s", err.Error()), err))
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}
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@ -119,7 +119,7 @@ type IBPButtonOperationReqDto struct {
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SimulationId string `form:"simulationId" json:"simulationId" binding:"required"`
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MapId int32 `json:"mapId" from:"mapId" binding:"required"`
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StationId string `form:"stationId" json:"stationId" binding:"required"`
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ButtonCode string `form:"buttonCode" json:"buttonCode" binding:"required"`
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ButtonId string `form:"buttonId" json:"buttonId" binding:"required"`
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Down bool `form:"down" json:"down"`
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}
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@ -135,7 +135,7 @@ type KeyOperationReqDto struct {
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SimulationId string `form:"simulationId" json:"simulationId" binding:"required"`
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MapId int32 `json:"mapId" from:"mapId" binding:"required"`
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StationId string `form:"stationId" json:"stationId" binding:"required"`
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KeyCode string `form:"keyCode" json:"keyCode"`
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KeyId string `form:"keyId" json:"keyId"`
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Gear int32 `form:"gear" json:"gear"`
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}
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@ -60,20 +60,21 @@ func (ms *IbpMs) collectStationIbpState(station *graphicData.Station) (*state.Pu
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return nil, nil
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}
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stationUid := memory.QueryUidByMidAndComId(ms.mapId, station.Common.Id, &graphicData.Station{})
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ibpStorage := memory.GetStorageIBPMapData(station.RefIbpMapCode)
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buttonStates, err := ms.collectIBPButtonState(stationUid, ibpStorage.IbpButtons)
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ibpMapId, ibpStorage := memory.GetStorageIBPMapData(station.RefIbpMapCode)
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ibpUidsMap := memory.QueryUidStructure[*memory.IBPUidStructure](ibpMapId)
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buttonStates, err := ms.collectIBPButtonState(stationUid, ibpUidsMap, ibpStorage.IbpButtons)
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if err != nil {
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return nil, err
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}
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alarmStates, err := ms.collectIBPAlarmState(stationUid, ibpStorage.IbpAlarms)
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alarmStates, err := ms.collectIBPAlarmState(stationUid, ibpUidsMap, ibpStorage.IbpAlarms)
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if err != nil {
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return nil, err
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}
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lightStates, err := ms.collectIBPLightState(stationUid, ibpStorage.IbpLights)
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lightStates, err := ms.collectIBPLightState(stationUid, ibpUidsMap, ibpStorage.IbpLights)
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if err != nil {
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return nil, err
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}
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keyStates, err := ms.collectIBPKeyState(stationUid, ibpStorage.IbpKeys)
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keyStates, err := ms.collectIBPKeyState(stationUid, ibpUidsMap, ibpStorage.IbpKeys)
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if err != nil {
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return nil, err
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}
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@ -89,12 +90,13 @@ func (ms *IbpMs) collectStationIbpState(station *graphicData.Station) (*state.Pu
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}
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// 收集IBP按钮状态
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func (ms *IbpMs) collectIBPButtonState(stationUid string, ibpButtons []*graphicData.IBPButton) ([]*state.ButtonState, error) {
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func (ms *IbpMs) collectIBPButtonState(stationUid string, uidsMap *memory.IBPUidStructure, ibpButtons []*graphicData.IBPButton) ([]*state.ButtonState, error) {
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var states []*state.ButtonState
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for _, data := range ibpButtons { // 按钮
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entry, ok := entity.GetEntityByUid(ms.vs.World, stationUid+"_button_"+data.Code)
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uid := stationUid + "_" + uidsMap.IbpButtonIds[data.Common.Id].Uid
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entry, ok := entity.GetEntityByUid(ms.vs.World, uid)
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if !ok {
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return nil, fmt.Errorf("ibp按钮实体不存在: World id=%d, uid=%s", ms.vs.World.Id(), stationUid+"_button_"+data.Code)
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return nil, fmt.Errorf("ibp按钮实体不存在: World id=%d, uid=%s", ms.vs.World.Id(), uid)
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}
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if entry.HasComponent(component.ButtonTag) {
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states = append(states, getIBPButtonState(data.Common.Id, entry))
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@ -117,12 +119,13 @@ func getIBPButtonState(id string, entry *ecs.Entry) *state.ButtonState {
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}
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// 收集报警器状态
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func (ms *IbpMs) collectIBPAlarmState(stationUid string, ibpAlarms []*graphicData.IbpAlarm) ([]*state.AlarmState, error) {
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func (ms *IbpMs) collectIBPAlarmState(stationUid string, uidsMap *memory.IBPUidStructure, ibpAlarms []*graphicData.IbpAlarm) ([]*state.AlarmState, error) {
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var states []*state.AlarmState
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for _, data := range ibpAlarms { // 报警器
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entry, ok := entity.GetEntityByUid(ms.vs.World, stationUid+"_alarm_"+data.Code)
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uid := stationUid + "_" + uidsMap.IbpAlarmIds[data.Common.Id].Uid
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entry, ok := entity.GetEntityByUid(ms.vs.World, uid)
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if !ok {
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return nil, fmt.Errorf("ibp报警器实体不存在: World id=%d, uid=%s", ms.vs.World.Id(), stationUid+"_alarm_"+data.Code)
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return nil, fmt.Errorf("ibp报警器实体不存在: World id=%d, uid=%s", ms.vs.World.Id(), uid)
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}
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if entry.HasComponent(component.AlarmTag) {
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states = append(states, &state.AlarmState{Id: data.Common.Id, Active: component.BitStateType.Get(entry).Val})
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@ -132,12 +135,13 @@ func (ms *IbpMs) collectIBPAlarmState(stationUid string, ibpAlarms []*graphicDat
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}
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// 收集灯状态信息
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func (ms *IbpMs) collectIBPLightState(stationUid string, ibpLights []*graphicData.IbpLight) ([]*state.LightState, error) {
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func (ms *IbpMs) collectIBPLightState(stationUid string, uidsMap *memory.IBPUidStructure, ibpLights []*graphicData.IbpLight) ([]*state.LightState, error) {
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var states []*state.LightState
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for _, data := range ibpLights { // 指示灯
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entry, ok := entity.GetEntityByUid(ms.vs.World, stationUid+"_light_"+data.Code)
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uid := stationUid + "_" + uidsMap.IbpLightIds[data.Common.Id].Uid
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entry, ok := entity.GetEntityByUid(ms.vs.World, uid)
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if !ok {
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return nil, fmt.Errorf("ibp指示灯实体不存在: World id=%d, uid=%s", ms.vs.World.Id(), stationUid+"_light_"+data.Code)
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return nil, fmt.Errorf("ibp指示灯实体不存在: World id=%d, uid=%s", ms.vs.World.Id(), uid)
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}
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if entry.HasComponent(component.LightTag) {
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states = append(states, &state.LightState{Id: data.Common.Id, Active: component.BitStateType.Get(entry).Val})
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@ -147,12 +151,13 @@ func (ms *IbpMs) collectIBPLightState(stationUid string, ibpLights []*graphicDat
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}
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// 收集钥匙状态
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func (ms *IbpMs) collectIBPKeyState(stationUid string, ibpKeys []*graphicData.IbpKey) ([]*state.KeyState, error) {
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func (ms *IbpMs) collectIBPKeyState(stationUid string, uidsMap *memory.IBPUidStructure, ibpKeys []*graphicData.IbpKey) ([]*state.KeyState, error) {
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var states []*state.KeyState
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for _, data := range ibpKeys { // 钥匙
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entry, ok := entity.GetEntityByUid(ms.vs.World, stationUid+"_key_"+data.Code)
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uid := stationUid + "_" + uidsMap.IbpKeyIds[data.Common.Id].Uid
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entry, ok := entity.GetEntityByUid(ms.vs.World, uid)
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if !ok {
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return nil, fmt.Errorf("ibp钥匙实体不存在: World id=%d, uid=%s", ms.vs.World.Id(), stationUid+"_key_"+data.Code)
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return nil, fmt.Errorf("ibp钥匙实体不存在: World id=%d, uid=%s", ms.vs.World.Id(), uid)
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}
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if entry.HasComponent(component.KeyTag) {
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states = append(states, &state.KeyState{Id: data.Common.Id, Gear: component.GearStateType.Get(entry).Val})
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@ -1,22 +1,58 @@
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package memory
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import (
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"fmt"
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"joylink.club/bj-rtsts-server/ts/protos/graphicData"
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"joylink.club/rtsssimulation/fi"
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)
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// 操作IBP按钮
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func ChangeIBPButtonState(sim *VerifySimulation, mapId int32, stationId, btnCode string, pressDown bool) error {
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func ChangeIBPButtonState(sim *VerifySimulation, mapId int32, stationId, btnId string, pressDown bool) error {
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uidMap, err := getIbpUidByMapIdAndStationId(mapId, stationId)
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if err != nil {
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return err
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}
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if uidMap.IbpButtonIds[btnId] == nil {
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return fmt.Errorf("车站【%s】按钮【%s】UID不存在", stationId, btnId)
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}
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stationUid := QueryUidByMidAndComId(mapId, stationId, &graphicData.Station{})
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if pressDown {
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return fi.PressDownButton(sim.World, stationUid+"_button_"+btnCode)
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return fi.PressDownButton(sim.World, stationUid+"_"+uidMap.IbpButtonIds[btnId].Uid)
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} else {
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return fi.PressUpButton(sim.World, stationUid+"_button_"+btnCode)
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return fi.PressUpButton(sim.World, stationUid+"_"+uidMap.IbpButtonIds[btnId].Uid)
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}
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}
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// 操作IBP按钮
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func ChangeIBPKeyState(sim *VerifySimulation, mapId int32, stationId, keyCode string, gear int32) error {
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stationUid := QueryUidByMidAndComId(mapId, stationId, &graphicData.Station{})
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return fi.SwitchKeyGear(sim.World, stationUid+"_key_"+keyCode, gear)
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func ChangeIBPKeyState(sim *VerifySimulation, mapId int32, stationId, keyId string, gear int32) error {
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uidMap, err := getIbpUidByMapIdAndStationId(mapId, stationId)
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if err != nil {
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return err
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}
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if uidMap.IbpKeyIds[keyId] == nil {
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return fmt.Errorf("车站【%s】钥匙【%s】UID不存在", stationId, keyId)
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}
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stationUid := QueryUidByMidAndComId(mapId, stationId, &graphicData.Station{})
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return fi.SwitchKeyGear(sim.World, stationUid+"_"+uidMap.IbpKeyIds[keyId].Uid, gear)
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}
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// 根据平面布置图ID、列车ID获取IbpUid信息
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func getIbpUidByMapIdAndStationId(mapId int32, stationId string) (*IBPUidStructure, error) {
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giData := QueryGiData[*graphicData.RtssGraphicStorage](mapId)
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var station *graphicData.Station
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for _, s := range giData.Stations {
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if s.Common.Id == stationId {
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station = s
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break
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}
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}
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if station == nil {
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return nil, fmt.Errorf("地图【%d】车站【%s】不存在", mapId, stationId)
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}
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if station.RefIbpMapCode == "" {
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return nil, fmt.Errorf("车站【%s】未关联IBP地图", station.StationName)
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}
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return QueryUidStructure[*IBPUidStructure](QueryGiId(station.RefIbpMapCode)), nil
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}
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@ -54,6 +54,9 @@ func PublishMapVerifyStructure(graphic *dto.PublishedDto) {
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case graphicData.PictureType_RelayCabinetLayout:
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graphicStorage := message.(*graphicData.RelayCabinetGraphicStorage)
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giUidMap.Store(graphic.ID, initRelayCabinetUid(graphicStorage))
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case graphicData.PictureType_IBP:
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graphicStorage := message.(*graphicData.IBPGraphicStorage)
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giUidMap.Store(graphic.ID, initIBPUid(graphicStorage))
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}
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}
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@ -105,20 +108,20 @@ func QueryGiId(name string) int32 {
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return value.(int32)
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}
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func GetStorageIBPMapData(mapCode string) *graphicData.IBPGraphicStorage {
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func GetStorageIBPMapData(mapCode string) (int32, *graphicData.IBPGraphicStorage) {
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// 处理关联的IBP盘信息
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if mapCode == "" {
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return nil
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return 0, nil
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}
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ibpId, ok := giNameMap.Load(mapCode)
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if !ok {
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return nil
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return 0, nil
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}
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ibpMapData, ok := giDataMap.Load(ibpId)
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if !ok {
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return nil
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return ibpId.(int32), nil
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}
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return ibpMapData.(*graphicData.IBPGraphicStorage)
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return ibpId.(int32), ibpMapData.(*graphicData.IBPGraphicStorage)
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}
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// 转换成统一坐标公里标
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@ -40,6 +40,13 @@ type RelayUidStructure struct {
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RelayIds map[string]*elementIdStructure
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}
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type IBPUidStructure struct {
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IbpButtonIds map[string]*elementIdStructure
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IbpAlarmIds map[string]*elementIdStructure
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IbpKeyIds map[string]*elementIdStructure
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IbpLightIds map[string]*elementIdStructure
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}
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// 获取继电器的关联关系
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type deviceRelateUidPriex struct {
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deviceCode string
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@ -481,6 +488,65 @@ func initRelayCabinetUid(data *graphicData.RelayCabinetGraphicStorage) *RelayUid
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return rus
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}
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// 初始化IBP地图UID
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func initIBPUid(data *graphicData.IBPGraphicStorage) *IBPUidStructure {
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rus := &IBPUidStructure{
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IbpButtonIds: make(map[string]*elementIdStructure),
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IbpAlarmIds: make(map[string]*elementIdStructure),
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IbpKeyIds: make(map[string]*elementIdStructure),
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IbpLightIds: make(map[string]*elementIdStructure),
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}
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//处理继电器关联信息
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refMap := make(map[string]string)
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for _, s := range data.IbpRelatedDevices {
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for _, c := range s.Combinationtypes {
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for _, i := range c.RefDevices {
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refMap[i] = c.Code
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}
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}
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}
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codeFun := func(id, code string) string {
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if refMap[id] != "" {
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return refMap[id] + "_" + code
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} else {
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return code
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}
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}
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// 处理按钮Uid
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for _, d := range data.IbpButtons {
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rus.IbpButtonIds[d.Common.Id] = &elementIdStructure{
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CommonId: d.Common.Id,
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Code: d.Code,
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Uid: "button_" + codeFun(d.Common.Id, d.Code),
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}
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}
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// 处理钥匙Uid
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for _, d := range data.IbpKeys {
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rus.IbpKeyIds[d.Common.Id] = &elementIdStructure{
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CommonId: d.Common.Id,
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Code: d.Code,
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Uid: "key_" + codeFun(d.Common.Id, d.Code),
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}
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}
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// 处理报警器Uid
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for _, d := range data.IbpAlarms {
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rus.IbpAlarmIds[d.Common.Id] = &elementIdStructure{
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CommonId: d.Common.Id,
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Code: d.Code,
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Uid: "alarm_" + codeFun(d.Common.Id, d.Code),
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}
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}
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// 处理指示灯Uid
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for _, d := range data.IbpLights {
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rus.IbpLightIds[d.Common.Id] = &elementIdStructure{
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CommonId: d.Common.Id,
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Code: d.Code,
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Uid: "light_" + codeFun(d.Common.Id, d.Code),
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}
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}
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return rus
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}
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// 构建仿真内所有地图UID映射信号布置图ID,这里为了解决多地图时根据UID反向寻找,避免多次循环地图,直接获取平面布置图元素
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func buildRepositoryAllUidsMap(mapIds []int32, repo *repository.Repository) map[string]*elementIdStructure {
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mapLen := len(repo.CheckPointList()) + len(repo.PhysicalSectionList()) + len(repo.SignalList()) +
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@ -514,7 +580,7 @@ func buildRepositoryAllUidsMap(mapIds []int32, repo *repository.Repository) map[
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}
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// 获取地图UID的映射集合
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func QueryUidStructure[T *StationUidStructure | *RelayUidStructure](mapId int32) T {
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func QueryUidStructure[T *StationUidStructure | *RelayUidStructure | *IBPUidStructure](mapId int32) T {
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uidData, ok := giUidMap.Load(mapId)
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if !ok {
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panic(fmt.Errorf("id=%d的发布图没有uid缓存数据", mapId))
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@ -1126,7 +1126,7 @@ func fillProtoRepository(repo *proto.Repository, storage *graphicData.RtssGraphi
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Code: data.StationName,
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}
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// 关联车站的设备
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refs, ok := relateMap[data.Code]
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refs, ok := relateMap[station.Code]
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if ok {
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for _, c := range refs.Combinationtypes {
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group := &proto.ElectronicGroup{Code: c.Code}
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@ -1214,23 +1214,23 @@ func fillProtoRepository(repo *proto.Repository, storage *graphicData.RtssGraphi
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}
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// 将IBP的设备关联到车站中
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func handlerIBPDeviceToStation(station *proto.Station, repo *proto.Repository, ibpMap string) {
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storage := GetStorageIBPMapData(ibpMap)
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func handlerIBPDeviceToStation(station *proto.Station, repo *proto.Repository, ibpMapCode string) {
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mapId, storage := GetStorageIBPMapData(ibpMapCode)
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if storage == nil {
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return
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}
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uidMap := QueryUidStructure[*IBPUidStructure](mapId)
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deviceMap := make(map[string]*proto.ElectronicComponent) // 对应的设备类型
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for _, data := range storage.IbpButtons { // 处理按钮
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buttonType := proto.Button_NO_Reset_Press
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if data.IsSelfReset {
|
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buttonType = proto.Button_Reset_Press
|
||||
}
|
||||
b := &proto.Button{
|
||||
Id: station.Id + "_button_" + data.Code,
|
||||
Id: station.Id + "_" + uidMap.IbpButtonIds[data.Common.Id].Uid,
|
||||
Code: data.Code,
|
||||
ButtonType: buttonType,
|
||||
ButtonType: proto.Button_NO_Reset_Press,
|
||||
HasLight: data.HasLight,
|
||||
}
|
||||
if data.IsSelfReset {
|
||||
b.ButtonType = proto.Button_Reset_Press
|
||||
}
|
||||
deviceMap[data.Common.Id] = &proto.ElectronicComponent{
|
||||
Id: b.Id,
|
||||
DeviceType: proto.DeviceType_DeviceType_Button,
|
||||
@ -1239,7 +1239,7 @@ func handlerIBPDeviceToStation(station *proto.Station, repo *proto.Repository, i
|
||||
}
|
||||
for _, data := range storage.IbpKeys { // 钥匙
|
||||
b := &proto.Key{
|
||||
Id: station.Id + "_key_" + data.Code,
|
||||
Id: station.Id + "_" + uidMap.IbpKeyIds[data.Common.Id].Uid,
|
||||
Code: data.Code,
|
||||
Gear: 2,
|
||||
}
|
||||
@ -1251,7 +1251,7 @@ func handlerIBPDeviceToStation(station *proto.Station, repo *proto.Repository, i
|
||||
}
|
||||
for _, data := range storage.IbpAlarms { // 报警器
|
||||
b := &proto.Alarm{
|
||||
Id: station.Id + "_alarm_" + data.Code,
|
||||
Id: station.Id + "_" + uidMap.IbpAlarmIds[data.Common.Id].Uid,
|
||||
Code: data.Code,
|
||||
}
|
||||
deviceMap[data.Common.Id] = &proto.ElectronicComponent{
|
||||
@ -1262,10 +1262,9 @@ func handlerIBPDeviceToStation(station *proto.Station, repo *proto.Repository, i
|
||||
}
|
||||
for _, data := range storage.IbpLights { // 指示灯,
|
||||
b := &proto.Light{
|
||||
Id: station.Id + "_light_" + data.Code,
|
||||
Id: station.Id + "_" + uidMap.IbpLightIds[data.Common.Id].Uid,
|
||||
Code: data.Code,
|
||||
}
|
||||
// 存入组合类型的
|
||||
deviceMap[data.Common.Id] = &proto.ElectronicComponent{
|
||||
Id: b.Id,
|
||||
DeviceType: proto.DeviceType_DeviceType_Light,
|
||||
|
Loading…
Reference in New Issue
Block a user