增加屏蔽门状态返回
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parent
d8b93dc309
commit
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@ -1307,9 +1307,9 @@ type ButtonState struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"`
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Down bool `protobuf:"varint,2,opt,name=down,proto3" json:"down,omitempty"`
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Aspect Signal_Aspect `protobuf:"varint,3,opt,name=aspect,proto3,enum=state.Signal_Aspect" json:"aspect,omitempty"` // 带灯的按钮
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"`
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Down bool `protobuf:"varint,2,opt,name=down,proto3" json:"down,omitempty"`
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Active bool `protobuf:"varint,3,opt,name=active,proto3" json:"active,omitempty"` // 带灯的按钮
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}
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func (x *ButtonState) Reset() {
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@ -1358,11 +1358,11 @@ func (x *ButtonState) GetDown() bool {
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return false
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}
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func (x *ButtonState) GetAspect() Signal_Aspect {
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func (x *ButtonState) GetActive() bool {
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if x != nil {
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return x.Aspect
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return x.Active
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}
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return Signal_Non
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return false
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}
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// 警铃状态
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@ -1427,8 +1427,8 @@ type LightState struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"`
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Aspect Signal_Aspect `protobuf:"varint,2,opt,name=aspect,proto3,enum=state.Signal_Aspect" json:"aspect,omitempty"`
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"`
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Active bool `protobuf:"varint,2,opt,name=active,proto3" json:"active,omitempty"`
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}
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func (x *LightState) Reset() {
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@ -1470,11 +1470,11 @@ func (x *LightState) GetId() string {
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return ""
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}
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func (x *LightState) GetAspect() Signal_Aspect {
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func (x *LightState) GetActive() bool {
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if x != nil {
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return x.Aspect
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return x.Active
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}
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return Signal_Non
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return false
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}
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// 屏蔽门状态
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@ -1483,8 +1483,8 @@ type PsdState struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` //屏蔽门的id
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OpenDoorCodes []string `protobuf:"bytes,2,rep,name=openDoorCodes,proto3" json:"openDoorCodes,omitempty"` //开启的小门的编号
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` //屏蔽门的id
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OpenDoorCodes []int32 `protobuf:"varint,2,rep,packed,name=openDoorCodes,proto3" json:"openDoorCodes,omitempty"` //开启的小门的编号
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}
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func (x *PsdState) Reset() {
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@ -1526,7 +1526,7 @@ func (x *PsdState) GetId() string {
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return ""
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}
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func (x *PsdState) GetOpenDoorCodes() []string {
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func (x *PsdState) GetOpenDoorCodes() []int32 {
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if x != nil {
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return x.OpenDoorCodes
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}
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@ -2131,115 +2131,112 @@ var file_device_state_proto_rawDesc = []byte{
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0x74, 0x6f, 0x5a, 0x19, 0x2e, 0x2f, 0x61, 0x74, 0x73, 0x2f, 0x76, 0x65, 0x72, 0x69, 0x66, 0x79,
|
||||
0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2f, 0x73, 0x74, 0x61, 0x74, 0x65, 0x62, 0x06, 0x70,
|
||||
0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
0x61, 0x74, 0x69, 0x6f, 0x6e, 0x53, 0x74, 0x61, 0x74, 0x75, 0x73, 0x52, 0x0e, 0x61, 0x64, 0x64,
|
||||
0x53, 0x69, 0x6d, 0x75, 0x6c, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x12, 0x45, 0x0a, 0x11, 0x72,
|
||||
0x65, 0x6d, 0x6f, 0x76, 0x65, 0x53, 0x69, 0x6d, 0x75, 0x6c, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x73,
|
||||
0x18, 0x03, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x17, 0x2e, 0x73, 0x74, 0x61, 0x74, 0x65, 0x2e, 0x53,
|
||||
0x69, 0x6d, 0x75, 0x6c, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x53, 0x74, 0x61, 0x74, 0x75, 0x73, 0x52,
|
||||
0x11, 0x72, 0x65, 0x6d, 0x6f, 0x76, 0x65, 0x53, 0x69, 0x6d, 0x75, 0x6c, 0x61, 0x74, 0x69, 0x6f,
|
||||
0x6e, 0x73, 0x2a, 0x37, 0x0a, 0x0b, 0x53, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x54, 0x79, 0x70,
|
||||
0x65, 0x12, 0x07, 0x0a, 0x03, 0x41, 0x6e, 0x79, 0x10, 0x00, 0x12, 0x08, 0x0a, 0x04, 0x41, 0x78,
|
||||
0x6c, 0x65, 0x10, 0x01, 0x12, 0x09, 0x0a, 0x05, 0x4c, 0x6f, 0x67, 0x69, 0x63, 0x10, 0x02, 0x12,
|
||||
0x0a, 0x0a, 0x06, 0x50, 0x68, 0x79, 0x73, 0x69, 0x63, 0x10, 0x03, 0x42, 0x54, 0x0a, 0x25, 0x63,
|
||||
0x6c, 0x75, 0x62, 0x2e, 0x6a, 0x6f, 0x79, 0x6c, 0x69, 0x6e, 0x6b, 0x2e, 0x62, 0x6a, 0x72, 0x74,
|
||||
0x73, 0x73, 0x2e, 0x61, 0x74, 0x73, 0x2e, 0x76, 0x65, 0x72, 0x69, 0x66, 0x79, 0x2e, 0x70, 0x72,
|
||||
0x6f, 0x74, 0x6f, 0x73, 0x42, 0x10, 0x44, 0x65, 0x76, 0x69, 0x63, 0x65, 0x53, 0x74, 0x61, 0x74,
|
||||
0x65, 0x50, 0x72, 0x6f, 0x74, 0x6f, 0x5a, 0x19, 0x2e, 0x2f, 0x61, 0x74, 0x73, 0x2f, 0x76, 0x65,
|
||||
0x72, 0x69, 0x66, 0x79, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2f, 0x73, 0x74, 0x61, 0x74,
|
||||
0x65, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -2285,31 +2282,29 @@ var file_device_state_proto_depIdxs = []int32{
|
||||
1, // 1: state.SignalState.aspect:type_name -> state.Signal.Aspect
|
||||
10, // 2: state.TrainState.dynamicState:type_name -> state.TrainDynamicState
|
||||
11, // 3: state.TrainState.vobcState:type_name -> state.TrainVobcState
|
||||
1, // 4: state.ButtonState.aspect:type_name -> state.Signal.Aspect
|
||||
1, // 5: state.LightState.aspect:type_name -> state.Signal.Aspect
|
||||
9, // 6: state.VariationStatus.updatedTrain:type_name -> state.TrainState
|
||||
4, // 7: state.VariationStatus.updatedSwitch:type_name -> state.SwitchState
|
||||
3, // 8: state.VariationStatus.updatedSection:type_name -> state.SectionState
|
||||
12, // 9: state.VariationStatus.updatedReply:type_name -> state.ReplyState
|
||||
9, // 10: state.AllDevicesStatus.trainState:type_name -> state.TrainState
|
||||
4, // 11: state.AllDevicesStatus.switchState:type_name -> state.SwitchState
|
||||
3, // 12: state.AllDevicesStatus.sectionState:type_name -> state.SectionState
|
||||
12, // 13: state.AllDevicesStatus.replyState:type_name -> state.ReplyState
|
||||
5, // 14: state.AllDevicesStatus.signalState:type_name -> state.SignalState
|
||||
13, // 15: state.AllDevicesStatus.buttonState:type_name -> state.ButtonState
|
||||
14, // 16: state.AllDevicesStatus.AlarmState:type_name -> state.AlarmState
|
||||
15, // 17: state.AllDevicesStatus.LightState:type_name -> state.LightState
|
||||
16, // 18: state.AllDevicesStatus.psdState:type_name -> state.PsdState
|
||||
17, // 19: state.PushedDevicesStatus.varStatus:type_name -> state.VariationStatus
|
||||
18, // 20: state.PushedDevicesStatus.allStatus:type_name -> state.AllDevicesStatus
|
||||
20, // 21: state.MemoryDataStatus.allSimulations:type_name -> state.SimulationStatus
|
||||
20, // 22: state.MemoryDataStatus.addSimulations:type_name -> state.SimulationStatus
|
||||
20, // 23: state.MemoryDataStatus.removeSimulations:type_name -> state.SimulationStatus
|
||||
24, // [24:24] is the sub-list for method output_type
|
||||
24, // [24:24] is the sub-list for method input_type
|
||||
24, // [24:24] is the sub-list for extension type_name
|
||||
24, // [24:24] is the sub-list for extension extendee
|
||||
0, // [0:24] is the sub-list for field type_name
|
||||
9, // 4: state.VariationStatus.updatedTrain:type_name -> state.TrainState
|
||||
4, // 5: state.VariationStatus.updatedSwitch:type_name -> state.SwitchState
|
||||
3, // 6: state.VariationStatus.updatedSection:type_name -> state.SectionState
|
||||
12, // 7: state.VariationStatus.updatedReply:type_name -> state.ReplyState
|
||||
9, // 8: state.AllDevicesStatus.trainState:type_name -> state.TrainState
|
||||
4, // 9: state.AllDevicesStatus.switchState:type_name -> state.SwitchState
|
||||
3, // 10: state.AllDevicesStatus.sectionState:type_name -> state.SectionState
|
||||
12, // 11: state.AllDevicesStatus.replyState:type_name -> state.ReplyState
|
||||
5, // 12: state.AllDevicesStatus.signalState:type_name -> state.SignalState
|
||||
13, // 13: state.AllDevicesStatus.buttonState:type_name -> state.ButtonState
|
||||
14, // 14: state.AllDevicesStatus.AlarmState:type_name -> state.AlarmState
|
||||
15, // 15: state.AllDevicesStatus.LightState:type_name -> state.LightState
|
||||
16, // 16: state.AllDevicesStatus.psdState:type_name -> state.PsdState
|
||||
17, // 17: state.PushedDevicesStatus.varStatus:type_name -> state.VariationStatus
|
||||
18, // 18: state.PushedDevicesStatus.allStatus:type_name -> state.AllDevicesStatus
|
||||
20, // 19: state.MemoryDataStatus.allSimulations:type_name -> state.SimulationStatus
|
||||
20, // 20: state.MemoryDataStatus.addSimulations:type_name -> state.SimulationStatus
|
||||
20, // 21: state.MemoryDataStatus.removeSimulations:type_name -> state.SimulationStatus
|
||||
22, // [22:22] is the sub-list for method output_type
|
||||
22, // [22:22] is the sub-list for method input_type
|
||||
22, // [22:22] is the sub-list for extension type_name
|
||||
22, // [22:22] is the sub-list for extension extendee
|
||||
0, // [0:22] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_device_state_proto_init() }
|
||||
|
@ -38,7 +38,7 @@ func GetMapAllIBPState(sim *VerifySimulation, mapId int32, stationCode string) *
|
||||
} else if entry.HasComponent(component.LightTag) { // 指示灯
|
||||
status.LightState = append(status.LightState, &state.LightState{
|
||||
Id: u.CommonId,
|
||||
Aspect: getIBPLightAspect(entry),
|
||||
Active: false,
|
||||
})
|
||||
}
|
||||
}
|
||||
@ -47,13 +47,12 @@ func GetMapAllIBPState(sim *VerifySimulation, mapId int32, stationCode string) *
|
||||
|
||||
// 获取IBP盘按钮状态
|
||||
func getIBPButtonState(id string, entry *ecs.Entry) *state.ButtonState {
|
||||
status := &state.ButtonState{Id: id, Aspect: state.Signal_Non}
|
||||
status := &state.ButtonState{Id: id, Active: false}
|
||||
bit := component.BitStateType.Get(entry)
|
||||
status.Down = bit.Val
|
||||
// 如果按钮包含灯
|
||||
if entry.HasComponent(component.SingleLightType) {
|
||||
lightComponent := component.SingleLightType.Get(entry)
|
||||
status.Aspect = getIBPLightAspect(lightComponent.Light)
|
||||
status.Active = false
|
||||
}
|
||||
return status
|
||||
}
|
||||
|
@ -1,26 +1,50 @@
|
||||
package memory
|
||||
|
||||
import (
|
||||
"joylink.club/bj-rtsts-server/ats/verify/protos/graphicData"
|
||||
"joylink.club/bj-rtsts-server/ats/verify/protos/state"
|
||||
"joylink.club/rtsssimulation/component"
|
||||
"joylink.club/rtsssimulation/entity"
|
||||
)
|
||||
|
||||
// 获取所有的列车信息
|
||||
func GetMapAllPsdState(vs *VerifySimulation, mapId int32) []*state.TrainState {
|
||||
return nil
|
||||
//world := vs.GetSimulationWorld()
|
||||
//uidStructure := queryUidStructure[*stationUidStructure](mapId)
|
||||
//for _, psdStructure := range uidStructure.PsdIds {
|
||||
// uid := psdStructure.Uid
|
||||
// psdEntry, ok := entity.GetEntityByUid(world, uid)
|
||||
// if ok {
|
||||
//
|
||||
// }
|
||||
//}
|
||||
//allTrainMap := &vs.Memory.Status.TrainStateMap
|
||||
//var trainArr []*state.PsdState
|
||||
//allTrainMap.Range(func(_, v any) bool {
|
||||
// trainArr = append(trainArr, v.(*state.TrainState))
|
||||
// return true
|
||||
//})
|
||||
//return trainArr
|
||||
func GetMapAllPsdState(vs *VerifySimulation, mapId int32) []*state.PsdState {
|
||||
world := vs.GetSimulationWorld()
|
||||
uidStructure := queryUidStructure[*stationUidStructure](mapId)
|
||||
data := QueryGiData[*graphicData.RtssGraphicStorage](mapId)
|
||||
var psdStateArr []*state.PsdState
|
||||
for _, door := range data.ScreenDoors {
|
||||
uid := uidStructure.PsdIds[door.Common.Id].Uid
|
||||
psdEntry, ok := entity.GetEntityByUid(world, uid)
|
||||
if ok {
|
||||
var amount int32
|
||||
psdState := component.PsdStateType.Get(psdEntry)
|
||||
if psdState.Km8 {
|
||||
amount = 8
|
||||
} else if psdState.Km4 {
|
||||
amount = 4
|
||||
} else {
|
||||
amount = 0
|
||||
}
|
||||
start, end := getStartEndCodeByGroup(door, amount)
|
||||
var openSubDoor []int32
|
||||
for i := start; i <= end; i++ {
|
||||
openSubDoor = append(openSubDoor, i)
|
||||
}
|
||||
psdStateArr = append(psdStateArr, &state.PsdState{
|
||||
Id: door.Common.Id,
|
||||
OpenDoorCodes: openSubDoor,
|
||||
})
|
||||
}
|
||||
}
|
||||
return psdStateArr
|
||||
}
|
||||
|
||||
func getStartEndCodeByGroup(door *graphicData.ScreenDoor, groupAmount int32) (int32, int32) {
|
||||
for _, group := range door.ScreenDoorGroupList {
|
||||
if group.TrainGroupAmount == groupAmount {
|
||||
return group.StartSmallDoor, group.EndSmallDoor
|
||||
}
|
||||
}
|
||||
return 0, -1
|
||||
}
|
||||
|
@ -145,7 +145,7 @@ func (s *VerifySimulation) GetAllState(mapId int32) *state.PushedDevicesStatus {
|
||||
TrainState: GetAllTrainState(s),
|
||||
SignalState: GetMapAllSignalState(s, mapId),
|
||||
ButtonState: GetMapAllStationButtonState(s, mapId),
|
||||
//PsdState: GetMapAllPsdState(s, mapId),
|
||||
PsdState: GetMapAllPsdState(s, mapId),
|
||||
},
|
||||
}
|
||||
case graphicData.PictureType_RelayCabinetLayout:
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit 9b24b34c254187147c5965e4da8c785d2888284b
|
||||
Subproject commit 234882de58a0e25d7b9365a89e04e6a935945b37
|
Loading…
Reference in New Issue
Block a user