udp服务停止问题调整

This commit is contained in:
walker 2024-01-24 13:25:00 +08:00
parent 6b16afc7b3
commit 9abb18e3b6
8 changed files with 48 additions and 29 deletions

@ -1 +1 @@
Subproject commit bc70ae80a0ed73ec417884710e02996103841bf9
Subproject commit 7b637f0f519e0c6f5fa6817546f70000ac22fd10

@ -1 +1 @@
Subproject commit fa7211d7bdf68be1df571f222a047ddd6cd764b0
Subproject commit 247003d00b1d1c37e467242ac9b3c35e012b0eb8

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@ -97,6 +97,7 @@ func (d *dynamics) Name() string {
// 解码列车信息并处理
func (d *dynamics) handleDynamicsTrainInfo(b []byte) {
d.udpDelayRecorder.RecordInterval()
// slog.Debug("动力学列车信息近期消息间隔", "intervals", d.udpDelayRecorder.GetIntervals())
trainInfo := &message.DynamicsTrainInfo{}
err := trainInfo.Decode(b)
if err != nil {
@ -230,12 +231,16 @@ func (d *dynamics) Start(manager DynamicsMessageManager) error {
}
d.manager = manager
// 初始化客户端信息
d.initDynamics()
err := d.initDynamics()
if err != nil {
d.Stop()
return err
}
// 初始化运行资源
err := d.initDynamicsRunRepository()
err = d.initDynamicsRunRepository()
if err != nil {
d.Stop() // 发送错误后将信息销毁
panic(err)
return err
}
ctx, cancle := context.WithCancel(context.Background())
go d.sendTurnoutStateTask(ctx)
@ -246,13 +251,13 @@ func (d *dynamics) Start(manager DynamicsMessageManager) error {
}
// 初始化客户端、服务等信息
func (d *dynamics) initDynamics() {
func (d *dynamics) initDynamics() error {
d.turnoutStateUdpClient = udp.NewClient(fmt.Sprintf("%v:%v", d.runConfig.Ip, d.runConfig.UdpRemotePort))
d.trainControlUdpClient = udp.NewClient(fmt.Sprintf("%v:%v", d.runConfig.Ip, d.runConfig.UdpRemoteTrainPort))
d.baseUrl = getUrlBase(d.runConfig)
d.httpClient = &http.Client{Timeout: time.Second * 5}
d.trainInfoUdpServer = udp.NewServer(fmt.Sprintf(":%d", d.runConfig.UdpLocalPort), d.handleDynamicsTrainInfo)
d.trainInfoUdpServer.Listen()
return d.trainInfoUdpServer.Listen()
}
// 动力学运行所需数据
@ -268,23 +273,27 @@ func (d *dynamics) initDynamicsRunRepository() error {
func (d *dynamics) Stop() {
initMutex.Lock()
defer initMutex.Unlock()
slog.Debug("动力学服务停止")
// 停止网络监听
d.udpDelayRecorder.Stop()
if d.turnoutTaskCancel != nil {
d.turnoutTaskCancel()
}
if d.httpClient != nil {
d.requestStopSimulation()
d.httpClient = nil
}
if d.turnoutStateUdpClient != nil {
d.turnoutStateUdpClient.Close()
d.turnoutStateUdpClient = nil
}
if d.trainControlUdpClient != nil {
d.trainControlUdpClient.Close()
d.trainControlUdpClient = nil
}
if d.trainInfoUdpServer != nil {
d.trainInfoUdpServer.Close()
}
if d.turnoutTaskCancel != nil {
d.turnoutTaskCancel()
d.trainInfoUdpServer = nil
}
d.manager = nil
d.updateState(tpapi.ThirdPartyState_Closed)

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@ -2,7 +2,6 @@ package semi_physical_train
import (
"fmt"
"log/slog"
"sync"
"joylink.club/bj-rtsts-server/config"
@ -55,7 +54,7 @@ func (s *semiPhysicalTrainImpl) Name() string {
func (s *semiPhysicalTrainImpl) handleTrainControlMsg(b []byte) {
s.udpDelayRecorder.RecordInterval()
slog.Debug(fmt.Sprintf("半实物列车控制消息近期消息间隔: %v", s.udpDelayRecorder.GetIntervals()))
// slog.Debug(fmt.Sprintf("半实物列车控制消息近期消息间隔: %v", s.udpDelayRecorder.GetIntervals()))
handler := s.manager
if handler != nil {
handler.HandleSemiPhysicalTrainControlMsg(b)

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@ -28,9 +28,10 @@ func convertServiceName(name string) state_proto.SimulationThirdPartyApiService_
return state_proto.SimulationThirdPartyApiService_Dynamics
case semi_physical_train.Name:
return state_proto.SimulationThirdPartyApiService_SemiPhysicalTrain
}
default:
return state_proto.SimulationThirdPartyApiService_Undefined
}
}
func GetRunningServiceStates() *state_proto.SimulationThirdPartyApiService {
ss := &state_proto.SimulationThirdPartyApiService{}
@ -38,6 +39,7 @@ func GetRunningServiceStates() *state_proto.SimulationThirdPartyApiService {
t := convertServiceName(tpas.Name())
if t == state_proto.SimulationThirdPartyApiService_Undefined {
slog.Error("未知的第三方接口服务类型", "name", tpas.Name())
continue
}
switch tpas.State() {
case tpapi.ThirdPartyState_Normal:

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@ -6,8 +6,8 @@ import (
)
type UdpClient interface {
SendMsg(msg UdpMessageEncoder)
Send(b []byte)
SendMsg(msg UdpMessageEncoder) error
Send(b []byte) error
Close()
}
@ -62,20 +62,24 @@ func NewClientWithLocalAddr(remoteAddr string, localAddr string) UdpClient {
return c
}
func (c *client) SendMsg(msg UdpMessageEncoder) {
func (c *client) SendMsg(msg UdpMessageEncoder) error {
b := msg.Encode()
_, err := c.conn.Write(b)
if err != nil {
slog.Error("udp client send error", "error", err)
return err
}
return nil
// slog.Debug("udp client send", "size", n)
}
func (c *client) Send(b []byte) {
func (c *client) Send(b []byte) error {
_, err := c.conn.Write(b)
if err != nil {
slog.Error("udp client send error", "error", err)
return err
}
return nil
// slog.Debug("udp client send", "size", n)
}

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@ -8,7 +8,7 @@ import (
)
type UdpServer interface {
Listen()
Listen() error
Close()
}
@ -19,44 +19,49 @@ type server struct {
conn *net.UDPConn
handler UdpMsgHandler
cancelFn context.CancelFunc
done chan struct{} // 服务协程退出信号
}
// NewServer creates a new instance of UdpServer.
func NewServer(addr string, handler UdpMsgHandler) UdpServer {
return &server{addr: addr, handler: handler}
return &server{addr: addr, handler: handler, done: make(chan struct{})}
}
func (s *server) Listen() {
func (s *server) Listen() error {
udpAddr, err := net.ResolveUDPAddr("udp", s.addr)
if err != nil {
panic(err)
return err
}
conn, err := net.ListenUDP("udp", udpAddr)
if err != nil {
panic(err)
return err
}
s.conn = conn
ctx, cfn := context.WithCancel(context.Background())
// 启动监听处理
go s.listenAndHandle(ctx)
s.cancelFn = cfn
return nil
}
func (s *server) Close() {
err := s.conn.Close()
if err != nil {
slog.Error("udp server close error", "error", err)
}
s.cancelFn()
// err := s.conn.Close()
// if err != nil {
// slog.Error("udp server close error", "error", err)
// }
<-s.done
}
func (s *server) listenAndHandle(ctx context.Context) {
defer close(s.done)
defer s.conn.Close()
mainLoop:
for {
select {
case <-ctx.Done():
slog.Info("udp server listen 关闭", "addr", s.addr)
return
// slog.Info("udp server listen 关闭", "addr", s.addr)
break mainLoop
default:
}
buf := make([]byte, 1024)

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@ -84,7 +84,7 @@ func DestroySimulation(simulationId string) {
// 停止ecs world
simulationInfo.World.Close()
message_server.Close(simulationInfo)
// 发布销毁消息
// 确保发布销毁消息
message_server.PubSimulationDestroyMsg(simulationId)
// 停止第三方
stopThirdParty(simulationInfo)