信号机操作集成
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88e4dc7266
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@ -271,10 +271,7 @@ func signalOperation(c *gin.Context) {
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}
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simulation := checkDeviceDataAndReturn(req.SimulationId)
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slog.Info("传入状态参数", req)
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memory.ChangeSignalState(simulation, &state.SignalState{
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Id: req.DeviceId,
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Aspect: req.Aspect,
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}, req.MapId)
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memory.ChangeSignalState(simulation, req.MapId, req.DeviceId, req.Aspect)
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c.JSON(http.StatusOK, "ok")
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}
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@ -11,8 +11,8 @@ import (
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"joylink.club/rtsssimulation/repository/model/proto"
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)
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func ChangeSignalState(simulation *VerifySimulation, status *state.SignalState, mapId int32) {
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signalUid := QueryUidByMidAndComId(mapId, status.Id, &graphicData.Signal{})
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func ChangeSignalState(simulation *VerifySimulation, mapId int32, signalDeviceId string, toAspect state.Signal_Aspect) {
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signalUid := QueryUidByMidAndComId(mapId, signalDeviceId, &graphicData.Signal{})
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signalModel, err := simulation.Repo.FindModel(signalUid, proto.DeviceType_DeviceType_Signal)
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if err != nil {
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panic(fmt.Sprintf("信号机[%s]模型不存在", signalUid))
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@ -20,19 +20,19 @@ func ChangeSignalState(simulation *VerifySimulation, status *state.SignalState,
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signalGroupCode := signalModel.(*repository.Signal).Code()
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switch signalGroupCode {
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case consts.SIGNAL_2XH1:
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changeSignal2XH1State(simulation.World, signalUid, status.GetAspect())
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changeSignal2XH1State(simulation.World, signalUid, toAspect)
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case consts.SIGNAL_3XH1:
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changeSignal3XH1State(simulation.World, signalUid, status.GetAspect())
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changeSignal3XH1State(simulation.World, signalUid, toAspect)
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case consts.SIGNAL_3XH2:
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changeSignal3XH2State(simulation.World, signalUid, status.GetAspect())
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changeSignal3XH2State(simulation.World, signalUid, toAspect)
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case consts.SIGNAL_3XH3:
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changeSignal3XH3State(simulation.World, signalUid, status.GetAspect())
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changeSignal3XH3State(simulation.World, signalUid, toAspect)
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case consts.SIGNAL_3XH4:
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changeSignal3XH4State(simulation.World, signalUid, status.GetAspect())
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changeSignal3XH4State(simulation.World, signalUid, toAspect)
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case consts.SIGNAL_DCXH:
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changeSignalDCXHState(simulation.World, signalUid, status.GetAspect())
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changeSignalDCXHState(simulation.World, signalUid, toAspect)
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case consts.SIGNAL_JCKXH:
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changeSignalJCKXHState(simulation.World, signalUid, status.GetAspect())
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changeSignalJCKXHState(simulation.World, signalUid, toAspect)
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default:
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panic(fmt.Sprintf("操作[%s]的信号机,无法识别组合类型[%s]", signalUid, signalGroupCode))
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}
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