Merge branch 'master' of https://git.code.tencent.com/beijing-rtss-test/bj-rtsts-server-go
This commit is contained in:
commit
cb950c8e58
@ -0,0 +1,38 @@
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package memory
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import (
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"joylink.club/bj-rtsts-server/ats/verify/protos/graphicData"
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"joylink.club/bj-rtsts-server/ats/verify/protos/state"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/entity"
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)
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func GetMapAllSectionState(sim *VerifySimulation, mapId int32) []*state.SectionState {
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uidMap := QueryMapUidMapByType(mapId, &graphicData.Section{})
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var sectionArr []*state.SectionState
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for _, u := range uidMap {
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s := handlerSectionState(sim.World, u.Uid)
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if s == nil {
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continue
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}
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s.Id = u.CommonId
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sectionArr = append(sectionArr, s)
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}
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return sectionArr
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}
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func handlerSectionState(w ecs.World, uid string) *state.SectionState {
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entry, ok := entity.GetEntityByUid(w, uid)
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if !ok {
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//fmt.Printf("id=%s的信号机不存在", uid)
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return nil
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}
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if entry.HasComponent(component.AxleSectionTag) { //计轴区段
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sectionState := &state.SectionState{}
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axleState := component.AxleSectionStateType.Get(entry)
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sectionState.Occupied = axleState.Occ
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sectionState.Type = state.SectionType_Axle
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return sectionState
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}
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return nil
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}
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@ -152,6 +152,7 @@ func (s *VerifySimulation) GetAllState(mapId int32) *state.PushedDevicesStatus {
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SignalState: GetMapAllSignalState(s, mapId),
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ButtonState: GetMapAllStationButtonState(s, mapId),
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PsdState: GetMapAllPsdState(s, mapId),
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SectionState: GetMapAllSectionState(s, mapId),
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},
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}
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case graphicData.PictureType_RelayCabinetLayout:
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