signal
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@ -136,7 +136,7 @@ func GetMapAllSignalState(sim *VerifySimulation, mapId int32) []*state.SignalSta
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func handlerSignalState(w ecs.World, uid string) *state.SignalState {
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func handlerSignalState(w ecs.World, uid string) *state.SignalState {
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entry, ok := entity.GetEntityByUid(w, uid)
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entry, ok := entity.GetEntityByUid(w, uid)
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if !ok {
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if !ok {
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fmt.Printf("id=%s的信号机不存在", uid)
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//fmt.Printf("id=%s的信号机不存在", uid)
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return nil
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return nil
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}
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}
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if !entry.HasComponent(component.SignalLightsType) { //信号机灯列表
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if !entry.HasComponent(component.SignalLightsType) { //信号机灯列表
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