Merge branch 'develop' into local-test
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This commit is contained in:
commit
e7f6f8e74d
3
third_party/message/dynamics.go
vendored
3
third_party/message/dynamics.go
vendored
@ -3,6 +3,7 @@ package message
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import (
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import (
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"encoding/binary"
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"encoding/binary"
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"math"
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"math"
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"time"
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)
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)
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type DynamicsTurnoutInfo struct {
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type DynamicsTurnoutInfo struct {
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@ -80,6 +81,7 @@ type DynamicsTrainInfo struct {
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Displacement uint16
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Displacement uint16
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TrainActToMax bool
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TrainActToMax bool
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TrainActToMin bool
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TrainActToMin bool
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UpdateTime int64
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}
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}
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// 解析动力学的列车信息
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// 解析动力学的列车信息
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@ -118,5 +120,6 @@ func (t *DynamicsTrainInfo) Decode(buf []byte) error {
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t.Acceleration = math.Float32frombits(binary.BigEndian.Uint32(buf[60:64]))
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t.Acceleration = math.Float32frombits(binary.BigEndian.Uint32(buf[60:64]))
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t.VobcLifeSignal = binary.BigEndian.Uint16(buf[64:66])
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t.VobcLifeSignal = binary.BigEndian.Uint16(buf[64:66])
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t.Displacement = binary.BigEndian.Uint16(buf[66:68])
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t.Displacement = binary.BigEndian.Uint16(buf[66:68])
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t.UpdateTime = time.Now().UnixMilli()
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return nil
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return nil
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}
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}
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@ -293,6 +293,7 @@ func UpdateTrainStateByDynamics(vs *VerifySimulation, trainId string, info *mess
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sta := data.(*state_proto.TrainState)
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sta := data.(*state_proto.TrainState)
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delayTime := time.Now().UnixMilli() - sta.VobcState.UpdateTime
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delayTime := time.Now().UnixMilli() - sta.VobcState.UpdateTime
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sta.ControlDelayTime = (int64(sta.VobcState.LifeSignal)-int64(info.VobcLifeSignal))*20 + delayTime
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sta.ControlDelayTime = (int64(sta.VobcState.LifeSignal)-int64(info.VobcLifeSignal))*20 + delayTime
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//slog.Debug("收到动力学原始消息", "Number", info.Number, "Link", info.Link, "LinkOffset", info.LinkOffset)
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//slog.Debug("收到动力学原始消息", "Number", info.Number, "Link", info.Link, "LinkOffset", info.LinkOffset)
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inLinkId, inLinkOffset := strconv.Itoa(int(info.Link)), int64(info.LinkOffset)
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inLinkId, inLinkOffset := strconv.Itoa(int(info.Link)), int64(info.LinkOffset)
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@ -463,7 +464,13 @@ func removeTrain(vs *VerifySimulation, trainId string, train *state_proto.TrainS
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return err
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return err
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}
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}
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}
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}
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if train.VobcState != nil {
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vobc := train.VobcState
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vobc.TractionStatus = false
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vobc.BrakingStatus = true
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vobc.TractionForce = 0
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vobc.BrakeForce = DEFAULT_BRAKE_FORCE
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}
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train.Show = false
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train.Show = false
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train.ConnState.ConnType = state_proto.TrainConnState_NONE
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train.ConnState.ConnType = state_proto.TrainConnState_NONE
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return fi.RemoveTrainFromWorld(vs.World, trainId)
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return fi.RemoveTrainFromWorld(vs.World, trainId)
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