【修改获取道岔状态信息】
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8ec370bd8c
commit
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@ -2,7 +2,6 @@ package simulation
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import (
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"encoding/binary"
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"encoding/hex"
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"math"
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"time"
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@ -27,7 +26,6 @@ import (
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func init() {
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// vobc 发来的列车信息
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vobc.RegisterTrainInfoHandler(func(info []byte) {
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zap.S().Info("接收到vobc发送的列车消息", hex.EncodeToString(info))
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memory.UdpUpdateTime.VobcTime = time.Now().UnixMilli()
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for _, simulation := range GetSimulationArr() {
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simulation.Memory.Status.TrainStateMap.Range(func(_, value any) bool {
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@ -41,11 +39,9 @@ func init() {
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panic(dto.ErrorDto{Code: dto.ArgumentParseError, Message: err.Error()})
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}
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trainInfo := decoderVobcTrainState(info)
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zap.S().Info("解析后vobc列车消息", trainInfo)
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d := append(info, uint8(trainId))
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// 发送给动力学
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dynamics.SendDynamicsTrainMsg(d)
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zap.S().Info("发送后:", hex.EncodeToString(d))
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// 存放至列车中
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train.VobcState = trainInfo
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return true
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@ -62,7 +58,6 @@ func init() {
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}
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trainState := sta.(*state.TrainState)
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// 给半实物仿真发送速度
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zap.S().Infof("发送到vobc发送的速度%d, %d \n", info.Speed, math.Abs(float64(info.Speed*36)))
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vobc.SendTrainSpeedTask(math.Abs(float64(info.Speed * 36)))
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// 更新列车状态
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memory.UpdateTrainState(simulation, convert(info, trainState, simulation))
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@ -27,8 +27,8 @@ func ChangeTurnoutState(simulation *VerifySimulation, status *state.SwitchState,
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// 获取全部的道岔状态,动力学使用
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func GetAllTurnoutState(sim *VerifySimulation) []*state.SwitchState {
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turnoutList := sim.Repo.TurnoutList()
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switchArr := make([]*state.SwitchState, len(turnoutList))
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for i, o := range turnoutList {
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var switchArr []*state.SwitchState
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for _, o := range turnoutList {
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p := entities.GetState(sim.WorldId, o.Id())
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sendObj := &state.SwitchState{Id: sim.GetComIdByUid(o.Id())}
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switch p {
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@ -37,9 +37,8 @@ func GetAllTurnoutState(sim *VerifySimulation) []*state.SwitchState {
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case entities.F:
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sendObj.Reverse = true
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default:
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continue
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}
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switchArr[i] = sendObj
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switchArr = append(switchArr, sendObj)
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}
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return switchArr
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}
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@ -48,8 +47,7 @@ func GetAllTurnoutState(sim *VerifySimulation) []*state.SwitchState {
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func GetMapAllTurnoutState(sim *VerifySimulation, mapId int32) []*state.SwitchState {
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// 获取本地图下的道岔信息
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uidMap := QueryMapUidMapByType(mapId, &graphicData.Turnout{})
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switchArr := make([]*state.SwitchState, len(uidMap))
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i := 0
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var switchArr []*state.SwitchState
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for _, u := range uidMap {
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p := entities.GetState(sim.WorldId, u.Uid)
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sendObj := &state.SwitchState{Id: strconv.Itoa(int(u.Index))}
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@ -61,8 +59,7 @@ func GetMapAllTurnoutState(sim *VerifySimulation, mapId int32) []*state.SwitchSt
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default:
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continue
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}
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switchArr[i] = sendObj
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i++
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switchArr = append(switchArr, sendObj)
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}
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return switchArr
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}
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@ -38,7 +38,6 @@ type Slope struct {
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}
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type Curve struct {
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int
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ID int32 `json:"id"`
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StartLinkId int32 `json:"startLinkId"`
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StartLinkOffset int32 `json:"startLinkOffset"`
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@ -63,8 +63,6 @@ type udpServer struct {
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eng gnet.Engine
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addr string
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multicore bool
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eventHandlers []gnet.EventHandler
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}
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func (server *udpServer) OnBoot(eng gnet.Engine) gnet.Action {
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@ -192,27 +190,34 @@ func runSendTurnoutStateTask(tiFunc TurnoutInfoFunc) error {
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if r := recover(); r != nil {
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fmt.Println("Recovered from panic:", r)
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}
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// 重新运行
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doDynamicsTurnoutUDPRun()
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}()
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tick := time.Tick(50 * time.Millisecond)
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for range tick {
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if turnoutInfoFunc == nil {
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continue
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}
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slice := turnoutInfoFunc()
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for _, turnoutInfo := range slice {
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turnoutInfo.lifeSignal = turnoutLifeSignal
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// sendTurnoutInfo 发送道岔信息
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err := sendDynamicsMsg(encoderDynamicsTurnout(turnoutInfo))
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if err != nil {
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zap.S().Error(err)
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}
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}
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turnoutLifeSignal++
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}
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// 动力学UDP逻辑运行
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doDynamicsTurnoutUDPRun()
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}()
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return nil
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}
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func doDynamicsTurnoutUDPRun() {
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tick := time.Tick(50 * time.Millisecond)
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for range tick {
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if turnoutInfoFunc == nil {
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continue
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}
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slice := turnoutInfoFunc()
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for _, turnoutInfo := range slice {
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turnoutInfo.lifeSignal = turnoutLifeSignal
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// sendTurnoutInfo 发送道岔信息
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err := sendDynamicsMsg(encoderDynamicsTurnout(turnoutInfo))
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if err != nil {
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zap.S().Error(err)
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}
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}
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turnoutLifeSignal++
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}
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}
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// 解析动力学的列车信息
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func decoderDynamicsTrainInfo(buf []byte) *TrainInfo {
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trainInfo := &TrainInfo{}
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@ -41,8 +41,6 @@ func PublishMsg(channalName string, data []byte) {
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if resp.GetError() != nil {
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respError := resp.GetError()
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zap.S().Errorf("Publish msg[%s] error %d(%s)\n", channalName, respError.Code, respError.Message)
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} else {
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zap.S().Debugf("[%s] Successfully published", channalName)
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}
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}
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}
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@ -36,6 +36,26 @@ var serverMap = make(map[string]*IMsgServer)
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// 消息服务退出通道
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var serverExitChannelMap = make(map[string]chan bool)
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// 服务运行
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func doServerRun(tick *time.Ticker, server IMsgServer, exitChannel chan bool) {
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// 循环推送信息
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for {
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<-tick.C
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topicMsgs := server.onTick()
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if len(topicMsgs) == 0 {
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continue
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}
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for _, msg := range topicMsgs {
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PublishMsg(msg.channalName, msg.data)
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}
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select {
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case <-exitChannel:
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return
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default:
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}
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}
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}
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// 注册服务
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func RegisterMsgServer(server IMsgServer) {
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if client == nil {
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@ -51,24 +71,11 @@ func RegisterMsgServer(server IMsgServer) {
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if r := recover(); r != nil {
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zap.S().Debug("定时器发生错误,%v\n", r)
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}
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// 重新启动,防止服务卡死
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doServerRun(tick, server, exitChannel)
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}()
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// 循环推送信息
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for {
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<-tick.C
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topicMsgs := server.onTick()
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if len(topicMsgs) == 0 {
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continue
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}
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for _, msg := range topicMsgs {
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PublishMsg(msg.channalName, msg.data)
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}
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select {
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case <-exitChannel:
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return
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default:
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}
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}
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doServerRun(tick, server, exitChannel)
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}()
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}
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}
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@ -1 +1 @@
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Subproject commit 59c2b04ebe1a5c1c499282004604bc6c25342ec1
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Subproject commit 5fec9755b06bdb566e77092063676883e0bb6344
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