【修改获取道岔状态信息】

This commit is contained in:
weizhihong 2023-09-26 16:38:14 +08:00
parent 8ec370bd8c
commit f41a4e0eb9
7 changed files with 52 additions and 51 deletions

View File

@ -2,7 +2,6 @@ package simulation
import (
"encoding/binary"
"encoding/hex"
"math"
"time"
@ -27,7 +26,6 @@ import (
func init() {
// vobc 发来的列车信息
vobc.RegisterTrainInfoHandler(func(info []byte) {
zap.S().Info("接收到vobc发送的列车消息", hex.EncodeToString(info))
memory.UdpUpdateTime.VobcTime = time.Now().UnixMilli()
for _, simulation := range GetSimulationArr() {
simulation.Memory.Status.TrainStateMap.Range(func(_, value any) bool {
@ -41,11 +39,9 @@ func init() {
panic(dto.ErrorDto{Code: dto.ArgumentParseError, Message: err.Error()})
}
trainInfo := decoderVobcTrainState(info)
zap.S().Info("解析后vobc列车消息", trainInfo)
d := append(info, uint8(trainId))
// 发送给动力学
dynamics.SendDynamicsTrainMsg(d)
zap.S().Info("发送后:", hex.EncodeToString(d))
// 存放至列车中
train.VobcState = trainInfo
return true
@ -62,7 +58,6 @@ func init() {
}
trainState := sta.(*state.TrainState)
// 给半实物仿真发送速度
zap.S().Infof("发送到vobc发送的速度%d, %d \n", info.Speed, math.Abs(float64(info.Speed*36)))
vobc.SendTrainSpeedTask(math.Abs(float64(info.Speed * 36)))
// 更新列车状态
memory.UpdateTrainState(simulation, convert(info, trainState, simulation))

View File

@ -27,8 +27,8 @@ func ChangeTurnoutState(simulation *VerifySimulation, status *state.SwitchState,
// 获取全部的道岔状态,动力学使用
func GetAllTurnoutState(sim *VerifySimulation) []*state.SwitchState {
turnoutList := sim.Repo.TurnoutList()
switchArr := make([]*state.SwitchState, len(turnoutList))
for i, o := range turnoutList {
var switchArr []*state.SwitchState
for _, o := range turnoutList {
p := entities.GetState(sim.WorldId, o.Id())
sendObj := &state.SwitchState{Id: sim.GetComIdByUid(o.Id())}
switch p {
@ -37,9 +37,8 @@ func GetAllTurnoutState(sim *VerifySimulation) []*state.SwitchState {
case entities.F:
sendObj.Reverse = true
default:
continue
}
switchArr[i] = sendObj
switchArr = append(switchArr, sendObj)
}
return switchArr
}
@ -48,8 +47,7 @@ func GetAllTurnoutState(sim *VerifySimulation) []*state.SwitchState {
func GetMapAllTurnoutState(sim *VerifySimulation, mapId int32) []*state.SwitchState {
// 获取本地图下的道岔信息
uidMap := QueryMapUidMapByType(mapId, &graphicData.Turnout{})
switchArr := make([]*state.SwitchState, len(uidMap))
i := 0
var switchArr []*state.SwitchState
for _, u := range uidMap {
p := entities.GetState(sim.WorldId, u.Uid)
sendObj := &state.SwitchState{Id: strconv.Itoa(int(u.Index))}
@ -61,8 +59,7 @@ func GetMapAllTurnoutState(sim *VerifySimulation, mapId int32) []*state.SwitchSt
default:
continue
}
switchArr[i] = sendObj
i++
switchArr = append(switchArr, sendObj)
}
return switchArr
}

View File

@ -38,7 +38,6 @@ type Slope struct {
}
type Curve struct {
int
ID int32 `json:"id"`
StartLinkId int32 `json:"startLinkId"`
StartLinkOffset int32 `json:"startLinkOffset"`

View File

@ -63,8 +63,6 @@ type udpServer struct {
eng gnet.Engine
addr string
multicore bool
eventHandlers []gnet.EventHandler
}
func (server *udpServer) OnBoot(eng gnet.Engine) gnet.Action {
@ -192,7 +190,16 @@ func runSendTurnoutStateTask(tiFunc TurnoutInfoFunc) error {
if r := recover(); r != nil {
fmt.Println("Recovered from panic:", r)
}
// 重新运行
doDynamicsTurnoutUDPRun()
}()
// 动力学UDP逻辑运行
doDynamicsTurnoutUDPRun()
}()
return nil
}
func doDynamicsTurnoutUDPRun() {
tick := time.Tick(50 * time.Millisecond)
for range tick {
if turnoutInfoFunc == nil {
@ -209,8 +216,6 @@ func runSendTurnoutStateTask(tiFunc TurnoutInfoFunc) error {
}
turnoutLifeSignal++
}
}()
return nil
}
// 解析动力学的列车信息

View File

@ -41,8 +41,6 @@ func PublishMsg(channalName string, data []byte) {
if resp.GetError() != nil {
respError := resp.GetError()
zap.S().Errorf("Publish msg[%s] error %d(%s)\n", channalName, respError.Code, respError.Message)
} else {
zap.S().Debugf("[%s] Successfully published", channalName)
}
}
}

View File

@ -36,6 +36,26 @@ var serverMap = make(map[string]*IMsgServer)
// 消息服务退出通道
var serverExitChannelMap = make(map[string]chan bool)
// 服务运行
func doServerRun(tick *time.Ticker, server IMsgServer, exitChannel chan bool) {
// 循环推送信息
for {
<-tick.C
topicMsgs := server.onTick()
if len(topicMsgs) == 0 {
continue
}
for _, msg := range topicMsgs {
PublishMsg(msg.channalName, msg.data)
}
select {
case <-exitChannel:
return
default:
}
}
}
// 注册服务
func RegisterMsgServer(server IMsgServer) {
if client == nil {
@ -51,24 +71,11 @@ func RegisterMsgServer(server IMsgServer) {
if r := recover(); r != nil {
zap.S().Debug("定时器发生错误,%v\n", r)
}
// 重新启动,防止服务卡死
doServerRun(tick, server, exitChannel)
}()
// 循环推送信息
for {
<-tick.C
topicMsgs := server.onTick()
if len(topicMsgs) == 0 {
continue
}
for _, msg := range topicMsgs {
PublishMsg(msg.channalName, msg.data)
}
select {
case <-exitChannel:
return
default:
}
}
doServerRun(tick, server, exitChannel)
}()
}
}

@ -1 +1 @@
Subproject commit 59c2b04ebe1a5c1c499282004604bc6c25342ec1
Subproject commit 5fec9755b06bdb566e77092063676883e0bb6344