package memory import ( "fmt" "joylink.club/bj-rtsts-server/dto/request_proto" "joylink.club/bj-rtsts-server/ts/protos/graphicData" "joylink.club/rtsssimulation/component/component_proto" "joylink.club/rtsssimulation/fi" ) // 处理道岔操作 func HandlePsdOperation(simulation *VerifySimulation, req *request_proto.PsdOperationReq) error { uid := QueryUidByMidAndComId(req.MapId, req.DeviceId, &graphicData.ScreenDoor{}) switch req.Operation { case request_proto.Psd_Km: return fi.SetInterlockKm(simulation.World, uid, req.Group) case request_proto.Psd_CancelKm: return fi.CancelInterlockKm(simulation.World, uid, req.Group) case request_proto.Psd_Gm: return fi.SetInterlockGm(simulation.World, uid) case request_proto.Psd_CancelGm: return fi.CancelInterlockGm(simulation.World, uid) case request_proto.Psd_ForceKm: case request_proto.Psd_ForceGm: case request_proto.Psd_CancelForce: case request_proto.Psd_AsdCannotClose: return fi.SetPsdFault(simulation.World, uid, component_proto.Psd_AsdCannotClose, req.AsdCodes) case request_proto.Psd_CancelAsdCannotClose: return fi.CancelPsdFault(simulation.World, uid, component_proto.Psd_AsdCannotClose, req.AsdCodes) case request_proto.Psd_AsdCannotOpen: return fi.SetPsdFault(simulation.World, uid, component_proto.Psd_AsdCannotOpen, req.AsdCodes) case request_proto.Psd_CancelAsdCannotOpen: return fi.CancelPsdFault(simulation.World, uid, component_proto.Psd_AsdCannotOpen, req.AsdCodes) case request_proto.Psd_QDTC: return fi.SetQDTC(simulation.World, uid) case request_proto.Psd_CancelQDTC: return fi.CancelQDTC(simulation.World, uid) case request_proto.Psd_TZTC: return fi.SetTZTC(simulation.World, uid) case request_proto.Psd_CancelTZTC: return fi.CancelTZTC(simulation.World, uid) default: panic(fmt.Sprintf("未知的道岔操作:%s", req.Operation)) } return nil }