package memory import ( "fmt" "joylink.club/bj-rtsts-server/dto/common_proto" "joylink.club/bj-rtsts-server/service" "joylink.club/bj-rtsts-server/third_party/can_btm" "joylink.club/bj-rtsts-server/third_party/train_pc_sim" "log/slog" "math" "reflect" "strconv" "time" "joylink.club/bj-rtsts-server/dto" "joylink.club/bj-rtsts-server/sys_error" "joylink.club/bj-rtsts-server/third_party/dynamics" "joylink.club/bj-rtsts-server/third_party/message" "joylink.club/rtsssimulation/fi" "joylink.club/bj-rtsts-server/dto/data_proto" "joylink.club/bj-rtsts-server/dto/state_proto" ) const ( DEFULAT_TRAIN_LOAD = 160 DEFAULT_BRAKE_FORCE = 19040 ) func CreateMsgTrainConfig(trainId int, trainLen int64, configTrainData dto.ConfigTrainData) *message.TrainOperationConfig { return &message.TrainOperationConfig{TrainIndex: trainId, Length: int(trainLen), DavisParamA: configTrainData.DavisParamA, DavisParamB: configTrainData.DavisParamB, DavisParamC: configTrainData.DavisParamC, CurveResistanceParamR1: configTrainData.CurveResistanceParamR1, CurveResistanceParamR2: configTrainData.CurveResistanceParamR2, CurveResistanceParamR3: configTrainData.CurveResistanceParamR3, CurveResistanceParamR4: configTrainData.CurveResistanceParamR4, RevolvingMassParam: configTrainData.RevolvingMassParam, Jump: configTrainData.Jump, Slide: configTrainData.Slide, SlipA: configTrainData.SlipA, SlipR: configTrainData.SlipR, SlipD: int(configTrainData.SlipD), IdlingA: configTrainData.IdlingA, IdlingR: configTrainData.IdlingR, IdlingD: int(configTrainData.IdlingD), StopSign: int(configTrainData.StopSign)} } // 增加列车状态 func AddTrainStateNew(vs *VerifySimulation, status *state_proto.TrainState, configTrainData dto.ConfigTrainData, trainEndsA dto.ConfigTrainEnds, trainEndsB dto.ConfigTrainEnds, mapId int32) *sys_error.BusinessError { allTrainMap := &vs.Memory.Status.TrainStateMap value, ok := allTrainMap.Load(status.Id) if ok { trainState := value.(*state_proto.TrainState) if trainState.Show { return sys_error.New(fmt.Sprintf("列车【%s】已存在", status.Id)) } } //tcc := createTrainControl(vs) //status.Tcc = tcc // 显示状态 status.Show = true //向动力学发送初始化请求 trainIndex, _ := strconv.ParseUint(status.Id, 10, 16) slog.Debug("添加列车", "trainIndex", trainIndex, "HeadDeviceId", status.HeadDeviceId, "HeadOffset", status.HeadOffset) // 映射link、偏移量、运行方向 var uid string if status.DevicePort == "" { uid = QueryUidByMidAndComId(mapId, status.HeadDeviceId, &data_proto.Section{}) } else { uid = QueryUidByMidAndComId(mapId, status.HeadDeviceId, &data_proto.Turnout{}) } // 车头所在link、link上的偏移 linkId, loffset := QueryLinkAndOffsetByDevice(vs.Repo, uid, status.DevicePort, status.HeadOffset) // link上的运行方向、设备上的运行方向 up, pointTo := QueryUpAndABByDevice(vs.Repo, uid, status.DevicePort, status.RunDirection) // 车头所在公里标 kilometer := CalcTrainKilometer(vs.Repo, uid, status.DevicePort, status.RunDirection, status.HeadOffset) // 车尾相对车头link的偏移量 calctailOffset := calcTrailTailOffset(loffset, status.TrainLength, up) // 车尾位置 tailLink, tailDeviceId, tailDevicePort, tailLOffset, tailDeviceOffset, _, e1 := CalcInitializeLink(vs, linkId, calctailOffset, up) if e1 != nil { panic(sys_error.New("添加列车失败,列车车尾占用位置计算出错", e1)) } status.Up = up status.PointTo = pointTo status.TrainKilometer = kilometer.Value status.DynamicState = &state_proto.TrainDynamicState{ HeadLinkId: linkId, HeadLinkOffset: loffset, TailLinkId: tailLink, TailLinkOffset: tailLOffset, RunningUp: up, } status.TailDeviceId = vs.GetComIdByUid(tailDeviceId) status.TailOffset = tailDeviceOffset status.TailDevicePort = tailDevicePort //初始化列车参数状态 createOrUpdateStateDynamicConfig(status, configTrainData, trainEndsA, trainEndsB) tl := configTrainData.TrainLoad if tl <= 0 { tl = DEFULAT_TRAIN_LOAD } status.VobcState = &state_proto.TrainVobcState{Tc1Active: true, TrainLoad: int64(tl), BrakingStatus: true, BrakeForce: DEFAULT_BRAKE_FORCE, DirectionForward: true} status.Tcc = initTrainTcc(vs, status.RunDirection) slog.Debug("列车初始化", "trainIndex", trainIndex, "linkId", linkId, "loffset", loffset) linkIdInt, _ := strconv.Atoi(linkId) err := dynamics.Default().RequestAddTrain(&message.InitTrainInfo{ TrainIndex: uint16(trainIndex), LinkIndex: uint16(linkIdInt), LinkOffset: uint32(loffset), Speed: status.Speed / 3.6, Up: status.Up, TrainOperationConfig: CreateMsgTrainConfig(int(trainIndex), status.TrainLength, configTrainData), }) if err != nil { panic(dto.ErrorDto{Code: dto.DynamicsError, Message: err.Error()}) } // world中加车 fi.AddTrainToWorld(vs.World, status.Id) fi.UpdateTrainPositionFromDynamics(vs.World, fi.TrainPositionInfo{ TrainId: status.Id, Up: status.Up, Len: uint32(status.TrainLength), HeadLink: linkId, HeadLinkOffset: uint32(loffset), TailLink: tailLink, TailLinkOffset: uint32(tailLOffset), }) // 将信息合并到当前设备状态中 allTrainMap.Store(status.Id, status) return nil } // 列车连接类型更新 func TrainConnTypeUpdate(vs *VerifySimulation, ct *dto.TrainConnThirdDto) { allTrainMap := &vs.Memory.Status.TrainStateMap data, ok := allTrainMap.Load(ct.Id) if !ok { panic(sys_error.New(fmt.Sprintf("列车【%s】不存在", ct.Id))) } train := data.(*state_proto.TrainState) if ct.ConnType != state_proto.TrainConnState_NONE { //列车连接 半实物或车载pc仿真 allTrainMap.Range(func(k, v any) bool { tmpTrain := v.(*state_proto.TrainState) if tmpTrain.ConnState.Conn { connTypeName := "半实物" if tmpTrain.ConnState.ConnType == state_proto.TrainConnState_PC_SIM { connTypeName = "车载pc仿真" } panic(sys_error.New(fmt.Sprintf("列车[%s]已经连接 [%v],此列车无法连接", k, connTypeName))) return false } return true }) } train.ConnState.Conn = true train.ConnState.ConnType = ct.ConnType if ct.ConnType == state_proto.TrainConnState_PC_SIM { err := TrainPcSimConnOrRemoveHandle(train) if err != nil { train.ConnState.Conn = false train.ConnState.ConnType = state_proto.TrainConnState_NONE panic(sys_error.New(err.Error())) } train_pc_sim.Default().SendDriverActive(train.ConnState, train.VobcState) } } // 列车断开三方连接 func TrainUnConn(vs *VerifySimulation, trainId string) { allTrainMap := &vs.Memory.Status.TrainStateMap data, ok := allTrainMap.Load(trainId) if !ok { panic(sys_error.New(fmt.Sprintf("列车【%s】不存在", trainId))) } train := data.(*state_proto.TrainState) oldType := train.ConnState.ConnType train.ConnState.Conn = false train.ConnState.ConnType = state_proto.TrainConnState_NONE if oldType == state_proto.TrainConnState_PC_SIM { err := TrainPcSimConnOrRemoveHandle(train) if err != nil { panic(sys_error.New("未连接车载PC仿真,无法断开连接")) } } train.ConnState.Conn = false train.ConnState.ConnType = state_proto.TrainConnState_NONE } func createOrUpdateStateDynamicConfig(trainState *state_proto.TrainState, configTrainData dto.ConfigTrainData, trainEndsA dto.ConfigTrainEnds, trainEndsB dto.ConfigTrainEnds) { trainState.TrainDynamicConfig = service.TrainConfigToProtoConvert(&configTrainData) if trainState.TrainDynamicConfig != nil { copyTrainEnds(trainState, "TrainEndsA", trainEndsA) copyTrainEnds(trainState, "TrainEndsB", trainEndsB) } } func copyTrainEnds(trainState *state_proto.TrainState, fieldName string, configData dto.ConfigTrainEnds) { fieldVal := reflect.ValueOf(trainState).Elem().FieldByName(fieldName) endsVal := fieldVal.Interface().(*common_proto.TrainEndsState) if endsVal == nil { endsVal = &common_proto.TrainEndsState{} fieldVal.Set(reflect.ValueOf(endsVal)) } endsVal.SpeedSensorEnableA = configData.SpeedSensorEnableA endsVal.SpeedSensorEnableB = configData.SpeedSensorEnableB endsVal.AccOutSpeed = configData.AccOutSpeed endsVal.RadarEnable = configData.RadarEnable endsVal.RadarCheckTime = configData.RadarCheckTime endsVal.RadarCheckSpeedDiff = configData.RadarCheckSpeedDiff endsVal.RadarOutSpeed = configData.RadarOutSpeed endsVal.AccEnable = configData.AccEnable endsVal.AccCheckSpeedDiff = configData.AccCheckSpeedDiff endsVal.AccCheckTime = configData.AccCheckTime } func UpdateConfigTrain(vs *VerifySimulation, ct *dto.ConfigTrainReqDto) { allTrainMap := &vs.Memory.Status.TrainStateMap data, ok := allTrainMap.Load(strconv.Itoa(ct.TrainId)) if !ok { panic(sys_error.New(fmt.Sprintf("列车【%s】不存在", ct.TrainId))) } trainState, ok := data.(*state_proto.TrainState) if !ok { panic(sys_error.New(fmt.Sprintf("列车参数修改断言:列车【%s】不存在", ct.TrainId))) } createOrUpdateStateDynamicConfig(trainState, ct.ConfigData, ct.TrainEndsA, ct.TrainEndsB) trainState.TrainLength = ct.Length trainState.WheelDiameter = ct.WheelDiameter requestDynamicConfig(ct) trainState.TrainEndsA.RadarCheckTimeOverAt = 0 trainState.TrainEndsB.RadarCheckTimeOverAt = 0 trainState.TrainEndsA.AccCheckTimeOverAt = 0 trainState.TrainEndsB.AccCheckTimeOverAt = 0 if ct.TrainEndsA.RadarCheckTime > 0 { timeAt := time.Now().Add(time.Second * time.Duration(ct.TrainEndsA.RadarCheckTime)).Unix() trainState.TrainEndsA.RadarCheckTimeOverAt = timeAt } if ct.TrainEndsB.RadarCheckTime > 0 { timeAt := time.Now().Add(time.Second * time.Duration(ct.TrainEndsB.RadarCheckTime)).Unix() trainState.TrainEndsB.RadarCheckTimeOverAt = timeAt } if ct.TrainEndsA.AccCheckTime > 0 { timeAt := time.Now().Add(time.Second * time.Duration(ct.TrainEndsA.AccCheckTime)).Unix() trainState.TrainEndsA.AccCheckTimeOverAt = timeAt } if ct.TrainEndsB.AccCheckTime > 0 { timeAt := time.Now().Add(time.Second * time.Duration(ct.TrainEndsB.AccCheckTime)).Unix() trainState.TrainEndsB.AccCheckTimeOverAt = timeAt } } func requestDynamicConfig(ct *dto.ConfigTrainReqDto) { msg := CreateMsgTrainConfig(ct.TrainId, ct.Length, ct.ConfigData) err2 := dynamics.Default().TrainOperationConfig(msg) err := err2 if err != nil { slog.Error("列车参数变更请求动力学失败", err) panic(sys_error.New(fmt.Sprintf("列车参数变更请求动力学失败"))) } } // 修改列车信息 func UpdateTrainInfo(vs *VerifySimulation, status *state_proto.TrainState) *state_proto.TrainState { allTrainMap := &vs.Memory.Status.TrainStateMap data, ok := allTrainMap.Load(status.Id) if !ok { panic(sys_error.New(fmt.Sprintf("列车【%s】不存在", status.Id))) } sta := data.(*state_proto.TrainState) sta.TrainLength = status.TrainLength sta.WheelDiameter = status.WheelDiameter return sta } // 根据动力学发来的信息修改列车状态 func UpdateTrainStateByDynamics(vs *VerifySimulation, trainId string, info *message.DynamicsTrainInfo) *state_proto.TrainState { data, ok := vs.Memory.Status.TrainStateMap.Load(trainId) if !ok { panic(sys_error.New(fmt.Sprintf("动力学传输数据:列车【%s】不存在", trainId))) } sta := data.(*state_proto.TrainState) delayTime := time.Now().UnixMilli() - sta.VobcState.UpdateTime sta.ControlDelayTime = (int64(sta.VobcState.LifeSignal)-int64(info.VobcLifeSignal))*20 + delayTime //slog.Debug("收到动力学原始消息", "Number", info.Number, "Link", info.Link, "LinkOffset", info.LinkOffset) inLinkId, inLinkOffset := strconv.Itoa(int(info.Link)), int64(info.LinkOffset) outLinkId, id, port, outLinkOffset, offset, kilometer, e1 := CalcInitializeLink(vs, inLinkId, inLinkOffset, info.Up) if e1 != nil { panic(sys_error.New("动力学传输数据:列车车头位置计算出错", e1)) } runDirection, pointTo := QueryDirectionAndABByDevice(vs.Repo, id, port, info.Up) //slog.Debug("处理动力学转换后的消息", "number", info.Number, "车头位置", id, "偏移", offset, "是否上行", runDirection, "是否ab", pointTo) // 车尾相对车头link的偏移量 calctailOffset := calcTrailTailOffset(outLinkOffset, int64(info.Len), info.Up) tailLinkId, tailDeviceId, tailDevicePort, tailLinkOffset, tailOffset, _, e2 := CalcInitializeLink(vs, outLinkId, calctailOffset, !info.Up) if e2 != nil { panic(sys_error.New("动力学传输数据:列车车尾位置计算出错", e2)) } //slog.Debug("车尾位置", tailDeviceId, "偏移", tailDeviceOffset, "所在设备端", tailDevicePort) // 更新BTM中列车位置信息 can_btm.Default().HandleTrainHeadPositionInfo(vs.World, &fi.TrainHeadPositionInfo{ TrainId: trainId, Up: info.Up, Link: outLinkId, LinkOffset: outLinkOffset, Speed: info.Speed, Acceleration: info.Acceleration, }) state := can_btm.Default().GetState() sta.BtmState = &state // 修改world中的列车位置 fi.UpdateTrainPositionFromDynamics(vs.World, fi.TrainPositionInfo{ TrainId: trainId, Up: info.Up, Len: info.Len, HeadLink: outLinkId, HeadLinkOffset: uint32(outLinkOffset), TailLink: tailLinkId, TailLinkOffset: uint32(tailLinkOffset), }) sta.HeadDeviceId = vs.GetComIdByUid(id) sta.DevicePort = port sta.HeadOffset = offset sta.PointTo = pointTo sta.TrainKilometer = kilometer.Value sta.RunDirection = runDirection //判定车头方向 sta.HeadDirection = runDirection if sta.VobcState != nil { if sta.VobcState.DirectionForward { sta.HeadDirection = runDirection } else if sta.VobcState.DirectionBackward { sta.HeadDirection = !runDirection } } if info.Speed < 0 { sta.RunDirection = !sta.RunDirection } sta.TailDeviceId = vs.GetComIdByUid(tailDeviceId) sta.TailOffset = tailOffset sta.TailDevicePort = tailDevicePort // 赋值动力学信息 sta.DynamicState.Heartbeat = int32(info.LifeSignal) sta.DynamicState.HeadLinkId = outLinkId sta.DynamicState.HeadLinkOffset = outLinkOffset sta.DynamicState.TailLinkId = tailLinkId sta.DynamicState.TailLinkOffset = tailLinkOffset sta.DynamicState.Slope = int32(info.Slope) sta.DynamicState.Upslope = info.UpSlope sta.DynamicState.RunningUp = info.Up sta.DynamicState.RunningResistanceSum = float32(info.TotalResistance) / 1000 sta.DynamicState.AirResistance = float32(info.AirResistance) / 1000 sta.DynamicState.RampResistance = float32(info.SlopeResistance) / 1000 sta.DynamicState.CurveResistance = float32(info.CurveResistance) / 1000 sta.DynamicState.Speed = speedParse(info.Speed) sta.DynamicState.HeadSensorSpeed1 = speedParse(info.HeadSpeed1) sta.DynamicState.HeadSensorSpeed2 = speedParse(info.HeadSpeed2) sta.DynamicState.TailSensorSpeed1 = speedParse(info.TailSpeed1) sta.DynamicState.TailSensorSpeed2 = speedParse(info.TailSpeed2) sta.DynamicState.HeadRadarSpeed = speedParse(info.HeadRadarSpeed) sta.DynamicState.TailRadarSpeed = speedParse(info.TailRadarSpeed) sta.DynamicState.Acceleration = info.Acceleration sta.DynamicState.Displacement = int32(info.Displacement) pluseCount(sta) return sta } // 接受动力学时间15毫米 const RECEIVE_DYNAMIC_DATA_RATE = 15 func formatSpeedTime(s int32) int32 { //d3, _ := strconv.ParseFloat(fmt.Sprintf("%.2f", s), 64) return int32(math.Abs(math.Round(float64(s)))) } func pluseCount(sta *state_proto.TrainState) { if sta.PluseCount == nil { return } if sta.RunDirection { p1 := uint32(formatSpeedTime(sta.DynamicState.HeadSensorSpeed1 * RECEIVE_DYNAMIC_DATA_RATE)) p2 := uint32(formatSpeedTime(sta.DynamicState.HeadSensorSpeed2 * RECEIVE_DYNAMIC_DATA_RATE)) if sta.TrainEndsA.SpeedSensorEnableA { sta.PluseCount.PulseCount1 = sta.PluseCount.PulseCount1 + p1 } if sta.TrainEndsA.SpeedSensorEnableB { sta.PluseCount.PulseCount2 = sta.PluseCount.PulseCount2 + p2 } } else { t1 := uint32(formatSpeedTime(sta.DynamicState.TailSensorSpeed1 * RECEIVE_DYNAMIC_DATA_RATE)) t2 := uint32(formatSpeedTime(sta.DynamicState.TailSensorSpeed2 * RECEIVE_DYNAMIC_DATA_RATE)) if sta.TrainEndsB.SpeedSensorEnableA { sta.PluseCount.PulseCount1 = sta.PluseCount.PulseCount1 + t1 } if sta.TrainEndsB.SpeedSensorEnableB { sta.PluseCount.PulseCount2 = sta.PluseCount.PulseCount2 + t2 } } } func RemoveAllTrain(vs *VerifySimulation) { allTrainMap := &vs.Memory.Status.TrainStateMap if allTrainMap == nil { slog.Info("当前没有列车不能执行") return } allTrainMap.Range(func(k any, t any) bool { id := k.(string) RemoveTrainState(vs, id) return true }) } func removeTrain(vs *VerifySimulation, trainId string, train *state_proto.TrainState) error { trainIndex, _ := strconv.ParseUint(trainId, 10, 16) err := dynamics.Default().RequestRemoveTrain(&message.RemoveTrainReq{ TrainIndex: uint16(trainIndex), }) if err != nil { return err } if train.ConnState.Conn { train.ConnState.Conn = false err = TrainPcSimConnOrRemoveHandle(train) if err != nil { train.ConnState.Conn = true return err } } train.Show = false train.ConnState.ConnType = state_proto.TrainConnState_NONE return fi.RemoveTrainFromWorld(vs.World, trainId) } // 删除列车状态 /*func RemoveTrainState(vs *VerifySimulation, id string) { allTrainMap := &vs.Memory.Status.TrainStateMap d, ok := allTrainMap.Load(id) if ok { t := d.(*state_proto.TrainState) trainIndex, _ := strconv.ParseUint(id, 10, 16) err := dynamics.Default().RequestRemoveTrain(&message.RemoveTrainReq{ TrainIndex: uint16(trainIndex), }) if err != nil { panic(dto.ErrorDto{Code: dto.DynamicsError, Message: err.Error()}) } // 从仿真内存中移除列车 t.Show = false // 移除车 fi.RemoveTrainFromWorld(vs.World, id) allTrainMap.Store(id, t) } else { panic(fmt.Sprintf("列车【%s】不存在", id)) } }*/ func RemoveTrainState(vs *VerifySimulation, id string) { allTrainMap := &vs.Memory.Status.TrainStateMap d, ok := allTrainMap.Load(id) if ok { t := d.(*state_proto.TrainState) err := removeTrain(vs, id, t) if err != nil { panic(dto.ErrorDto{Code: dto.DynamicsError, Message: err.Error()}) } allTrainMap.Store(id, t) } else { panic(fmt.Sprintf("列车【%s】不存在", id)) } } func calcTrailTailOffset(headerOffset, length int64, up bool) (calctailOffset int64) { if up { calctailOffset = headerOffset - length } else { calctailOffset = headerOffset + length } return }