package memory import ( "fmt" "log/slog" "math" "strconv" "time" "joylink.club/bj-rtsts-server/dto" "joylink.club/bj-rtsts-server/sys_error" "joylink.club/bj-rtsts-server/third_party/dynamics" "joylink.club/bj-rtsts-server/third_party/message" "joylink.club/rtsssimulation/fi" "joylink.club/bj-rtsts-server/ts/protos/graphicData" "joylink.club/bj-rtsts-server/ts/protos/state" ) // 增加列车状态 func AddTrainState(vs *VerifySimulation, status *state.TrainState, mapId int32) { allTrainMap := &vs.Memory.Status.TrainStateMap _, ok := allTrainMap.Load(status.Id) if ok { panic(fmt.Sprintf("列车【%s】已存在", status.Id)) } // 显示状态 status.Show = true //向动力学发送初始化请求 trainIndex, _ := strconv.ParseUint(status.Id, 10, 16) slog.Debug("添加列车", "trainIndex", trainIndex, "HeadDeviceId", status.HeadDeviceId, "HeadOffset", status.HeadOffset) // 映射link、偏移量、运行方向 var uid string if status.DevicePort == "" { uid = QueryUidByMidAndComId(mapId, status.HeadDeviceId, &graphicData.Section{}) } else { uid = QueryUidByMidAndComId(mapId, status.HeadDeviceId, &graphicData.Turnout{}) } // 车头所在link、link上的偏移 linkId, loffset := QueryLinkAndOffsetByDevice(vs.Repo, uid, status.DevicePort, status.HeadOffset) // link上的运行方向、设备上的运行方向 up, pointTo := QueryUpAndABByDevice(vs.Repo, uid, status.DevicePort, status.RunDirection) // 车头所在公里标 kilometer := CalcTrainKilometer(vs.Repo, uid, status.DevicePort, status.RunDirection, status.HeadOffset) // 车尾相对车头link的偏移量 calctailOffset := calcTrailTailOffset(loffset, status.TrainLength, up) // 车尾位置 tailLink, _, _, tailLOffset, _, _, e1 := CalcInitializeLink(vs, linkId, calctailOffset, up) if e1 != nil { panic(sys_error.New("添加列车失败,列车车尾占用位置计算出错", e1)) } status.Up = up status.PointTo = pointTo status.TrainKilometer = kilometer.Value status.DynamicState = &state.TrainDynamicState{ HeadLinkId: linkId, HeadLinkOffset: loffset, TailLinkId: tailLink, TailLinkOffset: tailLOffset, RunningUp: up, } status.VobcState = &state.TrainVobcState{} slog.Debug("列车初始化", "trainIndex", trainIndex, "linkId", linkId, "loffset", loffset) linkIdInt, _ := strconv.Atoi(linkId) err := dynamics.Default().RequestAddTrain(&message.InitTrainInfo{ TrainIndex: uint16(trainIndex), LinkIndex: uint16(linkIdInt), LinkOffset: uint32(loffset), Speed: uint16(math.Round(float64(status.Speed * 10))), Up: status.Up, TrainLength: uint32(status.TrainLength), }) if err != nil { panic(dto.ErrorDto{Code: dto.DynamicsError, Message: err.Error()}) } // world中加车 fi.AddTrainToWorld(vs.World, status.Id) fi.UpdateTrainPositionFromDynamics(vs.World, fi.TrainPositionInfo{ TrainId: status.Id, Up: status.Up, Len: uint32(status.TrainLength), HeadLink: linkId, HeadLinkOffset: uint32(loffset), TailLink: tailLink, TailLinkOffset: uint32(tailLOffset), }) // 将信息合并到当前设备状态中 allTrainMap.Store(status.Id, status) } // 修改列车信息 func UpdateTrainInfo(vs *VerifySimulation, status *state.TrainState) { allTrainMap := &vs.Memory.Status.TrainStateMap data, ok := allTrainMap.Load(status.Id) if !ok { panic(sys_error.New(fmt.Sprintf("列车【%s】不存在", status.Id))) } sta := data.(*state.TrainState) sta.TrainLength = status.TrainLength sta.WheelDiameter = status.WheelDiameter } // 根据动力学发来的信息修改列车状态 func UpdateTrainStateByDynamics(vs *VerifySimulation, trainId string, info *message.DynamicsTrainInfo) { data, ok := vs.Memory.Status.TrainStateMap.Load(trainId) if !ok { panic(sys_error.New(fmt.Sprintf("动力学传输数据:列车【%s】不存在", trainId))) } sta := data.(*state.TrainState) delayTime := time.Now().UnixMilli() - sta.VobcState.UpdateTime sta.ControlDelayTime = (int64(sta.VobcState.LifeSignal)-int64(info.VobcLifeSignal))*20 + delayTime slog.Debug("收到动力学原始消息", "Number", info.Number, "Link", info.Link, "LinkOffset", info.LinkOffset) inLinkId, inLinkOffset := strconv.Itoa(int(info.Link)), int64(info.LinkOffset) outLinkId, id, port, outLinkOffset, offset, kilometer, e1 := CalcInitializeLink(vs, inLinkId, inLinkOffset, info.Up) if e1 != nil { panic(sys_error.New("动力学传输数据:列车车头位置计算出错", e1)) } runDirection, pointTo := QueryDirectionAndABByDevice(vs.Repo, id, port, info.Up) slog.Debug("处理动力学转换后的消息", "number", info.Number, "车头位置", id, "偏移", offset, "是否上行", runDirection, "是否ab", pointTo) // 车尾相对车头link的偏移量 calctailOffset := calcTrailTailOffset(outLinkOffset, int64(info.Len), info.Up) tailLinkId, tailDeviceId, tailDevicePort, tailLinkOffset, tailDeviceOffset, _, e2 := CalcInitializeLink(vs, outLinkId, calctailOffset, info.Up) if e2 != nil { panic(sys_error.New("动力学传输数据:列车车尾位置计算出错", e2)) } slog.Debug("车尾位置", tailDeviceId, "偏移", tailDeviceOffset, "所在设备端", tailDevicePort) // 修改world中的列车位置 fi.UpdateTrainPositionFromDynamics(vs.World, fi.TrainPositionInfo{ TrainId: trainId, Up: info.Up, Len: info.Len, HeadLink: outLinkId, HeadLinkOffset: uint32(outLinkOffset), TailLink: tailLinkId, TailLinkOffset: uint32(tailLinkOffset), }) sta.HeadDeviceId = vs.GetComIdByUid(id) sta.DevicePort = port sta.HeadOffset = offset sta.PointTo = pointTo sta.TrainKilometer = kilometer.Value sta.RunDirection = runDirection //判定车头方向 sta.HeadDirection = runDirection if sta.VobcState != nil { if sta.VobcState.DirectionForward { sta.HeadDirection = runDirection } else if sta.VobcState.DirectionBackward { sta.HeadDirection = !runDirection } } if info.Speed < 0 { sta.RunDirection = !sta.RunDirection } // 赋值动力学信息 sta.DynamicState.Heartbeat = int32(info.LifeSignal) sta.DynamicState.HeadLinkId = outLinkId sta.DynamicState.HeadLinkOffset = outLinkOffset sta.DynamicState.TailLinkId = tailLinkId sta.DynamicState.TailLinkOffset = tailLinkOffset sta.DynamicState.Slope = int32(info.Slope) sta.DynamicState.Upslope = info.UpSlope sta.DynamicState.RunningUp = info.Up sta.DynamicState.RunningResistanceSum = float32(info.TotalResistance) / 1000 sta.DynamicState.AirResistance = float32(info.AirResistance) / 1000 sta.DynamicState.RampResistance = float32(info.SlopeResistance) / 1000 sta.DynamicState.CurveResistance = float32(info.CurveResistance) / 1000 sta.DynamicState.Speed = speedParse(info.Speed) sta.DynamicState.HeadSensorSpeed1 = speedParse(info.HeadSpeed1) sta.DynamicState.HeadSensorSpeed2 = speedParse(info.HeadSpeed2) sta.DynamicState.TailSensorSpeed1 = speedParse(info.TailSpeed1) sta.DynamicState.TailSensorSpeed2 = speedParse(info.TailSpeed2) sta.DynamicState.HeadRadarSpeed = speedParse(info.HeadRadarSpeed) sta.DynamicState.TailRadarSpeed = speedParse(info.TailRadarSpeed) sta.DynamicState.Acceleration = info.Acceleration } // 删除列车状态 func RemoveTrainState(vs *VerifySimulation, id string) { allTrainMap := &vs.Memory.Status.TrainStateMap d, ok := allTrainMap.Load(id) if ok { t := d.(*state.TrainState) trainIndex, _ := strconv.ParseUint(id, 10, 16) err := dynamics.Default().RequestRemoveTrain(&message.RemoveTrainReq{ TrainIndex: uint16(trainIndex), }) if err != nil { panic(dto.ErrorDto{Code: dto.DynamicsError, Message: err.Error()}) } // 从仿真内存中移除列车 t.Show = false // 移除车 fi.RemoveTrainFromWorld(vs.World, id) allTrainMap.Store(id, t) } else { panic(fmt.Sprintf("列车【%s】不存在", id)) } } func calcTrailTailOffset(headerOffset, length int64, up bool) (calctailOffset int64) { if up { calctailOffset = headerOffset - length } else { calctailOffset = headerOffset + length } return }