package simulation import ( "encoding/binary" "math" "fmt" "net/http" "strconv" "sync" "go.uber.org/zap" "joylink.club/bj-rtsts-server/ats/verify/protos/state" "joylink.club/bj-rtsts-server/config" "joylink.club/bj-rtsts-server/dynamics" "joylink.club/bj-rtsts-server/vobc" "joylink.club/bj-rtsts-server/ats/verify/simulation/wayside/memory" "joylink.club/bj-rtsts-server/dto" ) func init() { // vobc 发来的列车信息 vobc.RegisterTrainInfoHandler(func(info []byte) { zap.S().Debug("接到列车信息", info) for _, simulation := range GetSimulationArr() { simulation.Memory.Status.TrainStateMap.Range(func(_, value any) bool { train := value.(*state.TrainState) if !train.Show { // 下线列车 return false } // 拼接列车ID trainId, err := strconv.Atoi(train.Id) if err != nil { panic(dto.ErrorDto{Code: dto.ArgumentParseError, Message: err.Error()}) } trainInfo := decoderVobcTrainState(info) zap.S().Info("接收到vobc发送的列车消息", trainInfo) // 发送给动力学 dynamics.SendDynamicsTrainMsg(append(info, uint8(trainId))) // 存放至列车中 train.VobcState = trainInfo return true }) } }) dynamics.RegisterTrainInfoHandler(func(info *dynamics.TrainInfo) { for _, simulation := range GetSimulationArr() { sta, ok := simulation.Memory.Status.TrainStateMap.Load(strconv.Itoa(int(info.Number))) if !ok { continue } trainState := sta.(*state.TrainState) // 给半实物仿真发送速度 zap.S().Infof("发送到vobc发送的速度%d, %d \n", info.Speed, math.Abs(float64(info.Speed*36))) vobc.SendTrainSpeedTask(math.Abs(float64(info.Speed * 36))) // 更新列车状态 memory.UpdateTrainState(simulation, convert(info, trainState, simulation)) } }) } // 仿真存储集合 var simulationMap sync.Map // 创建前检查 func IsExistSimulation() bool { i := 0 simulationMap.Range(func(_, _ any) bool { i++ return true }) return i > 0 } // 创建仿真对象 func CreateSimulation(mapId, projectId int32) string { simulationId := createSimulationId(mapId) _, e := simulationMap.Load(simulationId) if !e && IsExistSimulation() { panic(dto.ErrorDto{Code: dto.DataAlreadyExist, Message: "已有仿真在运行"}) } if !e { verifySimulation := memory.CreateSimulation(mapId, projectId, simulationId) //通知动力学 httpCode, _, err := dynamics.SendSimulationStartReq(buildLineBaseInfo(memory.QueryMapVerifyStructure(verifySimulation.MapId))) if httpCode != http.StatusOK || err != nil { panic(dto.ErrorDto{Code: dto.LogicError, Message: fmt.Sprintf("动力学接口调用失败:[%d][%s]", httpCode, err)}) } simulationMap.Store(simulationId, verifySimulation) dynamicsRun(verifySimulation) } return simulationId } // 删除仿真对象 func DestroySimulation(simulationId string) { simulationMap.Delete(simulationId) //移除道岔状态发送 dynamics.Stop() //通知动力学 httpCode, _, err := dynamics.SendSimulationEndReq() if httpCode != http.StatusOK || err != nil { panic(dto.ErrorDto{Code: dto.LogicError, Message: fmt.Sprintf("动力学接口调用失败:[%d][%s]", httpCode, err)}) } } // 创建时生成仿真Id func createSimulationId(mapId int32) string { // 当前服务器IP + 端口 + 地图 return config.SimulationId_prefix + "_" + strconv.Itoa(config.Config.Server.Port) + "_" + strconv.Itoa(int(mapId)) } // 获取仿真列表 func ListAllSimulations() []*dto.SimulationInfoRspDto { var simArr []*dto.SimulationInfoRspDto simulationMap.Range(func(_, v any) bool { s := v.(*memory.VerifySimulation) simArr = append(simArr, &dto.SimulationInfoRspDto{ SimulationId: s.SimulationId, MapId: s.MapId, ProjectId: s.ProjectId, }) return true }) return simArr } // 根据仿真id查找仿真实例 func FindSimulation(simulationId string) *memory.VerifySimulation { m, e := simulationMap.Load(simulationId) if e { return m.(*memory.VerifySimulation) } return nil } // 获取普通仿真数组 func GetSimulationArr() []*memory.VerifySimulation { var result []*memory.VerifySimulation simulationMap.Range(func(_, v any) bool { result = append(result, v.(*memory.VerifySimulation)) return true }) return result } func convert(info *dynamics.TrainInfo, sta *state.TrainState, simulation *memory.VerifySimulation) *state.TrainState { vs := memory.QueryMapVerifyStructure(simulation.MapId) zap.S().Debugf("原始消息:[%d-%d-%d]", info.Number, info.Link, info.LinkOffset) id, port, offset, runDirection, pointTo := memory.QueryDeviceByCalcLink(vs, int32(info.Link), int64(info.LinkOffset), info.Up, sta.RunDirection) zap.S().Debugf("转换后的消息:[%d-车头:%s-偏移:%d-上行:%v-是否ab:%v]", info.Number, id, offset, runDirection, pointTo) sta.HeadDeviceId = id sta.DevicePort = port sta.HeadOffset = offset sta.PointTo = pointTo sta.RunDirection = runDirection //判定车头方向 sta.HeadDirection = runDirection if sta.VobcState != nil { if sta.VobcState.DirectionForward { sta.HeadDirection = runDirection } else if sta.VobcState.DirectionBackward { sta.HeadDirection = !runDirection } } if info.Speed < 0 { sta.RunDirection = !sta.RunDirection } // 赋值动力学信息 sta.DynamicState.Heartbeat = int32(info.LifeSignal) sta.DynamicState.HeadLinkId = strconv.Itoa(int(info.Link)) sta.DynamicState.HeadLinkOffset = int64(info.LinkOffset) sta.DynamicState.Slope = int32(info.Slope) sta.DynamicState.Upslope = info.UpSlope sta.DynamicState.RunningUp = info.Up sta.DynamicState.RunningResistanceSum = float32(info.TotalResistance) / 1000 sta.DynamicState.AirResistance = float32(info.AirResistance) / 1000 sta.DynamicState.RampResistance = float32(info.SlopeResistance) / 1000 sta.DynamicState.CurveResistance = float32(info.CurveResistance) / 1000 sta.DynamicState.Speed = speedParse(info.Speed) sta.DynamicState.HeadSensorSpeed1 = speedParse(info.HeadSpeed1) sta.DynamicState.HeadSensorSpeed2 = speedParse(info.HeadSpeed2) sta.DynamicState.TailSensorSpeed1 = speedParse(info.TailSpeed1) sta.DynamicState.TailSensorSpeed2 = speedParse(info.TailSpeed2) sta.DynamicState.HeadRadarSpeed = speedParse(info.HeadRadarSpeed) sta.DynamicState.TailRadarSpeed = speedParse(info.TailRadarSpeed) return sta } func dynamicsRun(verifySimulation *memory.VerifySimulation) { _ = dynamics.Run(func() []*dynamics.TurnoutInfo { stateSlice := memory.GetAllTurnoutState(verifySimulation) var turnoutInfoSlice []*dynamics.TurnoutInfo for _, sta := range stateSlice { code64, err := strconv.ParseUint(sta.Id, 10, 16) if err != nil { zap.S().Error("id转uint16报错", err) } info := dynamics.TurnoutInfo{ Code: uint16(code64), NPosition: sta.Normal, RPosition: sta.Reverse, } turnoutInfoSlice = append(turnoutInfoSlice, &info) } return turnoutInfoSlice }) } func buildLineBaseInfo(vs *memory.VerifyStructure) *dynamics.LineBaseInfo { var links []*dynamics.Link var slopes []*dynamics.Slope var curves []*dynamics.Curve for _, link := range vs.LinkModelMap { id, _ := strconv.Atoi(link.Index) var aTurnoutId int var aPort string if link.ARelatedSwitchRef != nil && link.ARelatedSwitchRef.SwitchDevice != nil { aTurnoutId, _ = strconv.Atoi(link.ARelatedSwitchRef.SwitchDevice.GetIndex()) aPort = link.ARelatedSwitchRef.Port.Name() } var bTurnoutId int var bPort string if link.BRelatedSwitchRef != nil && link.BRelatedSwitchRef.SwitchDevice != nil { bTurnoutId, _ = strconv.Atoi(link.BRelatedSwitchRef.SwitchDevice.GetIndex()) bPort = link.BRelatedSwitchRef.Port.Name() } links = append(links, &dynamics.Link{ ID: int32(id), Len: link.Length, ARelTurnoutId: int32(aTurnoutId), ARelTurnoutPoint: aPort, BRelTurnoutId: int32(bTurnoutId), BRelTurnoutPoint: bPort, }) } return &dynamics.LineBaseInfo{ LinkList: links, SlopeList: slopes, CurveList: curves, } } // 解析VOBC列车信息 func decoderVobcTrainState(buf []byte) *state.TrainVobcState { trainVobcInfo := &state.TrainVobcState{} trainVobcInfo.LifeSignal = int32(binary.BigEndian.Uint16(buf[0:2])) b2 := buf[2] trainVobcInfo.Tc1Active = (b2 & 1) != 0 trainVobcInfo.Tc2Active = (b2 & (1 << 1)) != 0 trainVobcInfo.DirectionForward = (b2 & (1 << 2)) != 0 trainVobcInfo.DirectionBackward = (b2 & (1 << 3)) != 0 trainVobcInfo.TractionStatus = (b2 & (1 << 4)) != 0 trainVobcInfo.BrakingStatus = (b2 & (1 << 5)) != 0 trainVobcInfo.EmergencyBrakingStatus = (b2 & (1 << 6)) != 0 trainVobcInfo.TurnbackStatus = (b2 & 7) != 0 b3 := buf[3] trainVobcInfo.JumpStatus = (b3 & 1) != 0 trainVobcInfo.Ato = (b3 & (1 << 1)) != 0 trainVobcInfo.Fam = (b3 & (1 << 2)) != 0 trainVobcInfo.Cam = (b3 & (1 << 3)) != 0 trainVobcInfo.TractionSafetyCircuit = (b3 & (1 << 4)) != 0 trainVobcInfo.ParkingBrakeStatus = (b3 & (1 << 5)) != 0 trainVobcInfo.MaintainBrakeStatus = (b3 & (1 << 6)) != 0 trainVobcInfo.TractionForce = int64(binary.BigEndian.Uint16(buf[4:6]) / 100) trainVobcInfo.BrakeForce = int64(binary.BigEndian.Uint16(buf[6:8]) / 100) trainVobcInfo.TrainLoad = int64(binary.BigEndian.Uint16(buf[8:10]) / 100) b4 := buf[15] trainVobcInfo.LeftDoorOpenCommand = (b4 & 1) != 0 trainVobcInfo.RightDoorOpenCommand = (b4 & (1 << 1)) != 0 trainVobcInfo.LeftDoorCloseCommand = (b4 & (1 << 2)) != 0 trainVobcInfo.RightDoorCloseCommand = (b4 & (1 << 3)) != 0 trainVobcInfo.AllDoorClose = (b4 & (1 << 4)) != 0 return trainVobcInfo } // 发送给前端的速度格式化 func speedParse(speed float32) int32 { return int32(math.Abs(float64(speed * 3.6 * 100))) }