package can_btm import ( "fmt" "joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/repository" "joylink.club/rtsssimulation/repository/model/proto" "log/slog" "math" "sort" "sync" "time" ) //通过提前预测来实现BTM天线扫描应答器的实时性 // BtmAntennaRunningInfo 车载BTM天线中心点位置运行信息 // BTM天线一般在第一车轴后某个位置 type BtmAntennaRunningInfo struct { Up bool //车载BTM天线中心点运行方向 LinkId string //车载BTM天线中心点所在轨道的id LinkOffset int64 //车载BTM天线中心点所在轨道上的偏移,mm Speed float32 //列车运行速度(m/s) Acceleration float32 //加速度(m/s^2) } const ( BtmAntennaOffsetHead = int64(1000) //车载BTM天线距车头端点的距离,mm ) // TrainHeadPositionInfo 列车车头运行位置信息 type TrainHeadPositionInfo struct { //列车id TrainId string //列车头当前运行方向(true偏移量增大/false减小方向) Up bool //列车所在轨道link Link string //列车所在link偏移量(mm) LinkOffset int64 //列车运行速度(m/s) Speed float32 //加速度(m/s^2) Acceleration float32 } type BtmAntennaToBaliseInfo struct { Distance int64 //BTM天线中心到应答器的距离,mm BaliseId string //应答器id } type BtmAntennaScanningBaliseInfo struct { BaliseId string //应答器id Time time.Time //应答器预计被BTM天线激活的时刻 } type BaliseDetector struct { basbi *BtmAntennaScanningBaliseInfo basbiLock sync.Mutex } func (t *BaliseDetector) Detect(wd *component.WorldData, repo *repository.Repository, th *TrainHeadPositionInfo) { curTime := time.Now() bari := t.createBtmAntennaRunningInfo(wd, repo, th) //预测BTM天线到最近一个应答器的时刻 basbi := t.timeScanNearestBalise(curTime, wd, repo, bari) if basbi != nil { t.updateBasbi(basbi) slog.Debug("将要激活应答器", "BaliseId", basbi.BaliseId, "ActiveTime", basbi.Time) } } func (t *BaliseDetector) ScanBaliseByTime(curTime time.Time) *BtmAntennaScanningBaliseInfo { t.basbiLock.Lock() defer t.basbiLock.Unlock() // if t.basbi != nil && curTime.UnixMilli() >= t.basbi.Time.UnixMilli() { rt := *t.basbi return &rt } return nil } func (t *BaliseDetector) updateBasbi(basbi *BtmAntennaScanningBaliseInfo) { t.basbiLock.Lock() defer t.basbiLock.Unlock() // if basbi != nil { *t.basbi = *basbi } else { t.basbi = nil } } // 计算列车在当前运行状态下,预测到最近一个应答器的时刻 func (t *BaliseDetector) timeScanNearestBalise(curTime time.Time, wd *component.WorldData, repo *repository.Repository, ba *BtmAntennaRunningInfo) *BtmAntennaScanningBaliseInfo { expectedBalise := t.findBaliseWillScanByBtmAntenna(wd, repo, ba) if expectedBalise != nil { curV := float64(ba.Speed) curAc := float64(ba.Acceleration) s := float64(expectedBalise.Distance) / 1000 st, ok := t.calculateBtmAntennaScanNextBaliseTime(curTime, curV, curAc, s) if ok { return &BtmAntennaScanningBaliseInfo{BaliseId: expectedBalise.BaliseId, Time: st} } } return nil } // 预测BTM天线到运行方向的最近应答器的时刻 // curV-当前时刻BTM天线速度,m/s // curAc-当前时刻BTM天线加速度,m/s^2 // s-BTM天线从当前时刻所处位置到运行方向最近一个应答器的位移,m func (t *BaliseDetector) calculateBtmAntennaScanNextBaliseTime(curTime time.Time, curV float64, curAc float64, s float64) (time.Time, bool) { a := 0.5 * curAc b := curV c := -s //nt 单位秒 nt, ok := t.calculateQuadratic(a, b, c) if ok { return curTime.Add(time.Millisecond * time.Duration(nt*1000)), true } return curTime, false } // 获取车载BTM天线中心点运行方向最近的1个应答器 func (t *BaliseDetector) findBaliseWillScanByBtmAntenna(wd *component.WorldData, repo *repository.Repository, ba *BtmAntennaRunningInfo) *BtmAntennaToBaliseInfo { //BTM天线中心点所在轨道 baLink := repo.FindLink(ba.LinkId) rs1 := t.searchBalisesFromLinkPosition(repo, ba.LinkId, ba.Up, ba.LinkOffset) if ba.Up { if len(rs1) > 0 { return &BtmAntennaToBaliseInfo{BaliseId: rs1[0].Id(), Distance: rs1[0].LinkPosition().Offset() - ba.LinkOffset} } else { nextLinkPort := t.getNextLink(wd, repo, ba.LinkId, ba.Up) if nextLinkPort != nil { if nextLinkPort.IsPortA() { rs2 := t.searchBalisesFromLinkPosition(repo, nextLinkPort.Link().Id(), true, 0) if len(rs2) > 0 { return &BtmAntennaToBaliseInfo{BaliseId: rs2[0].Id(), Distance: baLink.Length() - ba.LinkOffset + rs2[0].LinkPosition().Offset()} } } else { rs2 := t.searchBalisesFromLinkPosition(repo, nextLinkPort.Link().Id(), false, nextLinkPort.Link().Length()) if len(rs2) > 0 { return &BtmAntennaToBaliseInfo{BaliseId: rs2[0].Id(), Distance: baLink.Length() - ba.LinkOffset + nextLinkPort.Link().Length() - rs2[0].LinkPosition().Offset()} } } } } } else { if len(rs1) > 0 { return &BtmAntennaToBaliseInfo{BaliseId: rs1[0].Id(), Distance: ba.LinkOffset - rs1[0].LinkPosition().Offset()} } else { nextLinkPort := t.getNextLink(wd, repo, ba.LinkId, ba.Up) if nextLinkPort != nil { if nextLinkPort.IsPortA() { rs2 := t.searchBalisesFromLinkPosition(repo, nextLinkPort.Link().Id(), true, 0) if len(rs2) > 0 { return &BtmAntennaToBaliseInfo{BaliseId: rs2[0].Id(), Distance: ba.LinkOffset + rs2[0].LinkPosition().Offset()} } } else { rs2 := t.searchBalisesFromLinkPosition(repo, nextLinkPort.Link().Id(), false, nextLinkPort.Link().Length()) if len(rs2) > 0 { return &BtmAntennaToBaliseInfo{BaliseId: rs2[0].Id(), Distance: ba.LinkOffset + nextLinkPort.Link().Length() - rs2[0].LinkPosition().Offset()} } } } } } return nil } // up-在轨道上的搜索方向 func (t *BaliseDetector) searchBalisesFromLinkPosition(repo *repository.Repository, linkId string, up bool, fromOffset int64) []*repository.Transponder { rs := repo.ResponderListByLink(linkId) if up { sort.SliceStable(rs, func(i, j int) bool { return rs[i].LinkPosition().Offset() < rs[j].LinkPosition().Offset() }) // for i, r := range rs { if r.LinkPosition().Offset() >= fromOffset { return rs[i:] } } } else { sort.SliceStable(rs, func(i, j int) bool { return rs[j].LinkPosition().Offset() < rs[i].LinkPosition().Offset() }) for i, r := range rs { if r.LinkPosition().Offset() <= fromOffset { return rs[i:] } } } return nil } // 列车车头端点运行信息转换为车载BTM天线中心点运行信息 func (t *BaliseDetector) createBtmAntennaRunningInfo(wd *component.WorldData, repo *repository.Repository, head *TrainHeadPositionInfo) *BtmAntennaRunningInfo { headLink := repo.FindLink(head.Link) if head.Up { if head.LinkOffset >= BtmAntennaOffsetHead { //车头与BTM天线在同一个轨道上 return &BtmAntennaRunningInfo{Up: head.Up, LinkId: head.Link, LinkOffset: head.LinkOffset - BtmAntennaOffsetHead, Speed: head.Speed, Acceleration: head.Acceleration} } else { //车头与BTM天线在同一个轨道上 nextLinkPort := t.getNextLink(wd, repo, head.Link, !head.Up) nextLink := nextLinkPort.Link() if nextLinkPort.IsPortA() { return &BtmAntennaRunningInfo{Up: false, LinkId: nextLink.Id(), LinkOffset: BtmAntennaOffsetHead - head.LinkOffset, Speed: head.Speed, Acceleration: head.Acceleration} } else { return &BtmAntennaRunningInfo{Up: true, LinkId: nextLink.Id(), LinkOffset: nextLink.Length() - (BtmAntennaOffsetHead - head.LinkOffset), Speed: head.Speed, Acceleration: head.Acceleration} } } } else { if headLink.Length()-head.LinkOffset >= BtmAntennaOffsetHead { //车头与BTM天线在同一个轨道上 return &BtmAntennaRunningInfo{Up: head.Up, LinkId: head.Link, LinkOffset: head.LinkOffset + BtmAntennaOffsetHead, Speed: head.Speed, Acceleration: head.Acceleration} } else { nextLinkPort := t.getNextLink(wd, repo, head.Link, !head.Up) nextLink := nextLinkPort.Link() if nextLinkPort.IsPortA() { return &BtmAntennaRunningInfo{Up: false, LinkId: nextLink.Id(), LinkOffset: BtmAntennaOffsetHead - headLink.Length() + head.LinkOffset, Speed: head.Speed, Acceleration: head.Acceleration} } else { return &BtmAntennaRunningInfo{Up: true, LinkId: nextLink.Id(), LinkOffset: nextLink.Length() - (BtmAntennaOffsetHead - headLink.Length() + head.LinkOffset), Speed: head.Speed, Acceleration: head.Acceleration} } } } } func (t *BaliseDetector) getNextLink(wd *component.WorldData, repo *repository.Repository, curLinkId string, searchDirection bool) *repository.LinkPort { var nextLinkPort *repository.LinkPort curLink := repo.FindLink(curLinkId) if searchDirection { bDc := curLink.BRelation() bDcDw := t.turnoutPosition(wd, bDc.Turnout().Id()) switch bDc.Port() { case proto.Port_A: //link-b连接turnout-A if bDcDw { nextLinkPort = bDc.Turnout().FindLinkByPort(proto.Port_B) } else { nextLinkPort = bDc.Turnout().FindLinkByPort(proto.Port_C) } case proto.Port_B: //link-b连接turnout-B fallthrough case proto.Port_C: //link-b连接turnout-C nextLinkPort = bDc.Turnout().FindLinkByPort(proto.Port_A) } } else { aDc := curLink.ARelation() aDcDw := t.turnoutPosition(wd, aDc.Turnout().Id()) switch aDc.Port() { case proto.Port_A: //link-a连接turnout-A if aDcDw { nextLinkPort = aDc.Turnout().FindLinkByPort(proto.Port_B) } else { nextLinkPort = aDc.Turnout().FindLinkByPort(proto.Port_C) } case proto.Port_B: //link-a连接turnout-B fallthrough case proto.Port_C: //link-a连接turnout-C nextLinkPort = aDc.Turnout().FindLinkByPort(proto.Port_A) } } // return nextLinkPort } // 获取道岔实际位置(线程不安全) func (t *BaliseDetector) turnoutPosition(wd *component.WorldData, id string) bool { entry, ok := wd.EntityMap[id] if ok { return component.TurnoutPositionType.Get(entry).Dw } else { panic(fmt.Sprintf("道岔[%s]的实体不存在", id)) } } // 解 ax²+bx+c=0 func (t *BaliseDetector) calculateQuadratic(a, b, c float64) (float64, bool) { //D=b²-4ac d := b*b - 4*a*c if d < 0 { return 0, false } else if d == 0 { //若D=0,则计算它的重根:x=-b/2a return -(b / (2 * a)), true } else { //若D>0,则计算它的两个根:x1=(-b+√D)/2a,x2=(-b-√D)/2a sqrtD := math.Sqrt(d) ax2 := 2 * a //选择正直输出 x1 := (-b + sqrtD) / ax2 x2 := (-b - sqrtD) / ax2 if x1 >= 0 && x2 >= 0 { panic("x1 >= 0 && x2 >= 0") } if x1 >= 0 { return x1, true } if x2 >= 0 { return x2, true } } return 0, false }