package memory import ( "joylink.club/bj-rtsts-server/ts/protos/graphicData" "joylink.club/rtsssimulation/fi" ) // 操作IBP按钮 func ChangeIBPButtonState(sim *VerifySimulation, mapId int32, stationId, btnCode string, pressDown bool) { stationUid := QueryUidByMidAndComId(mapId, stationId, &graphicData.Station{}) if pressDown { fi.PressDownButton(sim.World, stationUid+"_button_"+btnCode) } else { fi.PressUpButton(sim.World, stationUid+"_button_"+btnCode) } } // 操作IBP按钮 func ChangeIBPKeyState(sim *VerifySimulation, mapId int32, stationId, keyCode string, gear int32) { stationUid := QueryUidByMidAndComId(mapId, stationId, &graphicData.Station{}) fi.SwitchKeyGear(sim.World, stationUid+"_key_"+keyCode, gear) }