package memory import ( "log/slog" "joylink.club/bj-rtsts-server/dto" "joylink.club/bj-rtsts-server/dto/request_proto" "joylink.club/bj-rtsts-server/ts/protos/graphicData" "joylink.club/rtsssimulation/fi" ) func ChangeAxleSectionState(simulation *VerifySimulation, req *dto.AxleSectionOperationReqDto) error { sectionUid := QueryUidByMidAndComId(req.MapId, req.DeviceId, &graphicData.Section{}) slog.Debug("操作计轴区段", "axleSectionUid", sectionUid) if req.TrainIn { return fi.AxleSectionTrainDrive(simulation.World, sectionUid, true) } if req.TrainOut { return fi.AxleSectionTrainDrive(simulation.World, sectionUid, false) } switch req.Operation { case request_proto.Section_CancelDrst: return fi.AxleSectionDrstDrive(simulation.World, sectionUid, false) case request_proto.Section_SetDrst: return fi.AxleSectionDrstDrive(simulation.World, sectionUid, true) case request_proto.Section_CancelPdrst: return fi.AxleSectionPdrstDrive(simulation.World, sectionUid, false) case request_proto.Section_SetPdrst: return fi.AxleSectionPdrstDrive(simulation.World, sectionUid, true) case request_proto.Section_CancelFaultOcc: return fi.AxleSectionFaultOccDrive(simulation.World, sectionUid, false) case request_proto.Section_SetFaultOcc: return fi.AxleSectionFaultOccDrive(simulation.World, sectionUid, true) } return nil }