package memory import ( "encoding/binary" "encoding/hex" "fmt" "joylink.club/bj-rtsts-server/config" "joylink.club/bj-rtsts-server/dto/data_proto" "joylink.club/bj-rtsts-server/dto/request_proto" "joylink.club/bj-rtsts-server/dto/state_proto" "joylink.club/bj-rtsts-server/sys_error" "joylink.club/bj-rtsts-server/third_party/can_btm" "joylink.club/bj-rtsts-server/third_party/electrical_machinery" "joylink.club/bj-rtsts-server/third_party/message" train_pc_sim "joylink.club/bj-rtsts-server/third_party/train_pc_sim" "log/slog" "math" "time" ) func (s *VerifySimulation) GetTrainPcSimConfig() []config.VehiclePCSimConfig { return s.runConfig.PcSimConfigs } // 列车控制 func ControlTrainUpdate(s *VerifySimulation, ct *request_proto.TrainControl) { allTrainMap := &s.Memory.Status.TrainStateMap data, ok := allTrainMap.Load(ct.TrainId) if !ok { panic(sys_error.New(fmt.Sprintf("列车【%s】不存在", ct.TrainId))) } tccGraphicData := findTrainTccGraphicData(s) if tccGraphicData == nil { slog.Error("列车控制未找到TCC图形数据") panic(sys_error.New("未找到TCC图形数据")) } sta := data.(*state_proto.TrainState) vobc := sta.VobcState tcc := sta.Tcc var baseMsg []message.TrainPcSimBaseMessage = nil if ct.ControlType == request_proto.TrainControl_EMERGENT_BUTTON { baseMsg = trainControlButton(vobc, tcc.Buttons, ct.DeviceId, ct.ControlButton.Active, tccGraphicData) } else if ct.ControlType == request_proto.TrainControl_DRIVER_KEY_SWITCH { baseMsg = trainControlDriverKey(sta, ct.DriverKey, ct.DeviceId, tccGraphicData) train_pc_sim.Default().SendDriverActive(sta) } else if ct.ControlType == request_proto.TrainControl_DIRECTION_KEY_SWITCH { baseMsg = trainControlDirKey(sta.DynamicState.Speed, vobc, tcc, ct.SwitchKey, ct.DeviceId, tccGraphicData) //此处先注释,根据现场调试情况 2024-4-16 train_pc_sim.Default().SendTrainDirection(sta, sta.VobcState.DirectionForward, sta.VobcState.DirectionBackward) } else if ct.ControlType == request_proto.TrainControl_HANDLER { if !vobc.Tc1Active && !vobc.Tc2Active { panic(sys_error.New("TC1和TC2都未激活不能搬动牵引制动手柄 ")) } if vobc.TractionSafetyCircuit { panic(sys_error.New("牵引切除,不能进行列车控制")) } oldTraction := sta.VobcState.TractionForce oldBrakeForce := sta.VobcState.BrakeForce isTraction := ct.Handler.Val > 0 //是否制动 baseMsg = trainControlHandle(vobc, tcc, ct.Handler, ct.DeviceId, tccGraphicData) train_pc_sim.Default().SendHandleSwitch(oldTraction, oldBrakeForce, isTraction, sta) } else if ct.ControlType == request_proto.TrainControl_TRAIN_DOOR_MODE_CHANGE { baseMsg = trainDoorModeChangeHandle(vobc, tcc, ct.SwitchKey, ct.DeviceId, tccGraphicData) } if vobc.DirectionForward && vobc.TractionForce == 0 { baseMsg = append(baseMsg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.DIR_ZERO_FORWARD, 1}}) } else { baseMsg = append(baseMsg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.DIR_ZERO_FORWARD, 0}}) } if vobc.LeftDoorOpenCommand || vobc.RightDoorOpenCommand { baseMsg = append(baseMsg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.DOOR_LOCK_STATE, 0}}) if vobc.LeftDoorOpenCommand { baseMsg = append(baseMsg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.LEFT_DOOR_STATE, 1}}) baseMsg = append(baseMsg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.RIGHT_DOOR_STATE, 0}}) } else if vobc.RightDoorOpenCommand { baseMsg = append(baseMsg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.LEFT_DOOR_STATE, 0}}) baseMsg = append(baseMsg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.RIGHT_DOOR_STATE, 1}}) } } if vobc.LeftDoorCloseCommand && vobc.RightDoorCloseCommand { baseMsg = append(baseMsg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.DOOR_LOCK_STATE, 1}}) } if !vobc.DirectionForward && !vobc.DirectionBackward { vobc.TractionStatus = false vobc.TractionForce = 0 } if vobc.EmergencyBrakingStatus { vobc.TractionForce = 0 } if sta.ConnState.Conn && (sta.ConnState.ConnType == state_proto.TrainConnState_PC_SIM) && baseMsg != nil { train_pc_sim.Default().SendTrainControlMsg(sta, baseMsg) } } func trainControlButton(vobc *state_proto.TrainVobcState, buttonMap map[string]*state_proto.TrainControlState_ControlButton, deviceId uint32, active bool, tccGraphic *data_proto.TccGraphicStorage) []message.TrainPcSimBaseMessage { if graphicBtn, ok := findTrainTccGraphicDataButton(tccGraphic, deviceId); ok { btn := buttonMap[graphicBtn.Code] if btn == nil { slog.Error("未找到对应的车载摁钮code:", graphicBtn.Code, "设备id:", deviceId) return nil } switch graphicBtn.Code { case JJZD: // 紧急制动 return controlEBBtn(vobc, active, btn) case ATPQCKG: //atp切除 return controlAtpBtn(vobc, active, btn) case KZM, KYM: //开左门按钮 return controlDoorOpenBtn(vobc, active, btn, graphicBtn.Code == KZM) case GZM, GYM: //关左门按钮 return controlDoorCloseBtn(vobc, active, btn, graphicBtn.Code == KZM) //return controlLeftDoorCloseBtn(vobc, active, btn) //case KYM: //开右门按钮 // return controlRightDoorBtn(vobc, active, btn) //case GYM: //关右门按钮 // return controlRightDoorCloseBtn(vobc, active, btn) case ZF: //折返按钮 return controlReverseBtn(vobc, active, btn) case QZMYX: //强制门允许 return controlDoorAllowBtn(vobc, active, btn) case MSJJ: //模式降级按钮 return controlModeDownBtn(vobc, active, btn) case MSSJ: //模式升级按钮 return controlModeUpBtn(vobc, active, btn) case MSQR: //模式确认按钮 return controlModeConfirmBtn(vobc, active, btn) case ZAWTGJC: //障碍物/脱轨检测 return controlObstacleDetectionBtn(vobc, active, btn) case ZDZGZ: //制动重故障 return controlBrakeHeavyBtn(vobc, active, btn) case ATPSD: //ATP上电按钮 return controlAtpPowerBtn(vobc, active, btn) case HX: //唤醒按钮 return controlWakeUpBtn(vobc, active, btn) case JX: //检修按钮 return controlOverhaulBtn(vobc, active, btn) case XM: //休眠按钮 return controlSleepBtn(vobc, active, btn) default: return nil } } else { return nil } } // 应急摁钮 func controlEBBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { if !active { return nil } tccBtn.Passed = active vobc.EmergencyBrakingStatus = true vobc.TractionForce = 0 vobc.BrakeForce = int64(DEFAULT_BRAKE_FORCE * 100) vobc.BrakingStatus = true return []message.TrainPcSimBaseMessage{ {Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.OUTER_EMERGENCY_BRAKE, 0}}, {Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.TRAIN_BRAKE_STATE, 1}}} } // atp 切除 func controlAtpBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } vobc.AtpCutSwitch = active tccBtn.Passed = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.ATP_CUT, status}}} } func controlDoorCloseBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton, isLeft bool) []message.TrainPcSimBaseMessage { status := message.IsTrue(active) tccBtn.Passed = active var doorAct byte = message.CLOSE_LEFT_DOOR var doorState byte = message.LEFT_DOOR_STATE if isLeft { vobc.LeftDoorCloseCommand = active } else { vobc.RightDoorCloseCommand = active doorAct = message.CLOSE_RIGHT_DOOR doorState = message.RIGHT_DOOR_STATE } return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{doorAct, status}}, {Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{doorState, 0}}, } } // 开车门 func controlDoorOpenBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton, isLeft bool) []message.TrainPcSimBaseMessage { status := message.IsTrue(active) msg := make([]message.TrainPcSimBaseMessage, 0) tccBtn.Passed = active var doorAct byte = message.LEFT_OPEN_DOOR var doorState byte = message.LEFT_DOOR_STATE if isLeft { vobc.LeftDoorOpenCommand = active } else { vobc.RightDoorOpenCommand = active doorAct = message.OPEN_RIGHT_DOOR doorState = message.RIGHT_DOOR_STATE } msg = append(msg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{doorAct, status}}) if active { msg = append(msg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.DOOR_LOCK_STATE, 0}}) msg = append(msg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{doorState, status}}) } return msg } // 开左门按钮 func controlLeftDoorBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } vobc.LeftDoorOpenCommand = active tccBtn.Passed = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.LEFT_OPEN_DOOR, status}}, {Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.LEFT_DOOR_STATE, status}}, } } // 关左门按钮 func controlLeftDoorCloseBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } vobc.LeftDoorCloseCommand = active tccBtn.Passed = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.CLOSE_LEFT_DOOR, status}}} } // 开右门 func controlRightDoorBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } vobc.RightDoorOpenCommand = active tccBtn.Passed = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.OPEN_RIGHT_DOOR, status}}} } // 关右门按钮 func controlRightDoorCloseBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } vobc.RightDoorCloseCommand = active tccBtn.Passed = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.CLOSE_RIGHT_DOOR, status}}} } // 折返 func controlReverseBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } //vobc.RightDoorCloseCommand = active vobc.TurnbackStatus = active tccBtn.Passed = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.TURN_BACK, status}}} } // 强制门允许 func controlDoorAllowBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } tccBtn.Passed = active vobc.ForceDoorAllow = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.FORCE_DOOR_ALLOW, status}}} } // 模式降级按钮 func controlModeDownBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } tccBtn.Passed = active vobc.ModeLevelDownBtn = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.TRAIN_MODE_DOWN, status}}} } // 模式升级按钮 func controlModeUpBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } tccBtn.Passed = active vobc.ModeLevelUpBtn = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.TRAIN_MODE_UP, status}}} } // 模式确认按钮 func controlModeConfirmBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } tccBtn.Passed = active vobc.ConfirmBtn = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.CONFIRM, status}}} } // 障碍物/脱轨检测 func controlObstacleDetectionBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } tccBtn.Passed = active vobc.ObstacleCheckBtn = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.OBSTACLE_CHECK, status}}} } // 制动重故障 func controlBrakeHeavyBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } tccBtn.Passed = active vobc.BrakeHeavyFault = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.BRAKE_HEAVY_FAULT, status}}} } // ATP上电按钮 func controlAtpPowerBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } tccBtn.Passed = active vobc.AtpPowerOnBtn = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.ATP_POWER_ON, status}}} } // 唤醒按钮 func controlWakeUpBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } tccBtn.Passed = active vobc.WakeUpBtn = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.WAKE_UP, status}}} } // 检修按钮 func controlOverhaulBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } tccBtn.Passed = active vobc.OverhaulBtn = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.OVERHAUL, status}}} } // 休眠按钮 func controlSleepBtn(vobc *state_proto.TrainVobcState, active bool, tccBtn *state_proto.TrainControlState_ControlButton) []message.TrainPcSimBaseMessage { var status byte = 0 if active { status = 1 } tccBtn.Passed = active vobc.SleepBtn = active return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.SLEEP, status}}} } // 列车方向 func trainControlDirKey(trainSpeed int32, vobc *state_proto.TrainVobcState, tcc *state_proto.TrainControlState, request *request_proto.TrainControl_SwitchKeyChange, deviceId uint32, tccGraphic *data_proto.TccGraphicStorage) []message.TrainPcSimBaseMessage { dirKey, find := findTrainTccGraphicDataKey(tccGraphic, deviceId) if !find { slog.Error("未找到对应的列车方向键deviceId:", deviceId) panic(sys_error.New("未找到对应的列车方向键")) } direction := request_proto.TrainControl_KeyLocation(request.Val) if trainSpeed > 0 { panic(sys_error.New("列车未停稳时,不能变更方向")) } vobc.DirectionBackward = false vobc.DirectionForward = false if direction == request_proto.TrainControl_KL_FONT { vobc.DirectionForward = true } else if direction == request_proto.TrainControl_KL_END { vobc.DirectionBackward = true } tcc.SwitchKeyMap[dirKey.Code].Val = request.Val return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.HANDLE_BACKWORD, message.IsTrue(vobc.DirectionBackward)}}, {Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.HANDLE_FORWORD, message.IsTrue(vobc.DirectionForward)}}} } // 列车驾驶端激活 func trainControlDriverKey(train *state_proto.TrainState, request *request_proto.TrainControl_DriverKeySwitch, deviceId uint32, tccGraphic *data_proto.TccGraphicStorage) []message.TrainPcSimBaseMessage { obj, find := findTrainTccGraphicDataKey(tccGraphic, deviceId) if !find { slog.Error("未找到对应的驾驶端激活设备deviceId:", deviceId) return nil } if train.DynamicState.Speed != 0 { panic(sys_error.New("因列车未停稳,不支持此操作")) } vobc := train.VobcState tcc := train.Tcc if obj.Code == SKQYS1 { vobc.Tc1Active = request.Val } else if obj.Code == SKQYS2 { vobc.Tc2Active = request.Val } if vobc.Tc1Active && vobc.Tc2Active { if obj.Code == SKQYS1 { vobc.Tc1Active = false } else if obj.Code == SKQYS2 { vobc.Tc2Active = false } panic(sys_error.New("驾驶端不能同时激活")) } var addNew = true for _, k := range tcc.DriverKey { if k.Id == deviceId { k.Id = deviceId k.Val = request.Val addNew = false break } } if addNew { tcc.DriverKey = append(tcc.DriverKey, &state_proto.TrainControlState_DriverKeySwitch{Id: deviceId, Val: request.Val}) } return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.KEY_STATE, message.IsTrue(request.Val)}}} } func trainDoorModeChangeHandle(vobc *state_proto.TrainVobcState, tcc *state_proto.TrainControlState, request *request_proto.TrainControl_SwitchKeyChange, deviceId uint32, tccGraphic *data_proto.TccGraphicStorage) []message.TrainPcSimBaseMessage { sk, find := findTrainTccGraphicDataHandler(tccGraphic, deviceId) if !find { slog.Error("未找到对应的牵引制动手柄设备deviceId:", deviceId) return nil } msg := make([]message.TrainPcSimBaseMessage, 0) kl := request_proto.TrainControl_KeyLocation(request.Val) msg = append(msg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.DOOR_MODE_AA, 0}}) msg = append(msg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.DOOR_MODE_AM, 0}}) msg = append(msg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.DOOR_MODE_MM, 0}}) switch kl { case request_proto.TrainControl_KL_END: vobc.DoorModeMM = true msg = append(msg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.DOOR_MODE_AA, 1}}) case request_proto.TrainControl_KL_CENTER: vobc.DoorModeAM = true msg = append(msg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.DOOR_MODE_AM, 1}}) case request_proto.TrainControl_KL_FONT: msg = append(msg, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.DOOR_MODE_MM, 1}}) vobc.DoorModeAA = true } tcc.SwitchKeyMap[sk.Code].Val = request.Val return msg } // 列车牵引控制 func trainControlHandle(vobc *state_proto.TrainVobcState, tcc *state_proto.TrainControlState, request *request_proto.TrainControl_PushHandler, deviceId uint32, tccGraphic *data_proto.TccGraphicStorage) []message.TrainPcSimBaseMessage { _, find := findTrainTccGraphicDataHandler(tccGraphic, deviceId) if !find { slog.Error("未找到对应的牵引制动手柄设备deviceId:", deviceId) return nil } /*trainStart := false if tcc.PushHandler.Val <= 0 { trainStart = true } else if tcc.PushHandler.Val > 0 { }*/ jjzdBtn := tcc.Buttons[JJZD] vobc.TractionStatus = false vobc.TractionForce = 0 vobc.BrakingStatus = false vobc.BrakeForce = 0 vobc.MaintainBrakeStatus = false notBreak := byte(0) var zeroState byte = 0 var brakeState byte = 0 var traction byte = 0 if request.Val > 0 { vobc.TractionStatus = true vobc.TractionForce = int64(float32(request.Val)/100*DEFAULT_TRAIN_TRACTION) * 100 notBreak = 1 traction = 1 } else if request.Val < 0 { vobc.BrakingStatus = true vobc.BrakeForce = int64(math.Abs(float64(request.Val))/100*DEFAULT_BRAKE_FORCE) * 100 vobc.EmergencyBrakingStatus = false jjzdBtn.Passed = false brakeState = 1 } else { zeroState = 1 } if tcc.PushHandler == nil { tcc.PushHandler = &state_proto.TrainControlState_PushHandler{Id: deviceId} } tcc.PushHandler.Val = request.Val return []message.TrainPcSimBaseMessage{{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.HANDLE_TO_ZERO, zeroState}}, {Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.TRAIN_BRAKE_STATE, brakeState}}, /*{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.OUTER_EMERGENCY_BRAKE, 1}},*/ {Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.NOT_BREAK, notBreak}}, {Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{38, traction}}} } func (s *VerifySimulation) GetConnTrain2() []*state_proto.TrainState { return s.findConnTrain2(state_proto.TrainConnState_PC_SIM) } func (s *VerifySimulation) findConnTrain2(ct1 ...state_proto.TrainConnState_TrainConnType) []*state_proto.TrainState { var trains = make([]*state_proto.TrainState, 0) s.Memory.Status.TrainStateMap.Range(func(k, v any) bool { train := v.(*state_proto.TrainState) if train.Show { connState := train.ConnState finded := index(ct1, connState.ConnType) if finded >= 0 { trains = append(trains, train) } } return true }) return trains } func index(arr []state_proto.TrainConnState_TrainConnType, search state_proto.TrainConnState_TrainConnType) int { for i, v := range arr { if v == search { return i } } return -1 } func (s *VerifySimulation) FindConnTrain(ct state_proto.TrainConnState_TrainConnType) *state_proto.TrainState { var findTrain *state_proto.TrainState s.Memory.Status.TrainStateMap.Range(func(k, v any) bool { train := v.(*state_proto.TrainState) connState := train.ConnState if connState.ConnType == ct { findTrain = train return false } return true }) return findTrain } // 反馈atp输出数字量数据 func (s *VerifySimulation) reportTrainMockInitMsg(train *state_proto.TrainState, data1, data3 byte) { vobc := train.VobcState tcc := train.Tcc tce := make([]message.TrainPcSimBaseMessage, 0) tcc.Line12ConnErr = false //initResult := trainInit if vobc.Tc1Active || vobc.Tc2Active { state := message.GetBit(data1, 3) //if trainInit { if vobc.TrainConnInitComplate { if data1 == 0 { tcc.Line12ConnErr = true } if state == 0 { jjzdBtn := tcc.Buttons[JJZD] ebTce := controlEBBtn(vobc, true, jjzdBtn) tce = append(tce, ebTce...) } else if message.GetBit(data1, 0) == 0 { jjzdBtn := tcc.Buttons[JJZD] ebTce := controlEBBtn(vobc, true, jjzdBtn) tce = append(tce, ebTce...) tce = append(tce, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.OUTER_EMERGENCY_BRAKE, state}}) tce = append(tce, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.TRAIN_TRACTION_CUTED, 1}}) } } else { //initResult = false vobc.TrainConnInitComplate = true if tcc.LineInitTimeStamp12 <= 0 { tcc.LineInitTimeStamp12 = time.Now().Add(time.Second * 6).Unix() } if tcc.LineInitTimeStamp12 > time.Now().Unix() { tce = append(tce, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.OUTER_EMERGENCY_BRAKE, state}}) initData := s.ObtainTrainDigitalMockDataForStatus(train) tce = append(tce, initData...) //initResult = false vobc.TrainConnInitComplate = false } } //驾驶室激活反馈 if message.GetBit(data3, 3) == 0 { tce = append(tce, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.DRIVER_ACTIVE_REPORT, 1}}) } tce = append(tce, message.TrainPcSimBaseMessage{Type: message.SENDER_TRAIN_OUTR_INFO, Data: []byte{message.TRAIN_INTEGRITY, 1}}) } train_pc_sim.Default().SendTrainControlMsg(train, tce) //return initResult } // 4.4.1. 车载输出数字量信息报文内容 func (s *VerifySimulation) TrainPcSimDigitalOutInfoHandle(train *state_proto.TrainState, data []byte) { /* slog.Info("开始接受atp输出模拟量==============") for i, d := range data { slog.Info(fmt.Sprintf("接受atp模拟量id:%v,data:%b", i, d)) } slog.Info("结束接受atp输出模拟量eeeeeeeeeeeeeeeeee")*/ s.reportTrainMockInitMsg(train, data[4], data[1]) vobc := train.VobcState trainPcSimDigitalOutInfoHandleCode7_0(data[4], vobc) trainPcSimDigitalOutInfoHandleCode15_8(data[3], vobc) trainPcSimDigitalOutInfoHandleCode23_16(data[2], vobc) trainPcSimDigitalOutInfoHandleCode31_24(data[1], vobc) trainPcSimDigitalOutInfoHandleCode39_32(data[0], vobc) //return initResult } func trainPcSimDigitalOutInfoHandleCode39_32(d byte, vobc *state_proto.TrainVobcState) { vobc.MostUseBrake = message.IsTrueForByte(message.GetBit(d, 0)) //? 常用制动 vobc.SplittingOut = message.IsTrueForByte(message.GetBit(d, 1)) //? 过分相输出 vobc.ModeRelay = message.IsTrueForByte(message.GetBit(d, 2)) //? 模式继电器 vobc.TractionEffective = message.IsTrueForByte(message.GetBit(d, 3)) //? 牵引有效 vobc.BrakeEffective = message.IsTrueForByte(message.GetBit(d, 4)) //? 制动有效 vobc.LifeDoorState = message.IsTrueForByte(message.GetBit(d, 5)) //?逃生门使能 vobc.BrakeQuarantine = message.IsTrueForByte(message.GetBit(d, 6)) //? 制动隔离 vobc.StopNotAllBrake = message.IsTrueForByte(message.GetBit(d, 7)) //? 停放制动缓解 } func trainPcSimDigitalOutInfoHandleCode31_24(d byte, vobc *state_proto.TrainVobcState) { vobc.AtoOpenLeftDoor = message.IsTrueForByte(message.GetBit(d, 0)) //?//ATO开左门 vobc.AtoOpenRightDoor = message.IsTrueForByte(message.GetBit(d, 1)) //?//ATO开右门 vobc.AtoCloseLeftDoor = message.IsTrueForByte(message.GetBit(d, 2)) //?//ATO关左门 /* if connType == state_proto.TrainConnState_PC_SIM_A { vobc.Tc1Active = message.IsTrueForByte(message.GetBit(d, 3)) } else { vobc.Tc2Active = message.IsTrueForByte(message.GetBit(d, 3)) }*/ vobc.LightDriverActive = message.IsTrueForByte(message.GetBit(d, 3)) //驾驶室激活 vobc.NoSpeedSigle = message.IsTrueForByte(message.GetBit(d, 4)) //?//零速信号 vobc.Fam = message.IsTrueForByte(message.GetBit(d, 5)) //FAM模式 vobc.Cam = message.IsTrueForByte(message.GetBit(d, 6)) //CAM模式 vobc.TrainStartedLed = message.IsTrueForByte(message.GetBit(d, 7)) //?//列车启动指示灯 } func trainPcSimDigitalOutInfoHandleCode23_16(d byte, vobc *state_proto.TrainVobcState) { vobc.LightDir1 = message.IsTrueForByte(message.GetBit(d, 0)) //列车方向1 vobc.LightDir2 = message.IsTrueForByte(message.GetBit(d, 1)) //列车方向1 //vobc.DirectionForward = message.IsTrueForByte(message.GetBit(d, 0)) //列车方向1 //vobc.DirectionBackward = message.IsTrueForByte(message.GetBit(d, 1)) //列车方向2 vobc.AtoLazyCommandOut = message.IsTrueForByte(message.GetBit(d, 2)) //?ATO惰行命令输出 vobc.SleepBtn = message.IsTrueForByte(message.GetBit(d, 3)) //?休眠指令 vobc.WakeUpBtn = message.IsTrueForByte(message.GetBit(d, 4)) //?唤醒指令 vobc.AtoSendTrainBtn = message.IsTrueForByte(message.GetBit(d, 5)) //?ATO发车指示灯 vobc.TurnbackStatus = message.IsTrueForByte(message.GetBit(d, 6)) //?AR灯命令 vobc.AtoAlwaysBrake = message.IsTrueForByte(message.GetBit(d, 7)) //? ATO保持制动 } func trainPcSimDigitalOutInfoHandleCode15_8(d byte, vobc *state_proto.TrainVobcState) { vobc.LocalAtpControl = message.IsTrueForByte(message.GetBit(d, 0)) //?本端ATP控车 vobc.Ato = message.IsTrueForByte(message.GetBit(d, 1)) //ATO模式 vobc.AtoTractionCommandOut = message.IsTrueForByte(message.GetBit(d, 2)) //?ATO牵引命令输出 vobc.AtoTractionCommand1 = message.IsTrueForByte(message.GetBit(d, 3)) //?ATO牵引指令1 vobc.AtoTractionCommand2 = message.IsTrueForByte(message.GetBit(d, 4)) //?ATO牵引指令2 vobc.AtoTractionCommand3 = message.IsTrueForByte(message.GetBit(d, 5)) //?ATO牵引指令3 vobc.AtoBrakeCommand = message.IsTrueForByte(message.GetBit(d, 6)) //?ATO制动命令输出 vobc.JumpStatus = message.IsTrueForByte(message.GetBit(d, 7)) //跳跃指令 } func trainPcSimDigitalOutInfoHandleCode7_0(d byte, vobc *state_proto.TrainVobcState) { vobc.TractionSafetyCircuit = message.AtpLowPowerByte(message.GetBit(d, 0)) //切牵引 vobc.TrainDoorOutLed = message.IsTrueForByte(message.GetBit(d, 1)) //? 车门外指示灯 vobc.ParkingBrakeStatus = message.IsTrueForByte(message.GetBit(d, 2)) //停放制动施加 vobc.EmergencyBrakingStatus = message.AtpLowPowerByte(message.GetBit(d, 3)) //紧急制动 vobc.LeftDoorState = message.IsTrueForByte(message.GetBit(d, 4)) //开左门允许 vobc.RightDoorState = message.IsTrueForByte(message.GetBit(d, 5)) //开右门允许 vobc.RightDoorCloseCommand = message.IsTrueForByte(message.GetBit(d, 6)) //关右门 vobc.AllDoorClose = message.IsTrueForByte(message.GetBit(d, 7)) //车门保持关闭 vobc.LightTractionSafetyCircuit = vobc.TractionSafetyCircuit //切牵引 vobc.LightEmergencyBrakingStatus = vobc.EmergencyBrakingStatus //紧急制动 } // 4.4.2. 车载输出数字反馈量信息报文内容 func (s *VerifySimulation) TrainPcSimDigitalReportHandle(train *state_proto.TrainState, data []byte) { slog.Info(fmt.Sprintf("车载输出数字量反馈信息", hex.EncodeToString(data))) vobc := train.VobcState //buf := bytes.NewBuffer(data) //localEndAct, _ := buf.ReadByte() //direction1, _ := buf.ReadByte() //direction2, _ := buf.ReadByte() //vobc.Tc1Active = message.IsTrueForByte(localEndAct) //本端驾驶室激活(钥匙) //vobc.DirectionForward = message.IsTrueForByte(direction1) //方向手柄进位 //vobc.DirectionBackward = message.IsTrueForByte(direction2) //方向手柄退位 buf := data[0] vobc.Tc1Active = message.IsTrueForByte(message.GetBit(buf, 0)) //本端驾驶室激活(钥匙) vobc.DirectionForward = message.IsTrueForByte(message.GetBit(buf, 1)) //方向手柄进位 vobc.DirectionBackward = message.IsTrueForByte(message.GetBit(buf, 2)) //方向手柄退位 } // 创建/删除列车 func TrainPcSimConnOrRemoveHandle(train *state_proto.TrainState, create bool) error { connState := train.ConnState if connState.ConnType == state_proto.TrainConnState_PC_SIM { crErr := train_pc_sim.Default().CreateOrRemoveTrain(train, create) //train_pc_sim.Default().CreateOrRemoveSpeedPLace(train) if crErr != nil { return crErr } } else if connState.ConnType == state_proto.TrainConnState_VOBC { electrical_machinery.Default().ClearOrRemoveTrain(train) } return nil } // 门模式 /*func TrainDoorModeHandle(train *state_proto.TrainState) { if !train.ConnState.Conn { slog.Error("车载pc仿真门模式,列车未连接车载pc仿真") return } switch state { case 0x00: //0x00表示自开自关(AA) train.VobcState.DoorModeAA = true case 0x01: //0x01表示自开人关(AM) train.VobcState.DoorModeAM = true case 0x02: //0x02表示人开人关(MM) train.VobcState.DoorModeMM = true } }*/ // 4.4.3. 车载输出模拟量信息报文内容(0x03) func (s *VerifySimulation) TrainPcSimMockInfo(train *state_proto.TrainState, data []byte) { /*train := s.FindConnTrain(connType) if train == nil { slog.Error("车载输出模拟量,未找到连接车载pc仿真的列车") return } if !train.ConnState.Conn { slog.Error("车载输出模拟量,列车未连接车载pc仿真") return }*/ mockData := binary.BigEndian.Uint16(data) train.VobcState.MockInfo = uint32(mockData) } // 4.4.4. 车载输出BTM查询同步帧报文内容(0x04) func (s *VerifySimulation) TrainBtmQuery2(train *state_proto.TrainState, data []byte) { ts := time.Now().UnixMilli() if len(data) < 12 { slog.Error("列车btm查询报文长度错误:", len(data)) return } trainAtm := message.NewBtmHeadFrame(data) atpReq := &message.AtpRequestFrame{} if !atpReq.Decode2(trainAtm) { slog.Warn("列车pc驾驶模拟-CanetFrame解码成AtpRequestFrame失败", "CanetFrame", trainAtm.String()) return } var balise *state_proto.BTMState var dsn, bc, mc byte if atpReq.IsResend() { balise, dsn, bc, mc = can_btm.Default().FindBaliseResend(train) } else { balise, dsn, bc, mc = can_btm.Default().FindBaliseByNotSend(train) } balise, dsn, bc, mc = can_btm.Default().FindBaliseByNotSend(train) cl := clock(atpReq) btmRepFrame := createBtmStatus(trainAtm.CanId.ID4, balise, atpReq, cl, dsn, bc, mc) timeSyncF := message.NewBtmTimeSyncCheckFrame(trainAtm.CanId.ID4) timeSyncF.T2 = cl.BtmTk timeSyncF.T3 = cl.TkNow() if balise == nil { queryData := make([]byte, 0) queryData = append(queryData, btmRepFrame.EncodeBtmAtp().Encode()...) queryData = append(queryData, timeSyncF.EncodeBtmAtp().Encode()...) train_pc_sim.Default().SendBaliseData(train, message.RECIVE_TRAIN_BTM_NOT_DATA, queryData) //slog.Info(fmt.Sprintf("接受应答器查询:%x发送无应答器数据,id:%v,数据:%X", data, trainAtm.CanId.ID4, queryData)) } else { logstr := "" if atpReq.IsResend() { logstr = fmt.Sprintf("准备重新发送应答id:%v,接受时间:%v,发送时间:%v , 数据:%v 经过:%v,解报文:%v,接受应答器报文:%X", balise.BaliseId, ts, time.Now().UnixMilli(), balise.Telegram, bc, mc, data) } else if !balise.IsSend { balise.IsSend = true logstr = fmt.Sprintf("准备发送应答id:%v,接受时间:%v,发送时间:%v , 数据:%v 经过:%v,解报文:%v,接受应答器报文:%X", balise.BaliseId, ts, time.Now().UnixMilli(), balise.Telegram, bc, mc, data) } else { return } slog.Info(logstr) aliseData, _ := hex.DecodeString(balise.Telegram) stateRepFrame := btmRepFrame.EncodeBtmAtp() statusDataCf, statusDataCfOk := message.CreateBtmAtpDataRspFramesData(stateRepFrame, aliseData, false, balise.HasData, cl.BtmTk, cl.BtmTk, cl.BtmTk) if statusDataCfOk { timeSyncF.T2 = cl.BtmTk timeSyncF.T3 = cl.TkNow() queryData := make([]byte, 0) queryData = append(queryData, stateRepFrame.Encode()...) queryData = append(queryData, timeSyncF.EncodeBtmAtp().Encode()...) queryData = append(queryData, statusDataCf...) //数据帧包含结束帧 balise.BaliseTelegramForPcSimResend = fmt.Sprintf("%X", statusDataCf) train_pc_sim.Default().SendBaliseData(train, message.RECIVE_TRAIN_BTM_HAS_DATA, queryData) } else { slog.Error("列车pc仿真 BtmCanetClient应答帧、数据帧编码失败") } } } func createBtmStatus(canIdSn byte, btmState *state_proto.BTMState, atpReq *message.AtpRequestFrame, cl can_btm.BtmClock, dsn, baliseCount, messageCount byte) *message.BtmStatusRspFrame { statusF := message.NewBtmStatusRspFrame(canIdSn) statusF.PowerAmplifierOn = true statusF.PowerAmplifierFailure = false statusF.AtpReqCrcCheckWrong = !atpReq.Crc16CheckOk statusF.AntennaFault = false statusF.BaliseCounter = baliseCount statusF.MessageCounter = messageCount //statusF.TkTimeA = cl.TkNow() statusF.TkTimeA = cl.BtmTk statusF.DetailedCode = 0 if btmState != nil && btmState.AboveBalise { statusF.DetailedCode = 0x07 } //btmState.DataSerialNumber = uint32(dsn) statusF.Dsn = dsn return statusF } func clock(atpReq *message.AtpRequestFrame) can_btm.BtmClock { now := time.Now() return can_btm.BtmClock{BtmTk: atpReq.Time, SysTk: now} } func (s *VerifySimulation) ObtainTrainDigitalMockDataForStatus(train *state_proto.TrainState) []message.TrainPcSimBaseMessage { msgArr := make([]message.TrainPcSimBaseMessage, 0) vs := train.VobcState if vs.Tc1Active || vs.Tc2Active { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.KEY_STATE, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //钥匙激活 msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.DRIVER_ACTIVE_REPORT, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //列车完整性 } else { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.DRIVER_ACTIVE_REPORT, 0}, Type: message.SENDER_TRAIN_OUTR_INFO}) //列车完整性 } if vs.BrakeForce == 0 { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.HANDLE_TO_ZERO, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //列车制动状态 } if vs.BrakingStatus { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.TRAIN_BRAKE_STATE, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //列车制动状态 } if vs.EmergencyBrakingStatus { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.OUTER_EMERGENCY_BRAKE, 0}, Type: message.SENDER_TRAIN_OUTR_INFO}) //紧急制动 } if vs.DirectionForward { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.HANDLE_FORWORD, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //方向手柄向前控制 msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.HANDLE_BACKWORD, 0}, Type: message.SENDER_TRAIN_OUTR_INFO}) //方向手柄向前控制 } else if vs.DirectionForward { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.HANDLE_FORWORD, 0}, Type: message.SENDER_TRAIN_OUTR_INFO}) //方向手柄向前控制 msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.HANDLE_BACKWORD, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //方向手柄向前控制 } /*if vs.RightDoorCloseCommand { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.CLOSE_RIGHT_DOOR, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //关右门按钮 } if vs.LeftDoorCloseCommand { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.CLOSE_LEFT_DOOR, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //关左门按钮 }*/ if vs.AllDoorClose { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.DOOR_LOCK_STATE, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //车门锁闭状态 } if vs.ObstacleCheckBtn { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.OBSTACLE_CHECK, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //障碍物检测按钮 } if vs.BrakeHeavyFault { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.BRAKE_HEAVY_FAULT, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //制动重故障 } if vs.AtpCutSwitch { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.ATP_CUT, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //atp切除 } if vs.AtpPowerOnBtn { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.ATP_POWER_ON, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //atp上电 } if vs.TurnbackStatus { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.TURN_BACK, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //atp上电 } msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.LIFE_DOOR, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //逃生门状态 msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.EMERGENT_HANDLE_DOWN, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //紧急手柄拉下 msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.TRAIN_TRACTION_CUTED, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //紧急手柄拉下 if vs.DoorModeAA { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.DOOR_MODE_AA, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) } else if vs.DoorModeAM { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.DOOR_MODE_AM, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) } else if vs.DoorModeMM { msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.DOOR_MODE_MM, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) } return msgArr } func (s *VerifySimulation) ObtainTrainDigitalMockData(train *state_proto.TrainState) []message.TrainPcSimBaseMessage { msgArr := make([]message.TrainPcSimBaseMessage, 0) stateArr := s.ObtainTrainDigitalMockDataForStatus(train) msgArr = append(msgArr, stateArr...) msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.ATO_SEND_TRAIN, 0}, Type: message.SENDER_TRAIN_OUTR_INFO}) //ATO发车按钮 msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.LEFT_DOOR_STATE, 0}, Type: message.SENDER_TRAIN_OUTR_INFO}) //左门状态按钮 msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.RIGHT_DOOR_STATE, 0}, Type: message.SENDER_TRAIN_OUTR_INFO}) //列车完整性 msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.CONFIRM, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //列车完整性 msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.TRAIN_INTEGRITY, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //列车完整性 msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{message.NOT_BREAK, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //非制动 msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{38, 0}, Type: message.SENDER_TRAIN_OUTR_INFO}) //只牵引 msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{40, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //本端机械钩 msgArr = append(msgArr, message.TrainPcSimBaseMessage{Data: []byte{41, 1}, Type: message.SENDER_TRAIN_OUTR_INFO}) //对端机械钩 train.BtmState = nil return msgArr }