rts-sim-testing-service/third_party/can_btm/balise_detection.go

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package can_btm
import (
"fmt"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/fi"
"joylink.club/rtsssimulation/repository"
"joylink.club/rtsssimulation/repository/model/proto"
"log/slog"
"math"
"sort"
"sync"
"time"
)
//通过提前预测来实现BTM天线扫描应答器的实时性
//根据当前列车运行信息预测出列车前方应答器被扫描到的时刻
// BtmAntennaRunningInfo 车载BTM天线中心点位置运行信息
// BTM天线一般在第一车轴后某个位置
type BtmAntennaRunningInfo struct {
Up bool //车载BTM天线中心点运行方向
LinkId string //车载BTM天线中心点所在轨道的id
LinkOffset int64 //车载BTM天线中心点所在轨道上的偏移mm
Speed float32 //列车运行速度m/s
Acceleration float32 //加速度(m/s^2)
}
const (
BtmAntennaOffsetHead = int64(1000) //车载BTM天线距车头端点的距离mm
)
// TrainHeadPositionInfo 列车车头运行位置信息
type TrainHeadPositionInfo = fi.TrainHeadPositionInfo
type BtmAntennaToBaliseInfo struct {
Distance int64 //BTM天线中心到应答器的距离mm
BaliseId string //应答器id
}
type BtmAntennaScanningBaliseInfo struct {
BaliseId string //应答器id
Time time.Time //应答器预计被BTM天线激活的时刻
active bool //true-激活过,即列车扫过
telegram []byte //应答器报文
}
// BaliseDetector 车载BTM天线应答器探测器
type BaliseDetector struct {
eq [3]*BtmAntennaScanningBaliseInfo //预测将被BTM天线扫描的应答器队列左边为头
eqLock sync.Mutex
//车载应答器天线功率放大器开关true-开false-关
powerAmplifierSwitch bool
//天线此时是否在应答器上方
aboveBalise bool
//应答器计数(每过一个应答器加一,在同一个应答器内不变)
baliseCounter int
//报文计数器(每解出一个应答器报文加一,应答器报文长度830bits
messageCounter int
//BTM所在列车id
trianId string
}
// 由于同一时间只能有一辆列车与CAN BTM绑定
// 当检测到重新绑定列车时,重置相关数据
func (t *BaliseDetector) tryRebind(th *TrainHeadPositionInfo) {
if th.TrainId != t.trianId {
t.trianId = th.TrainId
t.clearExpectedBalise()
t.baliseCounter = 0
t.messageCounter = 0
slog.Debug(fmt.Sprintf("列车[%s]与CAN-BTM绑定", t.trianId))
}
}
func (t *BaliseDetector) detect(wd *component.WorldData, repo *repository.Repository, th *TrainHeadPositionInfo) {
t.tryRebind(th)
//if !t.powerAmplifierSwitch { //天线功率放大器未开启,不进行探测
// return
//}
curTime := time.Now()
//BTM天线中心点运行信息
curAntennaRi := t.createBtmAntennaRunningInfo(wd, repo, th)
//预测BTM天线到最近一个应答器的时刻
curExpect := t.timeScanNearestBalise(curTime, wd, repo, curAntennaRi)
if curExpect != nil && curExpect.Time.UnixMilli()-curTime.UnixMilli() < 20 { //20ms
//slog.Debug("将要激活应答器", "BaliseId", curExpect.BaliseId, "ActiveTime", dt)
//记录即将经过的应答器
if t.addExpectedBalise(curExpect) {
t.baliseCounterAdd1() //应答器计数器
telegram := t.rcvTelegram(wd, curExpect.BaliseId)
if len(telegram) > 0 {
curExpect.telegram = telegram
t.baliseMessageCounterAdd1() //报文计数器
}
}
//BTM天线即将经过应答器
t.aboveBalise = true
} else {
t.aboveBalise = false
}
}
// 应答器计数器加1[0,255]
func (t *BaliseDetector) baliseCounterAdd1() {
t.baliseCounter++
if t.baliseCounter > 255 {
t.baliseCounter = 0
}
}
// 报文计数器加1[0,255]
func (t *BaliseDetector) baliseMessageCounterAdd1() {
t.messageCounter++
if t.messageCounter > 255 {
t.messageCounter = 0
}
}
// BTM天线接收应答器报文(线程不安全)
func (t *BaliseDetector) rcvTelegram(wd *component.WorldData, baliseId string) []byte {
entry, ok := wd.EntityMap[baliseId]
if ok {
if component.BaliseWorkStateType.Get(entry).Work {
return component.BaliseFixedTelegramType.Get(entry).Telegram
}
}
return nil
}
// true-新增false-更新
func (t *BaliseDetector) addExpectedBalise(curExpect *BtmAntennaScanningBaliseInfo) bool {
//
t.eqLock.Lock()
defer t.eqLock.Unlock()
////更新,去重
//for i, e := range t.eq {
// if e != nil && e.BaliseId == curExpect.BaliseId {
// t.eq[i].Time = curExpect.Time
// return false
// }
//}
//检查是否已经记录过
eq := t.eq[len(t.eq)-1]
if eq != nil && eq.BaliseId == curExpect.BaliseId {
return false
}
//左移
for i := 1; i < len(t.eq); i++ {
t.eq[i-1] = t.eq[i]
}
//存入队尾
t.eq[len(t.eq)-1] = curExpect
return true
}
func (t *BaliseDetector) clearExpectedBalise() {
//
t.eqLock.Lock()
defer t.eqLock.Unlock()
//
for i := 0; i < len(t.eq); i++ {
t.eq[i] = nil
}
}
func (t *BaliseDetector) doScan() *BtmAntennaScanningBaliseInfo {
//
t.eqLock.Lock()
defer t.eqLock.Unlock()
//
var rt *BtmAntennaScanningBaliseInfo
for i := 0; i < len(t.eq); i++ {
if t.eq[i] != nil && !t.eq[i].active {
rt = t.eq[i]
t.eq[i].active = true
break
}
}
return rt
}
// 计算列车在当前运行状态下,预测到最近一个应答器的时刻
func (t *BaliseDetector) timeScanNearestBalise(curTime time.Time, wd *component.WorldData, repo *repository.Repository, ba *BtmAntennaRunningInfo) *BtmAntennaScanningBaliseInfo {
expectedBalise := t.findBaliseWillScanByBtmAntenna(wd, repo, ba)
if expectedBalise != nil {
curV := float64(ba.Speed)
curAc := float64(ba.Acceleration)
s := float64(expectedBalise.Distance) / 1000
st, ok := t.calculateBtmAntennaScanNextBaliseTime(curTime, curV, curAc, s)
if ok {
return &BtmAntennaScanningBaliseInfo{BaliseId: expectedBalise.BaliseId, Time: st}
}
}
return nil
}
// 预测BTM天线到运行方向的最近应答器的时刻
// curV-当前时刻BTM天线速度,m/s
// curAc-当前时刻BTM天线加速度,m/s^2
// s-BTM天线从当前时刻所处位置到运行方向最近一个应答器的位移,m
func (t *BaliseDetector) calculateBtmAntennaScanNextBaliseTime(curTime time.Time, curV float64, curAc float64, s float64) (time.Time, bool) {
a := 0.5 * curAc
b := curV
c := -s
//nt 单位秒
nt, ok := t.calculateQuadratic(a, b, c)
if ok {
return curTime.Add(time.Millisecond * time.Duration(nt*1000)), true
}
return curTime, false
}
// 获取车载BTM天线中心点运行方向最近的1个应答器
func (t *BaliseDetector) findBaliseWillScanByBtmAntenna(wd *component.WorldData, repo *repository.Repository, ba *BtmAntennaRunningInfo) *BtmAntennaToBaliseInfo {
//BTM天线中心点所在轨道
baLink := repo.FindLink(ba.LinkId)
rs1 := t.searchBalisesFromLinkPosition(repo, ba.LinkId, ba.Up, ba.LinkOffset)
if ba.Up {
if len(rs1) > 0 {
return &BtmAntennaToBaliseInfo{BaliseId: rs1[0].Id(), Distance: rs1[0].LinkPosition().Offset() - ba.LinkOffset}
} else {
nextLinkPort := t.getNextLink(wd, repo, ba.LinkId, ba.Up)
if nextLinkPort != nil {
if nextLinkPort.IsPortA() {
rs2 := t.searchBalisesFromLinkPosition(repo, nextLinkPort.Link().Id(), true, 0)
if len(rs2) > 0 {
return &BtmAntennaToBaliseInfo{BaliseId: rs2[0].Id(), Distance: baLink.Length() - ba.LinkOffset + rs2[0].LinkPosition().Offset()}
}
} else {
rs2 := t.searchBalisesFromLinkPosition(repo, nextLinkPort.Link().Id(), false, nextLinkPort.Link().Length())
if len(rs2) > 0 {
return &BtmAntennaToBaliseInfo{BaliseId: rs2[0].Id(), Distance: baLink.Length() - ba.LinkOffset + nextLinkPort.Link().Length() - rs2[0].LinkPosition().Offset()}
}
}
}
}
} else {
if len(rs1) > 0 {
return &BtmAntennaToBaliseInfo{BaliseId: rs1[0].Id(), Distance: ba.LinkOffset - rs1[0].LinkPosition().Offset()}
} else {
nextLinkPort := t.getNextLink(wd, repo, ba.LinkId, ba.Up)
if nextLinkPort != nil {
if nextLinkPort.IsPortA() {
rs2 := t.searchBalisesFromLinkPosition(repo, nextLinkPort.Link().Id(), true, 0)
if len(rs2) > 0 {
return &BtmAntennaToBaliseInfo{BaliseId: rs2[0].Id(), Distance: ba.LinkOffset + rs2[0].LinkPosition().Offset()}
}
} else {
rs2 := t.searchBalisesFromLinkPosition(repo, nextLinkPort.Link().Id(), false, nextLinkPort.Link().Length())
if len(rs2) > 0 {
return &BtmAntennaToBaliseInfo{BaliseId: rs2[0].Id(), Distance: ba.LinkOffset + nextLinkPort.Link().Length() - rs2[0].LinkPosition().Offset()}
}
}
}
}
}
return nil
}
// up-在轨道上的搜索方向
func (t *BaliseDetector) searchBalisesFromLinkPosition(repo *repository.Repository, linkId string, up bool, fromOffset int64) []*repository.Transponder {
rs := repo.ResponderListByLink(linkId)
if up {
sort.SliceStable(rs, func(i, j int) bool {
return rs[i].LinkPosition().Offset() < rs[j].LinkPosition().Offset()
})
//
for i, r := range rs {
if r.LinkPosition().Offset() >= fromOffset {
return rs[i:]
}
}
} else {
sort.SliceStable(rs, func(i, j int) bool {
return rs[j].LinkPosition().Offset() < rs[i].LinkPosition().Offset()
})
for i, r := range rs {
if r.LinkPosition().Offset() <= fromOffset {
return rs[i:]
}
}
}
return nil
}
// 列车车头端点运行信息转换为车载BTM天线中心点运行信息
func (t *BaliseDetector) createBtmAntennaRunningInfo(wd *component.WorldData, repo *repository.Repository, head *TrainHeadPositionInfo) *BtmAntennaRunningInfo {
headLink := repo.FindLink(head.Link)
if head.Up {
if head.LinkOffset >= BtmAntennaOffsetHead { //车头与BTM天线在同一个轨道上
return &BtmAntennaRunningInfo{Up: head.Up, LinkId: head.Link, LinkOffset: head.LinkOffset - BtmAntennaOffsetHead, Speed: head.Speed, Acceleration: head.Acceleration}
} else { //车头与BTM天线在同一个轨道上
nextLinkPort := t.getNextLink(wd, repo, head.Link, !head.Up)
nextLink := nextLinkPort.Link()
if nextLinkPort.IsPortA() {
return &BtmAntennaRunningInfo{Up: false, LinkId: nextLink.Id(), LinkOffset: BtmAntennaOffsetHead - head.LinkOffset, Speed: head.Speed, Acceleration: head.Acceleration}
} else {
return &BtmAntennaRunningInfo{Up: true, LinkId: nextLink.Id(), LinkOffset: nextLink.Length() - (BtmAntennaOffsetHead - head.LinkOffset), Speed: head.Speed, Acceleration: head.Acceleration}
}
}
} else {
if headLink.Length()-head.LinkOffset >= BtmAntennaOffsetHead { //车头与BTM天线在同一个轨道上
return &BtmAntennaRunningInfo{Up: head.Up, LinkId: head.Link, LinkOffset: head.LinkOffset + BtmAntennaOffsetHead, Speed: head.Speed, Acceleration: head.Acceleration}
} else {
nextLinkPort := t.getNextLink(wd, repo, head.Link, !head.Up)
nextLink := nextLinkPort.Link()
if nextLinkPort.IsPortA() {
return &BtmAntennaRunningInfo{Up: false, LinkId: nextLink.Id(), LinkOffset: BtmAntennaOffsetHead - headLink.Length() + head.LinkOffset, Speed: head.Speed, Acceleration: head.Acceleration}
} else {
return &BtmAntennaRunningInfo{Up: true, LinkId: nextLink.Id(), LinkOffset: nextLink.Length() - (BtmAntennaOffsetHead - headLink.Length() + head.LinkOffset), Speed: head.Speed, Acceleration: head.Acceleration}
}
}
}
}
func (t *BaliseDetector) getNextLink(wd *component.WorldData, repo *repository.Repository, curLinkId string, searchDirection bool) *repository.LinkPort {
var nextLinkPort *repository.LinkPort
curLink := repo.FindLink(curLinkId)
if searchDirection {
bDc := curLink.BRelation()
if bDc == nil || bDc.Turnout() == nil {
return nil
}
//
bDcDw := t.turnoutPosition(wd, bDc.Turnout().Id())
switch bDc.Port() {
case proto.Port_A: //link-b连接turnout-A
if bDcDw {
nextLinkPort = bDc.Turnout().FindLinkByPort(proto.Port_B)
} else {
nextLinkPort = bDc.Turnout().FindLinkByPort(proto.Port_C)
}
case proto.Port_B: //link-b连接turnout-B
fallthrough
case proto.Port_C: //link-b连接turnout-C
nextLinkPort = bDc.Turnout().FindLinkByPort(proto.Port_A)
}
} else {
aDc := curLink.ARelation()
if aDc == nil || aDc.Turnout() == nil {
return nil
}
//
aDcDw := t.turnoutPosition(wd, aDc.Turnout().Id())
switch aDc.Port() {
case proto.Port_A: //link-a连接turnout-A
if aDcDw {
nextLinkPort = aDc.Turnout().FindLinkByPort(proto.Port_B)
} else {
nextLinkPort = aDc.Turnout().FindLinkByPort(proto.Port_C)
}
case proto.Port_B: //link-a连接turnout-B
fallthrough
case proto.Port_C: //link-a连接turnout-C
nextLinkPort = aDc.Turnout().FindLinkByPort(proto.Port_A)
}
}
//
return nextLinkPort
}
// 获取道岔实际位置(线程不安全)
func (t *BaliseDetector) turnoutPosition(wd *component.WorldData, id string) bool {
entry, ok := wd.EntityMap[id]
if ok {
return component.TurnoutPositionType.Get(entry).Dw
} else {
panic(fmt.Sprintf("道岔[%s]的实体不存在", id))
}
}
// 解 ax²+bx+c=0
func (t *BaliseDetector) calculateQuadratic(a, b, c float64) (float64, bool) {
//D=b²-4ac
d := b*b - 4*a*c
if d < 0 {
return 0, false
} else if d == 0 { //若D=0则计算它的重根x=-b/2a
return -(b / (2 * a)), true
} else { //若D>0则计算它的两个根x1=(-b+√D)/2ax2=(-b-√D)/2a
sqrtD := math.Sqrt(d)
ax2 := 2 * a
//选择正直输出
x1 := (-b + sqrtD) / ax2
x2 := (-b - sqrtD) / ax2
if x1 >= 0 && x2 >= 0 {
//panic("x1 >= 0 && x2 >= 0")
return 0, false
}
if x1 >= 0 {
return x1, true
}
if x2 >= 0 {
return x2, true
}
}
return 0, false
}