309 lines
10 KiB
Go
309 lines
10 KiB
Go
package simulation
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import (
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"encoding/binary"
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"encoding/hex"
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"math"
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"fmt"
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"net/http"
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"strconv"
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"sync"
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"go.uber.org/zap"
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"joylink.club/bj-rtsts-server/ats/verify/protos/state"
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"joylink.club/bj-rtsts-server/config"
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"joylink.club/bj-rtsts-server/dynamics"
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"joylink.club/bj-rtsts-server/vobc"
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"joylink.club/bj-rtsts-server/ats/verify/simulation/wayside/memory"
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"joylink.club/bj-rtsts-server/dto"
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)
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func init() {
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// vobc 发来的列车信息
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vobc.RegisterTrainInfoHandler(func(info []byte) {
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zap.S().Debug("接到列车信息", info)
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for _, simulation := range GetSimulationArr() {
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simulation.Memory.Status.TrainStateMap.Range(func(_, value any) bool {
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train := value.(*state.TrainState)
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if !train.Show { // 下线列车
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return false
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}
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// 拼接列车ID
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trainId, err := strconv.Atoi(train.Id)
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if err != nil {
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panic(dto.ErrorDto{Code: dto.ArgumentParseError, Message: err.Error()})
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}
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trainInfo := decoderVobcTrainState(info)
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zap.S().Info("接收到vobc发送的列车消息", trainInfo, hex.EncodeToString(info))
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d := append(info, uint8(trainId))
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// 发送给动力学
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dynamics.SendDynamicsTrainMsg(d)
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zap.S().Info("发送后:", hex.EncodeToString(d))
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// 存放至列车中
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train.VobcState = trainInfo
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return true
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})
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}
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})
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dynamics.RegisterTrainInfoHandler(func(info *dynamics.TrainInfo) {
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zap.S().Infof("发送到vobc的列车编号为%d \n", info.Number)
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for _, simulation := range GetSimulationArr() {
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sta, ok := simulation.Memory.Status.TrainStateMap.Load(strconv.Itoa(int(info.Number)))
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if !ok {
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continue
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}
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trainState := sta.(*state.TrainState)
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// 给半实物仿真发送速度
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zap.S().Infof("发送到vobc发送的速度%d, %d \n", info.Speed, math.Abs(float64(info.Speed*36)))
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vobc.SendTrainSpeedTask(math.Abs(float64(info.Speed * 36)))
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// 更新列车状态
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memory.UpdateTrainState(simulation, convert(info, trainState, simulation))
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}
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})
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}
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// 仿真存储集合
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var simulationMap sync.Map
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// 创建前检查
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func IsExistSimulation() bool {
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i := 0
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simulationMap.Range(func(_, _ any) bool {
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i++
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return true
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})
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return i > 0
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}
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// 创建仿真对象
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func CreateSimulation(mapId, projectId int32) string {
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simulationId := createSimulationId(mapId)
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_, e := simulationMap.Load(simulationId)
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if !e && IsExistSimulation() {
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panic(dto.ErrorDto{Code: dto.DataAlreadyExist, Message: "已有仿真在运行"})
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}
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if !e {
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verifySimulation := memory.CreateSimulation(mapId, projectId, simulationId)
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//通知动力学
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httpCode, _, err := dynamics.SendSimulationStartReq(buildLineBaseInfo(memory.QueryMapVerifyStructure(verifySimulation.MapId)))
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if httpCode != http.StatusOK || err != nil {
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panic(dto.ErrorDto{Code: dto.LogicError, Message: fmt.Sprintf("动力学接口调用失败:[%d][%s]", httpCode, err)})
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}
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simulationMap.Store(simulationId, verifySimulation)
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dynamicsRun(verifySimulation)
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}
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return simulationId
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}
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// 删除仿真对象
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func DestroySimulation(simulationId string) {
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simulationMap.Delete(simulationId)
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//移除道岔状态发送
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dynamics.Stop()
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//通知动力学
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httpCode, _, err := dynamics.SendSimulationEndReq()
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if httpCode != http.StatusOK || err != nil {
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panic(dto.ErrorDto{Code: dto.LogicError, Message: fmt.Sprintf("动力学接口调用失败:[%d][%s]", httpCode, err)})
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}
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}
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// 创建时生成仿真Id
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func createSimulationId(mapId int32) string {
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// 当前服务器IP + 端口 + 地图
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return config.SimulationId_prefix + "_" + strconv.Itoa(config.Config.Server.Port) + "_" + strconv.Itoa(int(mapId))
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}
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// 获取仿真列表
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func ListAllSimulations() []*dto.SimulationInfoRspDto {
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var simArr []*dto.SimulationInfoRspDto
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simulationMap.Range(func(_, v any) bool {
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s := v.(*memory.VerifySimulation)
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simArr = append(simArr, &dto.SimulationInfoRspDto{
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SimulationId: s.SimulationId,
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MapId: s.MapId,
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ProjectId: s.ProjectId,
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})
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return true
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})
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return simArr
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}
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// 根据仿真id查找仿真实例
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func FindSimulation(simulationId string) *memory.VerifySimulation {
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m, e := simulationMap.Load(simulationId)
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if e {
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return m.(*memory.VerifySimulation)
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}
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return nil
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}
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// 获取普通仿真数组
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func GetSimulationArr() []*memory.VerifySimulation {
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var result []*memory.VerifySimulation
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simulationMap.Range(func(_, v any) bool {
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result = append(result, v.(*memory.VerifySimulation))
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return true
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})
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return result
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}
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func convert(info *dynamics.TrainInfo, sta *state.TrainState, simulation *memory.VerifySimulation) *state.TrainState {
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vs := memory.QueryMapVerifyStructure(simulation.MapId)
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zap.S().Debugf("原始消息:[%d-%d-%d]", info.Number, info.Link, info.LinkOffset)
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id, port, offset, runDirection, pointTo := memory.QueryDeviceByCalcLink(vs, int32(info.Link), int64(info.LinkOffset), info.Up, sta.RunDirection)
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zap.S().Debugf("转换后的消息:[%d-车头:%s-偏移:%d-上行:%v-是否ab:%v]", info.Number, id, offset, runDirection, pointTo)
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sta.HeadDeviceId = id
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sta.DevicePort = port
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sta.HeadOffset = offset
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sta.PointTo = pointTo
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sta.RunDirection = runDirection
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//判定车头方向
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sta.HeadDirection = runDirection
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if sta.VobcState != nil {
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if sta.VobcState.DirectionForward {
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sta.HeadDirection = runDirection
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} else if sta.VobcState.DirectionBackward {
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sta.HeadDirection = !runDirection
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}
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}
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if info.Speed < 0 {
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sta.RunDirection = !sta.RunDirection
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}
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// 赋值动力学信息
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sta.DynamicState.Heartbeat = int32(info.LifeSignal)
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sta.DynamicState.HeadLinkId = strconv.Itoa(int(info.Link))
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sta.DynamicState.HeadLinkOffset = int64(info.LinkOffset)
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sta.DynamicState.Slope = int32(info.Slope)
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sta.DynamicState.Upslope = info.UpSlope
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sta.DynamicState.RunningUp = info.Up
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sta.DynamicState.RunningResistanceSum = float32(info.TotalResistance) / 1000
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sta.DynamicState.AirResistance = float32(info.AirResistance) / 1000
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sta.DynamicState.RampResistance = float32(info.SlopeResistance) / 1000
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sta.DynamicState.CurveResistance = float32(info.CurveResistance) / 1000
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sta.DynamicState.Speed = speedParse(info.Speed)
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sta.DynamicState.HeadSensorSpeed1 = speedParse(info.HeadSpeed1)
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sta.DynamicState.HeadSensorSpeed2 = speedParse(info.HeadSpeed2)
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sta.DynamicState.TailSensorSpeed1 = speedParse(info.TailSpeed1)
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sta.DynamicState.TailSensorSpeed2 = speedParse(info.TailSpeed2)
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sta.DynamicState.HeadRadarSpeed = speedParse(info.HeadRadarSpeed)
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sta.DynamicState.TailRadarSpeed = speedParse(info.TailRadarSpeed)
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return sta
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}
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func dynamicsRun(verifySimulation *memory.VerifySimulation) {
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_ = dynamics.Run(func() []*dynamics.TurnoutInfo {
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stateSlice := memory.GetAllTurnoutState(verifySimulation)
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var turnoutInfoSlice []*dynamics.TurnoutInfo
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for _, sta := range stateSlice {
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code64, err := strconv.ParseUint(sta.Id, 10, 16)
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if err != nil {
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zap.S().Error("id转uint16报错", err)
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}
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info := dynamics.TurnoutInfo{
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Code: uint16(code64),
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NPosition: sta.Normal,
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RPosition: sta.Reverse,
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}
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turnoutInfoSlice = append(turnoutInfoSlice, &info)
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}
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return turnoutInfoSlice
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})
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}
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func buildLineBaseInfo(vs *memory.VerifyStructure) *dynamics.LineBaseInfo {
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var links []*dynamics.Link
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var slopes []*dynamics.Slope
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var curves []*dynamics.Curve
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for _, link := range vs.LinkModelMap {
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id, _ := strconv.Atoi(link.Index)
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var aTurnoutId int
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var aPort string
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if link.ARelatedSwitchRef != nil && link.ARelatedSwitchRef.SwitchDevice != nil {
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aTurnoutId, _ = strconv.Atoi(link.ARelatedSwitchRef.SwitchDevice.GetIndex())
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aPort = link.ARelatedSwitchRef.Port.Name()
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}
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var bTurnoutId int
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var bPort string
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if link.BRelatedSwitchRef != nil && link.BRelatedSwitchRef.SwitchDevice != nil {
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bTurnoutId, _ = strconv.Atoi(link.BRelatedSwitchRef.SwitchDevice.GetIndex())
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bPort = link.BRelatedSwitchRef.Port.Name()
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}
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links = append(links, &dynamics.Link{
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ID: int32(id),
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Len: link.Length,
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ARelTurnoutId: int32(aTurnoutId),
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ARelTurnoutPoint: aPort,
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BRelTurnoutId: int32(bTurnoutId),
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BRelTurnoutPoint: bPort,
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})
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}
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for _, slope := range vs.SlopeModelMap {
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id, _ := strconv.Atoi(slope.Index)
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slopes = append(slopes, &dynamics.Slope{
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ID: int32(id),
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StartLinkId: slope.StartLinkIndex,
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StartLinkOffset: slope.StartLinkOffset,
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EndLinkId: slope.EndLinkIndex,
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EndLinkOffset: slope.EndLinkOffset,
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DegreeTrig: slope.DegreeTrig,
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})
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}
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for _, curve := range vs.CurveModelMap {
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id, _ := strconv.Atoi(curve.Index)
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curves = append(curves, &dynamics.Curve{
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ID: int32(id),
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StartLinkId: curve.StartLinkIndex,
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StartLinkOffset: curve.StartLinkOffset,
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EndLinkId: curve.EndLinkIndex,
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EndLinkOffset: curve.EndLinkOffset,
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Curvature: curve.Curvature,
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})
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}
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return &dynamics.LineBaseInfo{
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LinkList: links,
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SlopeList: slopes,
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CurveList: curves,
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}
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}
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// 解析VOBC列车信息
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func decoderVobcTrainState(buf []byte) *state.TrainVobcState {
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trainVobcInfo := &state.TrainVobcState{}
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trainVobcInfo.LifeSignal = int32(binary.BigEndian.Uint16(buf[0:2]))
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b2 := buf[2]
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trainVobcInfo.Tc1Active = (b2 & 1) != 0
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trainVobcInfo.Tc2Active = (b2 & (1 << 1)) != 0
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trainVobcInfo.DirectionForward = (b2 & (1 << 2)) != 0
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trainVobcInfo.DirectionBackward = (b2 & (1 << 3)) != 0
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trainVobcInfo.TractionStatus = (b2 & (1 << 4)) != 0
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trainVobcInfo.BrakingStatus = (b2 & (1 << 5)) != 0
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trainVobcInfo.EmergencyBrakingStatus = (b2 & (1 << 6)) != 0
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trainVobcInfo.TurnbackStatus = (b2 & 7) != 0
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b3 := buf[3]
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trainVobcInfo.JumpStatus = (b3 & 1) != 0
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trainVobcInfo.Ato = (b3 & (1 << 1)) != 0
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trainVobcInfo.Fam = (b3 & (1 << 2)) != 0
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trainVobcInfo.Cam = (b3 & (1 << 3)) != 0
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trainVobcInfo.TractionSafetyCircuit = (b3 & (1 << 4)) != 0
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trainVobcInfo.ParkingBrakeStatus = (b3 & (1 << 5)) != 0
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trainVobcInfo.MaintainBrakeStatus = (b3 & (1 << 6)) != 0
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trainVobcInfo.TractionForce = int64(binary.BigEndian.Uint16(buf[4:6]))
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trainVobcInfo.BrakeForce = int64(binary.BigEndian.Uint16(buf[6:8]))
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trainVobcInfo.TrainLoad = int64(binary.BigEndian.Uint16(buf[8:10]))
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b4 := buf[15]
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trainVobcInfo.LeftDoorOpenCommand = (b4 & 1) != 0
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trainVobcInfo.RightDoorOpenCommand = (b4 & (1 << 1)) != 0
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trainVobcInfo.LeftDoorCloseCommand = (b4 & (1 << 2)) != 0
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trainVobcInfo.RightDoorCloseCommand = (b4 & (1 << 3)) != 0
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trainVobcInfo.AllDoorClose = (b4 & (1 << 4)) != 0
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return trainVobcInfo
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}
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// 发送给前端的速度格式化
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func speedParse(speed float32) int32 {
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return int32(math.Abs(float64(speed * 3.6 * 100)))
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}
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