444 lines
13 KiB
Go
444 lines
13 KiB
Go
package train_pc_sim
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import (
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"context"
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"fmt"
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"joylink.club/bj-rtsts-server/config"
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"joylink.club/bj-rtsts-server/dto/state_proto"
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"joylink.club/bj-rtsts-server/third_party/message"
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"joylink.club/bj-rtsts-server/third_party/tcp"
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"joylink.club/bj-rtsts-server/third_party/tpapi"
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"log/slog"
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"sync"
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"time"
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)
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type TrainControlEvent struct {
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Command byte
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Status byte
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}
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//var FireTrainControlEventType = ecs.NewEventType[TrainControlEvent]()
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type TrainPcSim interface {
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tpapi.ThirdPartyApiService
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Start(pcSimManage TrainPcSimManage)
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Stop()
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// SendDriverActive 发送驾驶端激活
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SendDriverActive(train *state_proto.TrainState)
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// SendHandleSwitch 发送牵引制动手柄
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SendHandleSwitch(oldTraction, oldBrakeForce int64, tractionState bool, train *state_proto.TrainState)
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// SendTrainDirection 列车运行方向
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//因文档说明不清楚,在调用的时候目前是注释状态,现场调试可能会用到
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SendTrainDirection(train *state_proto.TrainState, trainForward, trainBackward bool)
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//发送应答器信息数据
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SendBaliseData(train *state_proto.TrainState, msgType uint16, data []byte)
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//发布列车控制的相关事件
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PublishTrainControlEvent(train *state_proto.TrainState, events []TrainControlEvent)
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// CreateOrRemoveSpeedPLace 创建或删除速度位置信息
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CreateOrRemoveSpeedPLace(train *state_proto.TrainState)
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// CreateOrRemoveTrain 创建或删除列车
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CreateOrRemoveTrain(train *state_proto.TrainState, msgType byte, data []byte) error
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}
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type TrainPcSimManage interface {
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GetTrainPcSimConfig() []config.VehiclePCSimConfig
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//GetConnTrain() *state_proto.TrainState
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GetConnTrain2() []*state_proto.TrainState
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// TrainPcSimDigitalOutInfoHandle 4.4.1. 车载输出数字量信息报文内容
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TrainPcSimDigitalOutInfoHandle(connType state_proto.TrainConnState_TrainConnType, data []byte)
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// TrainPcSimDigitalReportHandle 4.4.2. 车载输出数字反馈量信息报文内容
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TrainPcSimDigitalReportHandle(connType state_proto.TrainConnState_TrainConnType, data []byte)
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// TrainPcSimMockInfo 门模式
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//TrainDoorModeHandle(state byte)
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//处理列车pc仿真模拟量数据
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TrainPcSimMockInfo(connType state_proto.TrainConnState_TrainConnType, data []byte)
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// TrainBtmQuery 处理列车btm查询
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TrainBtmQuery(connType state_proto.TrainConnState_TrainConnType, data []byte)
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}
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const Name = "车载pc仿真"
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const CLIENT_KEY = "clientKey"
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func FindTrainPcSimClientKey(t *state_proto.TrainState) string {
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if t.ConnState.ConnType == state_proto.TrainConnState_PC_SIM_A {
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return "A"
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} else if t.ConnState.ConnType == state_proto.TrainConnState_PC_SIM_B {
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return "B"
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}
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return ""
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}
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func (d *trainPcSimService) Name() string {
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return Name
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}
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func (d *trainPcSimService) State() tpapi.ThirdPartyApiServiceState {
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return d.state
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}
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func (d *trainPcSimService) updateState(state tpapi.ThirdPartyApiServiceState) {
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d.state = state
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}
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var (
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initLock = &sync.Mutex{}
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singleObj *trainPcSimService
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)
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func Default() TrainPcSim {
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defer initLock.Unlock()
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initLock.Lock()
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if singleObj == nil {
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singleObj = &trainPcSimService{}
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}
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return singleObj
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}
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type trainPcSimService struct {
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state tpapi.ThirdPartyApiServiceState
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//pcSimClient *tcp.TcpClient
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pcSimClientMap map[string]*tcp.TcpClient
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cancleContext context.CancelFunc
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trainPcSimManage TrainPcSimManage
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speedPlace *message.TrainSpeedPlaceReportMsg
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configs []config.VehiclePCSimConfig
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}
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// 接受来自pc仿真的消息
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func (d *trainPcSimService) readError(err error) {
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slog.Error("连接车载pc仿真tcp服务断开", err)
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d.updateState(tpapi.ThirdPartyState_Broken)
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}
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func (d *trainPcSimService) closeAllConn() {
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for key, client := range d.pcSimClientMap {
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if client != nil {
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client.Close()
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}
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delete(d.pcSimClientMap, key)
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}
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}
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func (d *trainPcSimService) closeConn(clientKey string) {
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if d.pcSimClientMap[clientKey] != nil {
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d.pcSimClientMap[clientKey].Close()
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delete(d.pcSimClientMap, clientKey)
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}
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}
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func (d *trainPcSimService) findConfig(tcChar string) (*config.VehiclePCSimConfig, error) {
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configFlag := false
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if tcChar == "A" {
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configFlag = true
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} else if tcChar == "B" {
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configFlag = false
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} else {
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return nil, fmt.Errorf("")
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}
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for _, config := range d.configs {
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if config.Open && config.TrainEnds == configFlag {
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return &config, nil
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}
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}
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return nil, fmt.Errorf("")
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}
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func (d *trainPcSimService) connTrainPcSim(ctx context.Context) {
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//reconnIndex := 0
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//ctx, ctxFun := context.WithCancel(context.Background())
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go func() {
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for {
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select {
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case <-ctx.Done():
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d.closeAllConn()
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return
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default:
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}
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trains := d.trainPcSimManage.GetConnTrain2()
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if len(trains) > 0 {
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for _, t := range trains {
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clientKey := FindTrainPcSimClientKey(t)
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if clientKey == "" {
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slog.Error("未找到对应的pc仿真连接,trainId:", t.Id, "删除对应客户端")
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d.closeConn(clientKey)
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continue
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}
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client := d.pcSimClientMap[clientKey]
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if !client.IsConning() {
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client.Close()
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d.initConn(clientKey)
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}
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}
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}
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time.Sleep(time.Second)
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}
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}()
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}
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func (d *trainPcSimService) initConn(clientKey string) {
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client := d.pcSimClientMap[clientKey]
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if d.pcSimClientMap[clientKey] == nil {
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client = &tcp.TcpClient{}
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d.pcSimClientMap[clientKey] = client
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}
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config, _ := d.findConfig(clientKey)
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addr := fmt.Sprintf("%v:%v", config.PcSimIp, config.PcSimPort)
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properties := map[string]interface{}{
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CLIENT_KEY: clientKey,
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}
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fmt.Println(properties[CLIENT_KEY])
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client2, err := tcp.StartTcpClient(addr, properties, d.reivceData, d.readError)
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if err != nil {
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d.updateState(tpapi.ThirdPartyState_Broken)
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} else {
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d.pcSimClientMap[clientKey] = client2
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}
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}
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func (d *trainPcSimService) Start(pcSimManage TrainPcSimManage) {
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configs := pcSimManage.GetTrainPcSimConfig()
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d.pcSimClientMap = map[string]*tcp.TcpClient{}
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if len(configs) <= 0 {
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slog.Info("车载pc仿真配置未开启")
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return
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}
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allClosed := true
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for _, c := range configs {
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if !c.Open {
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allClosed = false
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}
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}
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if !allClosed {
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slog.Info("车载pc仿真配置未开启")
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return
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}
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d.configs = configs
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ctx, ctxFun := context.WithCancel(context.Background())
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d.cancleContext = ctxFun
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d.trainPcSimManage = pcSimManage
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d.connTrainPcSim(ctx)
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//FireTrainControlEventType.Subscribe(wd, d.trainControlEventHandle)
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d.updateState(tpapi.ThirdPartyState_Normal)
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go d.sendTrainLocationAndSpeedTask(ctx)
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}
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func (d *trainPcSimService) Stop() {
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d.updateState(tpapi.ThirdPartyState_Closed)
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if d.cancleContext != nil {
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d.cancleContext()
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d.cancleContext = nil
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}
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d.closeAllConn()
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}
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func (d *trainPcSimService) CreateOrRemoveSpeedPLace(train *state_proto.TrainState) {
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if train.ConnState.Conn && (train.ConnState.ConnType == state_proto.TrainConnState_PC_SIM_A || train.ConnState.ConnType == state_proto.TrainConnState_PC_SIM_B) {
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train.PluseCount = &state_proto.SensorSpeedPulseCount{}
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d.speedPlace = &message.TrainSpeedPlaceReportMsg{TrainId: train.Id}
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} else {
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train.PluseCount = nil
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d.speedPlace = nil
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}
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}
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func (d *trainPcSimService) CreateOrRemoveTrain(train *state_proto.TrainState, msgType byte, data []byte) error {
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clientKey := FindTrainPcSimClientKey(train)
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if msgType == RECIVE_TRAIN_CREATE_REMOVE && data[0] == 0x01 {
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d.initConn(clientKey)
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}
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msg := &message.TrainPcSimBaseMessage{Data: data, Type: uint16(msgType)}
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client := d.pcSimClientMap[clientKey]
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err := client.Send(msg.Encode())
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if data[0] != 0x01 {
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d.closeConn(clientKey)
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}
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return err
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}
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// 依据文档80ms发送列车速度位置
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func (d *trainPcSimService) sendTrainLocationAndSpeedTask(ctx context.Context) {
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for {
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select {
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case <-ctx.Done():
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return
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default:
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}
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trains := d.trainPcSimManage.GetConnTrain2()
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for _, train := range trains {
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if train.ConnState.Conn && train.PluseCount != nil {
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clientKey := FindTrainPcSimClientKey(train)
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client := d.pcSimClientMap[clientKey]
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s1, s2 := train.PluseCount.PulseCount1, train.PluseCount.PulseCount2
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d.speedPlace.ParsePulseCount1(s1, s2)
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data := d.speedPlace.Encode(train.TrainRunUp, s1, s2)
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bm := &message.TrainPcSimBaseMessage{Type: SENDER_TRAIN_LOCATION_INFO, Data: data}
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train.PluseCount.PulseCount1 = 0
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train.PluseCount.PulseCount2 = 0
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client.Send(bm.Encode())
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}
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}
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time.Sleep(time.Millisecond * 80)
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}
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}
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// 发送驾驶激活
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func (d *trainPcSimService) SendDriverActive(train *state_proto.TrainState) {
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vobc := train.VobcState
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clientKey := FindTrainPcSimClientKey(train)
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client := d.pcSimClientMap[clientKey]
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defulatBuf := make([]byte, 0)
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msg := &message.TrainPcSimBaseMessage{Data: defulatBuf}
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if train.TrainRunUp {
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if vobc.Tc1Active {
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msg.Type = SENDER_TRAIN_TC_ACTIVE
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} else if vobc.Tc1Active == false {
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msg.Type = SENDER_TRAIN_TC_NOT_ACTIVE
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}
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} else if !train.TrainRunUp {
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if vobc.Tc2Active {
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msg.Type = SENDER_TRAIN_TC_ACTIVE
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} else if vobc.Tc2Active == false {
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msg.Type = SENDER_TRAIN_TC_NOT_ACTIVE
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}
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}
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client.Send(msg.Encode())
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}
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func (d *trainPcSimService) SendHandleSwitch(oldTraction, oldBrakeForce int64, tractionState bool, train *state_proto.TrainState) {
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tc := train.ConnState
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if tc.Conn {
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vobc := train.VobcState
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clientKey := FindTrainPcSimClientKey(train)
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client := d.pcSimClientMap[clientKey]
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msg := &message.TrainPcSimBaseMessage{}
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newTraction := vobc.TractionForce
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newBrake := -vobc.BrakeForce
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newOldBrakeForce := -oldBrakeForce
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if tractionState {
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if newTraction <= oldTraction && newTraction == 0 {
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//手柄取消前进
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msg.Type = RECIVE_TRAIN_HAND_KEY_CANCLE_FORWARD
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} else if newTraction > oldTraction {
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//手柄前进
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msg.Type = SENDER_TRAIN_HAND_KEY_FORWARD
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} else {
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//手柄前进
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msg.Type = SENDER_TRAIN_HAND_KEY_FORWARD
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}
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} else {
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if newBrake >= newOldBrakeForce && newBrake == 0 {
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//手柄取消后退
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msg.Type = RECIVE_TRAIN_HAND_KEY_CACLE_BACKWARD
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} else if newBrake < newOldBrakeForce {
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//手柄后退
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msg.Type = RECIVE_TRAIN_HAND_KEY_BACKWARD
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} else {
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//手柄后退
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msg.Type = RECIVE_TRAIN_HAND_KEY_BACKWARD
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}
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}
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client.Send(msg.Encode())
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}
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}
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func (d *trainPcSimService) SendTrainDirection(train *state_proto.TrainState, trainForward, trainBackward bool) {
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baseMsgs := make([]*message.TrainPcSimBaseMessage, 0)
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if !trainForward && !trainBackward {
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baseMsgs = append(baseMsgs, &message.TrainPcSimBaseMessage{Type: RECIVE_TRAIN_HAND_KEY_CANCLE_FORWARD})
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baseMsgs = append(baseMsgs, &message.TrainPcSimBaseMessage{Type: RECIVE_TRAIN_HAND_KEY_CACLE_BACKWARD})
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} else if trainForward {
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baseMsgs = append(baseMsgs, &message.TrainPcSimBaseMessage{Type: SENDER_TRAIN_HAND_KEY_FORWARD})
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} else if trainBackward {
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baseMsgs = append(baseMsgs, &message.TrainPcSimBaseMessage{Type: RECIVE_TRAIN_HAND_KEY_BACKWARD})
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}
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clientKey := FindTrainPcSimClientKey(train)
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client := d.pcSimClientMap[clientKey]
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for _, msg := range baseMsgs {
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client.Send(msg.Encode())
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}
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}
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func (d *trainPcSimService) SendBaliseData(train *state_proto.TrainState, msgType uint16, data []byte) {
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msg := &message.TrainPcSimBaseMessage{}
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msg.Type = msgType
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msg.Data = data
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clientKey := FindTrainPcSimClientKey(train)
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client := d.pcSimClientMap[clientKey]
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//fmt.Println(fmt.Sprintf("%X", msg.Encode()))
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client.Send(msg.Encode())
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}
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/*
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func (d *trainPcSimService) trainControlEventHandle( event TrainControlEvent) {
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msg := &message.TrainPcSimBaseMessage{}
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msg.Type = SENDER_TRAIN_OUTR_INFO
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data := []byte{event.Command, event.Status}
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msg.Data = data
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d.pcSimClient.Send(msg.Encode())
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}
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*/
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func (d *trainPcSimService) PublishTrainControlEvent(train *state_proto.TrainState, events []TrainControlEvent) {
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if len(events) <= 0 {
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slog.Warn("发布事件数量为空")
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return
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}
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clientKey := FindTrainPcSimClientKey(train)
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client := d.pcSimClientMap[clientKey]
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for _, event := range events {
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msg := &message.TrainPcSimBaseMessage{}
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msg.Type = SENDER_TRAIN_OUTR_INFO
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data := []byte{event.Command, event.Status}
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msg.Data = data
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client.Send(msg.Encode())
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//FireTrainControlEventType.Publish(world, &event)
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}
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}
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// 接受来自pc仿真的消息
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func (d *trainPcSimService) reivceData(len int, data []byte, properties map[string]interface{}) {
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clientKey := properties[CLIENT_KEY]
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ck := fmt.Sprintf("%v", clientKey)
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if d.pcSimClientMap[ck] == nil {
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slog.Error(fmt.Sprintf("不存在%v的客户端,数据解析不予处理", ck))
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return
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}
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connType := state_proto.TrainConnState_PC_SIM_A
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if clientKey == "B" {
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connType = state_proto.TrainConnState_PC_SIM_B
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}
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baseMsg := &message.TrainPcSimBaseMessage{}
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err := baseMsg.Decode(data)
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if err != nil {
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slog.Error("车载pc仿真接受数据解析失败 ")
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return
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}
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switch baseMsg.Type {
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//case RECIVE_TRAIN_CREATE_REMOVE:
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// pc.trainPcSimManage.TrainPcSimConnOrRemoveHandle(baseMsg.Data[0])
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case RECIVE_TRAIN_INTERFACE_CABINET_OUTR:
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d.trainPcSimManage.TrainPcSimDigitalOutInfoHandle(connType, baseMsg.Data)
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case RECIVE_TRAIN_INTERFACE_CABINET_OUTR_BACK:
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d.trainPcSimManage.TrainPcSimDigitalReportHandle(connType, baseMsg.Data)
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case RECIVE_TRAIN_QUERY_STATUS:
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d.trainPcSimManage.TrainBtmQuery(connType, baseMsg.Data)
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case RECIVE_TRAIN_MOCK_DATA:
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d.trainPcSimManage.TrainPcSimMockInfo(connType, baseMsg.Data)
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//case RECIVE_TRAIN_DOOR_MODE:
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// pc.trainPcSimManage.TrainDoorModeHandle(baseMsg.Data[0])
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}
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}
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