192 lines
5.6 KiB
Go
192 lines
5.6 KiB
Go
package train_pc_sim
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import (
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"context"
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"fmt"
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"joylink.club/bj-rtsts-server/config"
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"joylink.club/bj-rtsts-server/dto/state_proto"
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"joylink.club/bj-rtsts-server/third_party/tcp"
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"joylink.club/bj-rtsts-server/ts/simulation/wayside/memory"
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"joylink.club/ecs"
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"log/slog"
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"sync"
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"time"
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)
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type TrainPcSim interface {
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Start(pcSimManage TrainPcSimManage)
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Stop()
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SendDriverActive(tc *state_proto.TrainConnState, vobc *state_proto.TrainVobcState)
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SendHandleSwitch(oldTraction, oldBrakeForce int64, tc *state_proto.TrainConnState, vobc *state_proto.TrainVobcState)
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SendBaliseData(msgType uint16, data []byte)
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PublishTrainControlEvent(world ecs.World, events []TrainControlEvent)
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}
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type TrainPcSimManage interface {
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GetTrainPcSimConfig() config.VehiclePCSimConfig
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//4.4.1. 车载输出数字量信息报文内容
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TrainPcSimDigitalOutInfoHandle(data []byte)
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//4.4.2. 车载输出数字反馈量信息报文内容
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TrainPcSimDigitalReportHandle(data []byte)
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//创建/删除列车
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TrainPcSimConnOrRemoveHandle(state byte)
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//门模式
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TrainDoorModeHandle(state byte)
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TrainPcSimMockInfo(data []byte)
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TrainBtmQuery(data []byte)
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}
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var (
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initLock = &sync.Mutex{}
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singleObj *trainPcSimService
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)
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func Default() TrainPcSim {
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defer initLock.Unlock()
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initLock.Lock()
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if singleObj == nil {
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singleObj = &trainPcSimService{}
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}
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return singleObj
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}
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type trainPcSimService struct {
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pcSimClient *tcp.TcpClient
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cancleContext context.CancelFunc
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trainPcSimManage TrainPcSimManage
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}
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func (pc *trainPcSimService) Start(pcSimManage TrainPcSimManage) {
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config := pcSimManage.GetTrainPcSimConfig()
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if config.PcSimIp == "" || !config.Open {
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slog.Info("车载pc仿真配置未开启")
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return
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}
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client, err := tcp.StartTcpClient(fmt.Sprintf("%v:%v", config.PcSimIp, config.PcSimPort), pc.reivceData)
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if err != nil {
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slog.Error("连接车载pc平台失败", err)
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return
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}
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pc.pcSimClient = client
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ctx, ctxFun := context.WithCancel(context.Background())
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pc.cancleContext = ctxFun
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pc.trainPcSimManage = pcSimManage
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vs := pcSimManage.(*memory.VerifySimulation)
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FireTrainControlEventType.Subscribe(vs.World, pc.trainControlEventHandle)
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go pc.sendTrainLocationAndSpeedTask(ctx)
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}
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func (pc *trainPcSimService) Stop() {
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if pc.cancleContext != nil {
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pc.cancleContext()
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pc.cancleContext = nil
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}
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pc.pcSimClient.Close()
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}
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// 依据文档80ms发送列车速度位置
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func (pc *trainPcSimService) sendTrainLocationAndSpeedTask(ctx context.Context) {
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for {
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select {
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case <-ctx.Done():
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return
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default:
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}
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/* trainStatus := acc.radarVobcManager.FindAccTrain()
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if trainStatus != nil {
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speedAcc := trainStatus.DynamicState.Acceleration
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t := speedAcc / accSpeedUnit
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acc.vobcClient.SendMsg(&message.Accelerometer{Acc: math.Float32bits(t)})
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}*/
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time.Sleep(time.Millisecond * 80)
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}
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}
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func (pc *trainPcSimService) SendDriverActive(tc *state_proto.TrainConnState, vobc *state_proto.TrainVobcState) {
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if tc.Conn && tc.ConnType == state_proto.TrainConnState_PC_SIM {
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defulatBuf := make([]byte, 0)
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msg := &TrainPcSimBaseMessage{Data: defulatBuf}
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if vobc.Tc1Active || vobc.Tc2Active {
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msg.Type = SENDER_TRAIN_TC_ACTIVE
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} else if vobc.Tc1Active == false && vobc.Tc2Active == false {
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msg.Type = SENDER_TRAIN_TC_NOT_ACTIVE
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}
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pc.pcSimClient.Send(msg.Encode())
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}
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}
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func (pc *trainPcSimService) SendHandleSwitch(oldTraction, oldBrakeForce int64, tc *state_proto.TrainConnState, vobc *state_proto.TrainVobcState) {
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if tc.Conn && tc.ConnType == state_proto.TrainConnState_PC_SIM {
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msg := &TrainPcSimBaseMessage{}
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newTraction := vobc.TractionForce
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newBrake := vobc.BrakeForce
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if newTraction <= oldTraction && newTraction == 0 {
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//手柄取消前进
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msg.Type = RECIVE_TRAIN_HAND_KEY_CANCLE_FORWARD
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} else if newTraction > oldTraction {
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//手柄前进
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msg.Type = SENDER_TRAIN_HAND_KEY_FORWARD
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} else if newBrake >= oldBrakeForce && newBrake == 0 {
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//手柄取消后退
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msg.Type = RECIVE_TRAIN_HAND_KEY_CACLE_BACKWARD
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} else if newBrake < oldBrakeForce {
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//手柄后退
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msg.Type = RECIVE_TRAIN_HAND_KEY_BACKWARD
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} else {
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slog.Error("")
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return
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}
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pc.pcSimClient.Send(msg.Encode())
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}
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}
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func (pc *trainPcSimService) SendBaliseData(msgType uint16, data []byte) {
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msg := &TrainPcSimBaseMessage{}
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msg.Type = msgType
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msg.Data = data
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pc.pcSimClient.Send(msg.Encode())
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}
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func (pc *trainPcSimService) trainControlEventHandle(w ecs.World, event TrainControlEvent) {
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msg := &TrainPcSimBaseMessage{}
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msg.Type = SENDER_TRAIN_OUTR_INFO
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data := []byte{event.Command, event.Status}
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msg.Data = data
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pc.pcSimClient.Send(msg.Encode())
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}
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func (pc *trainPcSimService) PublishTrainControlEvent(world ecs.World, events []TrainControlEvent) {
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if len(events) <= 0 {
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slog.Warn("")
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return
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}
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for _, event := range events {
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FireTrainControlEventType.Publish(world, &event)
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}
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}
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// 接受来自pc仿真的消息
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func (pc *trainPcSimService) reivceData(len int, data []byte) {
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baseMsg := &TrainPcSimBaseMessage{}
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err := baseMsg.Decode(data)
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if err != nil {
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slog.Error("车载pc仿真接受数据解析失败 ")
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return
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}
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switch baseMsg.Type {
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case RECIVE_TRAIN_CREATE_REMOVE:
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pc.trainPcSimManage.TrainPcSimConnOrRemoveHandle(data[0])
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case RECIVE_TRAIN_INTERFACE_CABINET_OUTR:
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pc.trainPcSimManage.TrainPcSimDigitalOutInfoHandle(data)
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case RECIVE_TRAIN_INTERFACE_CABINET_OUTR_BACK:
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pc.trainPcSimManage.TrainPcSimDigitalReportHandle(data)
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case RECIVE_TRAIN_QUERY_STATUS:
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pc.trainPcSimManage.TrainBtmQuery(data)
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case RECIVE_TRAIN_MOCK_DATA:
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pc.trainPcSimManage.TrainPcSimMockInfo(data)
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case RECIVE_TRAIN_DOOR_MODE:
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pc.trainPcSimManage.TrainDoorModeHandle(data[0])
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}
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}
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