67 lines
2.1 KiB
Go
67 lines
2.1 KiB
Go
package message_server
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import (
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"fmt"
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"time"
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"joylink.club/bj-rtsts-server/message_server/ms_api"
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"joylink.club/bj-rtsts-server/mqtt"
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"joylink.club/bj-rtsts-server/ts/protos/graphicData"
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"joylink.club/bj-rtsts-server/ts/protos/state"
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"joylink.club/bj-rtsts-server/ts/simulation/wayside/memory"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/entity"
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)
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func NewPSLMs(vs *memory.VerifySimulation, mapId int32) ms_api.MsgTask {
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mapData := memory.QueryGiData[*graphicData.RtssGraphicStorage](mapId)
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return ms_api.NewScheduleTask("综合后备盘IBP", func() error {
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for _, box := range mapData.GateBoxs {
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did := memory.GetMapElementId(box.Common)
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state, err := collectGateBoxPSLState(vs.World, mapId, box)
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if err != nil {
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return err
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}
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mqtt.PubPSLState(vs.SimulationId, mapId, did, state)
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}
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return nil
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}, 200*time.Millisecond)
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}
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func collectGateBoxPSLState(world ecs.World, mapId int32, box *graphicData.GatedBox) (*state.PushedDevicesStatus, error) {
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did := memory.GetMapElementId(box.Common)
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uidStructure := memory.QueryUidStructure[*memory.StationUidStructure](mapId)
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boxUid := uidStructure.GateBoxIds[did].Uid
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mkxEntry, ok := entity.GetEntityByUid(world, boxUid)
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if !ok {
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return nil, fmt.Errorf("[id:%s]的门控箱实体找不到", boxUid)
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}
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mkx := component.MkxType.Get(mkxEntry)
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var buttonStateArr []*state.ButtonState
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if ok {
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_, pslStorage := memory.QueryGiDataByName[*graphicData.PslGraphicStorage](box.RefGatedBoxMapCode)
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btnUidMap := make(map[string]uint32, len(pslStorage.PslButtons))
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for _, button := range pslStorage.PslButtons {
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btnUidMap[boxUid+"_"+button.Code] = memory.GetMapElementId(button.Common)
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}
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btnArr := []*ecs.Entry{mkx.PCB, mkx.POB, mkx.PAB}
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for _, btn := range btnArr {
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if btn == nil {
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continue
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}
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buttonStateArr = append(buttonStateArr, &state.ButtonState{
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Id: btnUidMap[component.UidType.Get(btn).Id],
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Down: component.BitStateType.Get(btn).Val,
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Active: component.BitStateType.Get(btn).Val,
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})
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}
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}
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return &state.PushedDevicesStatus{
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All: true,
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AllStatus: &state.AllDevicesStatus{
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ButtonState: buttonStateArr,
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},
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}, nil
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}
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