147 lines
4.9 KiB
Go
147 lines
4.9 KiB
Go
package message_server
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import (
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"time"
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"joylink.club/bj-rtsts-server/message_server/ms_api"
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"joylink.club/bj-rtsts-server/mqtt"
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"joylink.club/bj-rtsts-server/ts/protos/graphicData"
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"joylink.club/bj-rtsts-server/ts/protos/state"
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"joylink.club/bj-rtsts-server/ts/simulation/wayside/memory"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/entity"
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)
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// 综合后备盘IBP消息服务
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func NewIBPMs(vs *memory.VerifySimulation, mapId int32) ms_api.MsgTask {
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mapData := memory.QueryGiData[*graphicData.RtssGraphicStorage](mapId)
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return ms_api.NewScheduleTask("综合后备盘IBP", func() error {
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for _, station := range mapData.Stations {
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sid := memory.GetMapElementId(station.Common)
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stationIbpState, err := collectStationIbpState(mapId, vs.World, station)
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if err != nil {
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return err
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}
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mqtt.GetMsgClient().PubIBPState(vs.SimulationId, mapId, sid, stationIbpState)
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}
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return nil
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}, 200*time.Millisecond)
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}
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func collectStationIbpState(mapId int32, world ecs.World, station *graphicData.Station) (*state.PushedDevicesStatus, error) {
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if station.RefIbpMapCode == "" {
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return nil, nil
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}
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sid := memory.GetMapElementId(station.Common)
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stationUid := memory.QueryUidByMidAndComId(mapId, sid, &graphicData.Station{})
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ibpMapId, ibpStorage := memory.QueryGiDataByName[*graphicData.IBPGraphicStorage](station.RefIbpMapCode)
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ibpUidsMap := memory.QueryUidStructure[*memory.IBPUidStructure](ibpMapId)
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buttonStates, err := collectIBPButtonState(world, stationUid, ibpUidsMap, ibpStorage.IbpButtons)
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if err != nil {
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return nil, err
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}
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alarmStates, err := collectIBPAlarmState(world, stationUid, ibpUidsMap, ibpStorage.IbpAlarms)
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if err != nil {
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return nil, err
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}
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lightStates, err := collectIBPLightState(world, stationUid, ibpUidsMap, ibpStorage.IbpLights)
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if err != nil {
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return nil, err
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}
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keyStates, err := collectIBPKeyState(world, stationUid, ibpUidsMap, ibpStorage.IbpKeys)
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if err != nil {
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return nil, err
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}
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return &state.PushedDevicesStatus{
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All: true,
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AllStatus: &state.AllDevicesStatus{
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ButtonState: buttonStates,
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AlarmState: alarmStates,
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LightState: lightStates,
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KeyState: keyStates,
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},
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}, nil
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}
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// 收集IBP按钮状态
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func collectIBPButtonState(world ecs.World, stationUid string, uidsMap *memory.IBPUidStructure, ibpButtons []*graphicData.IBPButton) ([]*state.ButtonState, error) {
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var states []*state.ButtonState
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for _, data := range ibpButtons { // 按钮
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did := memory.GetMapElementId(data.Common)
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uid := stationUid + "_" + uidsMap.IbpButtonIds[did].Uid
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entry, ok := entity.GetEntityByUid(world, uid)
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if !ok {
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continue
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}
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if entry.HasComponent(component.ButtonTag) {
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states = append(states, getIBPButtonState(did, entry))
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}
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}
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return states, nil
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}
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// 获取IBP盘按钮状态
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func getIBPButtonState(id uint32, entry *ecs.Entry) *state.ButtonState {
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status := &state.ButtonState{Id: id}
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bit := component.BitStateType.Get(entry)
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status.Down = bit.Val
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// 如果按钮包含灯
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if entry.HasComponent(component.SingleLightType) {
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lightComponent := component.SingleLightType.Get(entry)
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status.Active = component.BitStateType.Get(lightComponent.Light).Val
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}
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return status
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}
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// 收集报警器状态
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func collectIBPAlarmState(world ecs.World, stationUid string, uidsMap *memory.IBPUidStructure, ibpAlarms []*graphicData.IbpAlarm) ([]*state.AlarmState, error) {
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var states []*state.AlarmState
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for _, data := range ibpAlarms { // 报警器
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did := memory.GetMapElementId(data.Common)
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uid := stationUid + "_" + uidsMap.IbpAlarmIds[did].Uid
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entry, ok := entity.GetEntityByUid(world, uid)
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if !ok {
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continue
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}
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if entry.HasComponent(component.AlarmTag) {
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states = append(states, &state.AlarmState{Id: did, Active: component.BitStateType.Get(entry).Val})
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}
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}
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return states, nil
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}
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// 收集灯状态信息
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func collectIBPLightState(world ecs.World, stationUid string, uidsMap *memory.IBPUidStructure, ibpLights []*graphicData.IbpLight) ([]*state.LightState, error) {
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var states []*state.LightState
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for _, data := range ibpLights { // 指示灯
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did := memory.GetMapElementId(data.Common)
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uid := stationUid + "_" + uidsMap.IbpLightIds[did].Uid
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entry, ok := entity.GetEntityByUid(world, uid)
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if !ok {
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continue
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}
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if entry.HasComponent(component.LightTag) {
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states = append(states, &state.LightState{Id: did, Active: component.BitStateType.Get(entry).Val})
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}
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}
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return states, nil
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}
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// 收集钥匙状态
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func collectIBPKeyState(world ecs.World, stationUid string, uidsMap *memory.IBPUidStructure, ibpKeys []*graphicData.IbpKey) ([]*state.KeyState, error) {
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var states []*state.KeyState
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for _, data := range ibpKeys { // 钥匙
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did := memory.GetMapElementId(data.Common)
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uid := stationUid + "_" + uidsMap.IbpKeyIds[did].Uid
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entry, ok := entity.GetEntityByUid(world, uid)
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if !ok {
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continue
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}
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if entry.HasComponent(component.KeyTag) {
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states = append(states, &state.KeyState{Id: did, Gear: component.GearStateType.Get(entry).Val})
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}
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}
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return states, nil
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}
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