rts-sim-testing-service/ts/simulation/wayside/memory/wayside_memory_train.go
2023-11-10 10:54:35 +08:00

197 lines
7.5 KiB
Go

package memory
import (
"fmt"
"log/slog"
"math"
"strconv"
"time"
"joylink.club/bj-rtsts-server/dto"
"joylink.club/bj-rtsts-server/sys_error"
"joylink.club/bj-rtsts-server/third_party/dynamics"
"joylink.club/bj-rtsts-server/third_party/message"
"joylink.club/rtsssimulation/fi"
"joylink.club/bj-rtsts-server/ts/protos/graphicData"
"joylink.club/bj-rtsts-server/ts/protos/state"
)
// 增加列车状态
func AddTrainState(vs *VerifySimulation, status *state.TrainState, mapId int32) {
allTrainMap := &vs.Memory.Status.TrainStateMap
_, ok := allTrainMap.Load(status.Id)
if ok {
panic(fmt.Sprintf("列车【%s】已存在", status.Id))
}
// 显示状态
status.Show = true
//向动力学发送初始化请求
trainIndex, _ := strconv.ParseUint(status.Id, 10, 16)
slog.Debug("添加列车", "trainIndex", trainIndex, "HeadDeviceId", status.HeadDeviceId, "HeadOffset", status.HeadOffset)
// 映射link、偏移量、运行方向
var uid string
if status.DevicePort == "" {
uid = QueryUidByMidAndComId(mapId, status.HeadDeviceId, &graphicData.Section{})
} else {
uid = QueryUidByMidAndComId(mapId, status.HeadDeviceId, &graphicData.Turnout{})
}
// 车头所在link、link上的偏移
linkId, loffset := QueryLinkAndOffsetByDevice(vs.Repo, uid, status.DevicePort, status.HeadOffset)
// link上的运行方向、设备上的运行方向
up, pointTo := QueryUpAndABByDevice(vs.Repo, uid, status.DevicePort, status.RunDirection)
// 车头所在公里标
kilometer := CalcTrainKilometer(vs.Repo, uid, status.DevicePort, status.RunDirection, status.HeadOffset)
// 车尾相对车头link的偏移量
calctailOffset := calcTrailTailOffset(loffset, status.TrainLength, up)
// 车尾位置
tailLink, _, _, tailLOffset, _, _, e1 := CalcInitializeLink(vs, linkId, calctailOffset, up)
if e1 != nil {
panic(sys_error.New("添加列车失败,列车车尾占用位置计算出错", e1))
}
status.Up = up
status.PointTo = pointTo
status.TrainKilometer = kilometer.Value
status.DynamicState = &state.TrainDynamicState{
HeadLinkId: linkId,
HeadLinkOffset: loffset,
TailLinkId: tailLink,
TailLinkOffset: tailLOffset,
RunningUp: up,
}
status.VobcState = &state.TrainVobcState{}
slog.Debug("列车初始化", "trainIndex", trainIndex, "linkId", linkId, "loffset", loffset)
linkIdInt, _ := strconv.Atoi(linkId)
err := dynamics.Default().RequestAddTrain(&message.InitTrainInfo{
TrainIndex: uint16(trainIndex),
LinkIndex: uint16(linkIdInt),
LinkOffset: uint32(loffset),
Speed: uint16(math.Round(float64(status.Speed * 10))),
Up: status.Up,
TrainLength: uint32(status.TrainLength),
})
if err != nil {
panic(dto.ErrorDto{Code: dto.DynamicsError, Message: err.Error()})
}
// world中加车
fi.AddTrainToWorld(vs.World, status.Id)
fi.UpdateTrainPositionFromDynamics(vs.World, fi.TrainPositionInfo{
TrainId: status.Id,
Up: status.Up,
Len: uint32(status.TrainLength),
HeadLink: linkId,
HeadLinkOffset: uint32(loffset),
TailLink: tailLink,
TailLinkOffset: uint32(tailLOffset),
})
// 将信息合并到当前设备状态中
allTrainMap.Store(status.Id, status)
}
// 根据动力学发来的信息修改列车状态
func UpdateTrainStateByDynamics(vs *VerifySimulation, trainId string, info *message.DynamicsTrainInfo) {
data, ok := vs.Memory.Status.TrainStateMap.Load(trainId)
if !ok {
panic(sys_error.New(fmt.Sprintf("动力学传输数据:列车【%s】不存在", trainId)))
}
sta := data.(*state.TrainState)
delayTime := time.Now().UnixMilli() - sta.VobcState.UpdateTime
sta.ControlDelayTime = (int64(sta.VobcState.LifeSignal)-int64(info.VobcLifeSignal))*20 + delayTime
slog.Debug("收到动力学原始消息", "Number", info.Number, "Link", info.Link, "LinkOffset", info.LinkOffset)
inLinkId, inLinkOffset := strconv.Itoa(int(info.Link)), int64(info.LinkOffset)
outLinkId, id, port, outLinkOffset, offset, kilometer, e1 := CalcInitializeLink(vs, inLinkId, inLinkOffset, info.Up)
if e1 != nil {
panic(sys_error.New("动力学传输数据:列车车头位置计算出错", e1))
}
runDirection, pointTo := QueryDirectionAndABByDevice(vs.Repo, id, port, info.Up)
slog.Debug("处理动力学转换后的消息", "number", info.Number, "车头位置", id, "偏移", offset, "是否上行", runDirection, "是否ab", pointTo)
// 车尾相对车头link的偏移量
calctailOffset := calcTrailTailOffset(outLinkOffset, int64(info.Len), info.Up)
tailLinkId, tailDeviceId, tailDevicePort, tailLinkOffset, tailDeviceOffset, _, e2 := CalcInitializeLink(vs, outLinkId, calctailOffset, info.Up)
if e2 != nil {
panic(sys_error.New("动力学传输数据:列车车尾位置计算出错", e2))
}
slog.Debug("车尾位置", tailDeviceId, "偏移", tailDeviceOffset, "所在设备端", tailDevicePort)
// 修改world中的列车位置
fi.UpdateTrainPositionFromDynamics(vs.World, fi.TrainPositionInfo{
TrainId: trainId,
Up: info.Up,
Len: info.Len,
HeadLink: outLinkId,
HeadLinkOffset: uint32(outLinkOffset),
TailLink: tailLinkId,
TailLinkOffset: uint32(tailLinkOffset),
})
sta.HeadDeviceId = vs.GetComIdByUid(id)
sta.DevicePort = port
sta.HeadOffset = offset
sta.PointTo = pointTo
sta.TrainKilometer = kilometer.Value
sta.RunDirection = runDirection
//判定车头方向
sta.HeadDirection = runDirection
if sta.VobcState != nil {
if sta.VobcState.DirectionForward {
sta.HeadDirection = runDirection
} else if sta.VobcState.DirectionBackward {
sta.HeadDirection = !runDirection
}
}
if info.Speed < 0 {
sta.RunDirection = !sta.RunDirection
}
// 赋值动力学信息
sta.DynamicState.Heartbeat = int32(info.LifeSignal)
sta.DynamicState.HeadLinkId = outLinkId
sta.DynamicState.HeadLinkOffset = outLinkOffset
sta.DynamicState.TailLinkId = tailLinkId
sta.DynamicState.TailLinkOffset = tailLinkOffset
sta.DynamicState.Slope = int32(info.Slope)
sta.DynamicState.Upslope = info.UpSlope
sta.DynamicState.RunningUp = info.Up
sta.DynamicState.RunningResistanceSum = float32(info.TotalResistance) / 1000
sta.DynamicState.AirResistance = float32(info.AirResistance) / 1000
sta.DynamicState.RampResistance = float32(info.SlopeResistance) / 1000
sta.DynamicState.CurveResistance = float32(info.CurveResistance) / 1000
sta.DynamicState.Speed = speedParse(info.Speed)
sta.DynamicState.HeadSensorSpeed1 = speedParse(info.HeadSpeed1)
sta.DynamicState.HeadSensorSpeed2 = speedParse(info.HeadSpeed2)
sta.DynamicState.TailSensorSpeed1 = speedParse(info.TailSpeed1)
sta.DynamicState.TailSensorSpeed2 = speedParse(info.TailSpeed2)
sta.DynamicState.HeadRadarSpeed = speedParse(info.HeadRadarSpeed)
sta.DynamicState.TailRadarSpeed = speedParse(info.TailRadarSpeed)
sta.DynamicState.Acceleration = info.Acceleration
}
// 删除列车状态
func RemoveTrainState(vs *VerifySimulation, id string) {
allTrainMap := &vs.Memory.Status.TrainStateMap
d, ok := allTrainMap.Load(id)
if ok {
t := d.(*state.TrainState)
trainIndex, _ := strconv.ParseUint(id, 10, 16)
err := dynamics.Default().RequestRemoveTrain(&message.RemoveTrainReq{
TrainIndex: uint16(trainIndex),
})
if err != nil {
panic(dto.ErrorDto{Code: dto.DynamicsError, Message: err.Error()})
}
// 从仿真内存中移除列车
t.Show = false
// 移除车
fi.RemoveTrainFromWorld(vs.World, id)
allTrainMap.Store(id, t)
} else {
panic(fmt.Sprintf("列车【%s】不存在", id))
}
}
func calcTrailTailOffset(headerOffset, length int64, up bool) (calctailOffset int64) {
if up {
calctailOffset = headerOffset - length
} else {
calctailOffset = headerOffset + length
}
return
}