bevy ecs app相关模块基于道岔仿真学习尝试

This commit is contained in:
soul-walker 2024-08-13 19:44:14 +08:00
parent 2b38e29239
commit 3487b8eb1c
15 changed files with 1204 additions and 2 deletions

918
Cargo.lock generated
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View File

@ -6,3 +6,8 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy_app = "0.14.1"
bevy_core = "0.14.1"
bevy_ecs = "0.14.1"
bevy_log = "0.14.1"
bevy_time = "0.14.1"

View File

@ -1,4 +1,4 @@
# rtss-simulation
# 项目描述
轨道交通信号系统仿真模块
## 环境设置说明

View File

@ -0,0 +1,40 @@
use bevy_ecs::{bundle::Bundle, component::Component};
// 设备编号组件
#[derive(Component, Debug, Clone, PartialEq, Eq)]
pub struct Uid(pub String);
impl Default for Uid {
fn default() -> Self {
Uid("".to_string())
}
}
// 两常态位置转换组件,用于像道岔位置,屏蔽门位置等
#[derive(Component, Debug, Clone, PartialEq, Eq, Default)]
pub struct TwoNormalPositionsConversion {
// 当前实际位置,百分比值,0-100
pub position: i32,
// 当前转换速度
pub velocity: i32,
}
// 道岔设备状态组件
#[derive(Component, Debug, Clone, PartialEq, Eq, Default)]
pub struct TurnoutState {
// 定位表示
pub db: bool,
// 反位表示
pub fb: bool,
// 定操表示
pub dc: bool,
// 反操表示
pub fc: bool,
}
// 道岔设备组件包
#[derive(Bundle, Default)]
pub struct TurnoutBundle {
pub uid: Uid,
pub turnout_state: TurnoutState,
pub two_normal_positions_conversion: TwoNormalPositionsConversion,
}

2
src/components/mod.rs Normal file
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@ -0,0 +1,2 @@
mod equipment;
pub use equipment::*;

9
src/events/equipment.rs Normal file
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@ -0,0 +1,9 @@
use bevy_ecs::event::Event;
#[derive(Event, Debug)]
pub enum TurnoutControlEvent {
// 道岔定操
DC,
// 道岔反操
FC,
}

10
src/events/mod.rs Normal file
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@ -0,0 +1,10 @@
mod equipment;
use bevy_ecs::event::Event;
pub use equipment::*;
#[derive(Event, Debug)]
pub enum SimulationControlEvent {
Pause,
Unpause,
Exit,
}

10
src/lib.rs Normal file
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@ -0,0 +1,10 @@
mod components;
mod events;
mod resources;
mod simulation;
mod systems;
pub use components::*;
pub use events::*;
pub use resources::*;
pub use simulation::*;
pub use systems::*;

View File

@ -1,3 +1,3 @@
fn main() {
println!("Hello, world!");
rtss_simulation::Simulation::new().app.run();
}

9
src/resources/mod.rs Normal file
View File

@ -0,0 +1,9 @@
use std::collections::HashMap;
use bevy_ecs::{entity::Entity, system::Resource};
// 用于存储设备编号与实体的映射关系的资源
#[derive(Resource, Debug, Default)]
pub struct EquipmentUidEntityMapping {
pub turnout_mapping: HashMap<String, Entity>,
}

46
src/simulation.rs Normal file
View File

@ -0,0 +1,46 @@
use std::time::Duration;
use crate::{
control_simulation, handle_turnout_control, loading, simulation_status_control,
turnout_state_update, two_normal_position_transform, EquipmentUidEntityMapping,
SimulationControlEvent,
};
use bevy_app::{prelude::*, ScheduleRunnerPlugin};
use bevy_ecs::schedule::IntoSystemConfigs;
use bevy_log::LogPlugin;
use bevy_time::{prelude::*, TimePlugin};
pub struct Simulation {
pub app: App,
}
impl Default for Simulation {
fn default() -> Self {
Self::new()
}
}
impl Simulation {
pub fn new() -> Self {
let mut app = App::new();
app.add_plugins(ScheduleRunnerPlugin::run_loop(Duration::from_millis(1000)))
.add_plugins(LogPlugin {
level: bevy_log::Level::DEBUG,
..Default::default()
})
.add_plugins(TimePlugin)
.insert_resource(Time::<Virtual>::from_max_delta(Duration::from_secs(5)))
.insert_resource(Time::<Fixed>::from_duration(Duration::from_millis(1000)))
.insert_resource(EquipmentUidEntityMapping::default())
.add_event::<SimulationControlEvent>()
.add_systems(Startup, loading)
.add_systems(Update, control_simulation)
.add_systems(
FixedUpdate,
(two_normal_position_transform, turnout_state_update).chain(),
)
.observe(handle_turnout_control)
.observe(simulation_status_control);
Simulation { app }
}
}

52
src/systems/control.rs Normal file
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@ -0,0 +1,52 @@
use bevy_app::AppExit;
use bevy_ecs::{
event::EventWriter,
observer::Trigger,
system::{Commands, Res, ResMut},
};
use bevy_log::debug;
use bevy_time::{Time, Virtual};
use crate::{EquipmentUidEntityMapping, SimulationControlEvent, TurnoutControlEvent};
pub fn control_simulation(
time: ResMut<Time<Virtual>>,
mut commands: Commands,
res_uid_mapping: Res<EquipmentUidEntityMapping>,
) {
res_uid_mapping
.turnout_mapping
.iter()
.for_each(|(_uid, entity)| {
// debug!("Uid: {:?}, Entity: {:?}", uid, entity);
commands.trigger_targets(TurnoutControlEvent::FC, *entity);
});
if time.elapsed_seconds() > 13.0 {
debug!("send exit event");
commands.trigger(SimulationControlEvent::Exit);
}
// if time.elapsed_seconds() > 10.0 {
// commands.trigger(SimulationControlEvent::Pause);
// }
}
pub fn simulation_status_control(
trigger: Trigger<SimulationControlEvent>,
mut time: ResMut<Time<Virtual>>,
mut exit: EventWriter<AppExit>,
) {
match trigger.event() {
SimulationControlEvent::Pause => {
debug!("Pausing simulation");
time.pause();
}
SimulationControlEvent::Unpause => {
debug!("Unpausing simulation");
time.unpause();
}
SimulationControlEvent::Exit => {
debug!("Exiting simulation");
exit.send(AppExit::Success);
}
}
}

14
src/systems/loading.rs Normal file
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@ -0,0 +1,14 @@
use bevy_ecs::{prelude::Commands, system::ResMut};
use crate::{components, EquipmentUidEntityMapping, Uid};
pub fn loading(mut commands: Commands, mut res_uid_mapping: ResMut<EquipmentUidEntityMapping>) {
let uid = Uid("1".to_string());
let et = commands.spawn(components::TurnoutBundle {
uid: uid.clone(),
..Default::default()
});
res_uid_mapping
.turnout_mapping
.insert(uid.0.clone(), et.id());
}

6
src/systems/mod.rs Normal file
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@ -0,0 +1,6 @@
mod control;
mod loading;
mod turnout;
pub use control::*;
pub use loading::*;
pub use turnout::*;

81
src/systems/turnout.rs Normal file
View File

@ -0,0 +1,81 @@
use bevy_ecs::{
entity::Entity,
observer::Trigger,
system::{Query, ResMut},
};
use bevy_log::debug;
use bevy_time::{Fixed, Time};
use crate::{events::TurnoutControlEvent, TurnoutState, TwoNormalPositionsConversion, Uid};
// 道岔控制事件处理系统
pub fn handle_turnout_control(
trigger: Trigger<TurnoutControlEvent>,
time: ResMut<Time<Fixed>>,
mut query: Query<(&Uid, &mut TurnoutState, &mut TwoNormalPositionsConversion)>,
) {
let (uid, mut state, mut conversion) = query
.get_mut(trigger.entity())
.expect("通过entity获取道岔异常");
match trigger.event() {
TurnoutControlEvent::DC => {
state.dc = true;
state.fc = false;
conversion.velocity = -3000 / time.timestep().as_millis() as i32;
debug!("道岔定操处理:{:?}", uid);
}
TurnoutControlEvent::FC => {
state.dc = false;
state.fc = true;
conversion.velocity = 3000 / time.timestep().as_millis() as i32;
debug!("道岔反操处理uid={:?}, conversion={:?}", uid, conversion);
}
}
}
// 道岔状态更新系统
pub fn turnout_state_update(
mut query: Query<(&Uid, &mut TurnoutState, &mut TwoNormalPositionsConversion)>,
) {
for (uid, mut state, conversion) in &mut query {
debug!(
"更新道岔状态Uid={:?}, State={:?}, Conversion={:?}",
uid, state, conversion
);
if conversion.velocity != 0 {
state.db = false;
state.fb = false;
} else if conversion.position == 0 {
state.db = true;
state.fb = false;
} else if conversion.position == 100 {
state.db = false;
state.fb = true;
}
}
}
// 两常态位置转换系统
pub fn two_normal_position_transform(
mut query: Query<(Entity, &Uid, &mut TwoNormalPositionsConversion)>,
) {
for (entity, uid, mut conversion) in &mut query {
debug!(
"Entity: {:?}, Uid: {:?}, Conversion: {:?}",
entity, uid, conversion
);
if conversion.velocity == 0 {
continue;
}
let p = conversion.position + conversion.velocity;
if p > 100 {
conversion.position = 100;
conversion.velocity = 0;
} else if p < 0 {
conversion.position = 0;
conversion.velocity = 0;
} else {
conversion.position = p;
}
}
}