信号机实现逻辑调整
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@ -1,101 +0,0 @@
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import { Container } from '@pixi/display';
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import { Graphics } from 'pixi.js';
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const lampConsts = {
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lampRadius: 8,
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logicModeLineWidth: 2,
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logicModeDistance: 5,
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logicModeColor: '0x000000',
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lampLineWidth: 1,
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lampLineColor: '0x3149c3',
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lampBadColor: '0xFF0000',
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badStart: 10,
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badEnd: 15,
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};
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export class Lamp extends Container {
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circleLamp: Graphics = new Graphics();
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logicMode: Graphics = new Graphics();
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lampBad: Graphics = new Graphics();
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radiusX = 0;
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radiusY = 0;
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constructor() {
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super();
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this.addChild(this.circleLamp);
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this.addChild(this.logicMode);
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this.addChild(this.lampBad);
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}
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paint(radiusX: number, radiusY: number) {
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this.radiusX = radiusX;
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this.radiusY = radiusY;
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this.createLamp();
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}
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createLampBad() {
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this.lampBad.clear();
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this.lampBad.lineStyle(lampConsts.lampLineWidth, lampConsts.lampBadColor);
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this.lampBad.moveTo(this.radiusX + lampConsts.badStart, this.radiusY);
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this.lampBad.lineTo(this.radiusX + lampConsts.badEnd, this.radiusY);
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this.lampBad.moveTo(this.radiusX - lampConsts.badStart, this.radiusY);
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this.lampBad.lineTo(this.radiusX - lampConsts.badEnd, this.radiusY);
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this.lampBad.moveTo(this.radiusX, this.radiusY + lampConsts.badStart);
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this.lampBad.lineTo(this.radiusX, this.radiusY + lampConsts.badEnd);
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this.lampBad.moveTo(this.radiusX, this.radiusY - lampConsts.badStart);
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this.lampBad.lineTo(this.radiusX, this.radiusY - lampConsts.badEnd);
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const xieStart = Math.sin(Math.PI / 4) * lampConsts.badStart;
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const xieEnd = Math.sin(Math.PI / 4) * lampConsts.badEnd;
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this.lampBad.moveTo(this.radiusX + xieStart, this.radiusY + xieStart);
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this.lampBad.lineTo(this.radiusX + xieEnd, this.radiusY + xieEnd);
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this.lampBad.moveTo(this.radiusX + xieStart, this.radiusY - xieStart);
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this.lampBad.lineTo(this.radiusX + xieEnd, this.radiusY - xieEnd);
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this.lampBad.moveTo(this.radiusX - xieStart, this.radiusY - xieStart);
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this.lampBad.lineTo(this.radiusX - xieEnd, this.radiusY - xieEnd);
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this.lampBad.moveTo(this.radiusX - xieStart, this.radiusY + xieStart);
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this.lampBad.lineTo(this.radiusX - xieEnd, this.radiusY + xieEnd);
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}
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createLamp(color?: string) {
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this.circleLamp.clear();
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this.circleLamp.lineStyle(
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lampConsts.lampLineWidth,
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lampConsts.lampLineColor
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);
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if (!color) {
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color = '0X' + this.getCanvas().backgroundColor.substring(1);
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}
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this.circleLamp.beginFill(color, 1);
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this.circleLamp.drawCircle(
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this.radiusX,
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this.radiusY,
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lampConsts.lampRadius
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);
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this.circleLamp.endFill();
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}
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createLogicMode() {
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this.logicMode
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.clear()
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.lineStyle(lampConsts.logicModeLineWidth, lampConsts.logicModeColor)
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.moveTo(
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this.radiusX - lampConsts.logicModeDistance,
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this.radiusY + lampConsts.logicModeDistance
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)
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.lineTo(
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this.radiusX + lampConsts.logicModeDistance,
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this.radiusY - lampConsts.logicModeDistance
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)
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.moveTo(
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this.radiusX - lampConsts.logicModeDistance,
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this.radiusY - lampConsts.logicModeDistance
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)
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.lineTo(
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this.radiusX + lampConsts.logicModeDistance,
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this.radiusY + lampConsts.logicModeDistance
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);
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}
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logicModeClear() {
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this.logicMode.clear();
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}
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lampClear() {
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this.circleLamp.clear();
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}
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}
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@ -10,6 +10,7 @@ export enum LampEnum {
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yellowLamp = '0XFFFF00',
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whiteLamp = '0XFFFFFF',
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blueLamp = '0x3149c3',
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closeLamp = '0x000000',
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}
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const lampConsts = {
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@ -17,6 +18,14 @@ const lampConsts = {
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levelLampPostLength: 4,
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postLineWidth: 3,
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lampRadius: 8,
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logicModeLineWidth: 2,
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logicModeDistance: 5,
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logicModeColor: '0x000000',
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lampLineWidth: 1,
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lampLineColor: '0x3149c3',
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lampBadColor: '0xFF0000',
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badStart: 10,
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badEnd: 15,
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};
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const anmiationNameConst = {
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@ -31,23 +40,31 @@ export class LampMainBody extends JlGraphic {
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static Type = 'LampMainBody';
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lampNum = 1;
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lampPost: Graphics = new Graphics();
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lamps: Lamp[] = [];
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// lamps: Lamp[] = [];
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lamps: Graphics = new Graphics();
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logicMode: Graphics = new Graphics();
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mirror = false;
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deltaTime = 0;
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states: ISignalState | null = null;
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constructor() {
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super(LampMainBody.Type);
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this.addChild(this.lampPost);
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this.addChild(this.lamps);
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this.addChild(this.logicMode);
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}
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paint(lampNum: number, mirror: boolean, states: ISignalState) {
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this.lampPost.clear();
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this.logicMode.clear();
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this.mirror = mirror;
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this.states = states;
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if (lampNum < 1) {
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throw new Error('信号机灯数量异常');
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}
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this.lampNum = lampNum;
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this.removeChildren(0);
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this.lampPost = new Graphics();
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// this.removeChildren(0);
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// this.lampPost = new Graphics();
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let lpp = new Point(lampConsts.levelLampPostLength, 0);
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if (mirror) {
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lpp = calculateMirrorPoint(new Point(0, 0), lpp);
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@ -58,39 +75,81 @@ export class LampMainBody extends JlGraphic {
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.lineTo(0, lampConsts.verticalLampPostLength / 2)
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.moveTo(0, 0)
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.lineTo(lpp.x, lpp.y);
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this.addChild(this.lampPost);
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// this.addChild(this.lampPost);
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this.lamps = [];
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for (let i = 0; i < this.lampNum; i++) {
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const lamp = new Lamp();
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this.addChild(lamp);
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// this.lamps = [];
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// for (let i = 0; i < this.lampNum; i++) {
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// const lamp = new Lamp();
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// // this.addChild(lamp);
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// const radiusX =
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// (1 + i * 2) * lampConsts.lampRadius + lampConsts.levelLampPostLength;
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// let lrp = new Point(radiusX, 0);
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// if (mirror) {
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// lrp = calculateMirrorPoint(new Point(0, 0), lrp);
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// }
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// lamp.paint(lrp.x, lrp.y);
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// // this.lamps.push(lamp);
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// }
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this.chagneState(this.states);
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}
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paintLamp(colors: string[], lampNum?: number) {
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this.lamps.clear();
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this.lamps.lineStyle(
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lampConsts.lampLineWidth,
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lampConsts.lampLineColor
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);
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const number = lampNum || this.lampNum
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for (let i = 0; i < number; i++) {
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const radiusX =
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(1 + i * 2) * lampConsts.lampRadius + lampConsts.levelLampPostLength;
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(1 + i * 2) * lampConsts.lampRadius +
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lampConsts.levelLampPostLength;
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let lrp = new Point(radiusX, 0);
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if (mirror) {
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if (this.mirror) {
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lrp = calculateMirrorPoint(new Point(0, 0), lrp);
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}
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lamp.paint(lrp.x, lrp.y);
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this.lamps.push(lamp);
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const color = colors[i] ? colors[i] : LampEnum.closeLamp;
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this.lamps.beginFill(color, 1);
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this.lamps.drawCircle(
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lrp.x,
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lrp.y,
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lampConsts.lampRadius
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);
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this.lamps.endFill();
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if (this.states?.extinguish) {
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this.logicMode
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.lineStyle(lampConsts.logicModeLineWidth, lampConsts.logicModeColor)
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.moveTo(
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lrp.x - lampConsts.logicModeDistance,
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lrp.y + lampConsts.logicModeDistance
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)
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.lineTo(
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lrp.x + lampConsts.logicModeDistance,
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lrp.y - lampConsts.logicModeDistance
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)
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.moveTo(
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lrp.x - lampConsts.logicModeDistance,
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lrp.y - lampConsts.logicModeDistance
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)
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.lineTo(
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lrp.x + lampConsts.logicModeDistance,
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lrp.y + lampConsts.logicModeDistance
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);
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}
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}
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this.chagneState(this.states);
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}
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setBlueShow() {
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this.stopAnmiation();
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this.lamps.forEach((lamp) => {
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lamp.createLamp(LampEnum.blueLamp);
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lamp.logicModeClear();
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});
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this.paintLamp([LampEnum.blueLamp, LampEnum.blueLamp, LampEnum.blueLamp]);
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}
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doRepaint() {
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// this.paint(this.lampNum, this.mirror, this.states);
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}
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stopAnmiation() {
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const redFlashA = this.animation(anmiationNameConst.signaRedFlash);
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const greenFlashA = this.animation(anmiationNameConst.signalGreenFlash);
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const blueFlashA = this.animation(anmiationNameConst.signalBlueFlash);
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const yellowFlashA = this.animation(anmiationNameConst.signalYellowFlash);
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const whiteFlashA = this.animation(anmiationNameConst.signalWhiteFlash);
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const redFlashA = this.animation(anmiationNameConst.signaRedFlash + this.states?.code);
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const greenFlashA = this.animation(anmiationNameConst.signalGreenFlash + this.states?.code);
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const blueFlashA = this.animation(anmiationNameConst.signalBlueFlash + this.states?.code);
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const yellowFlashA = this.animation(anmiationNameConst.signalYellowFlash + this.states?.code);
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const whiteFlashA = this.animation(anmiationNameConst.signalWhiteFlash + this.states?.code);
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if (redFlashA) {
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redFlashA.pause();
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}
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@ -109,18 +168,13 @@ export class LampMainBody extends JlGraphic {
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}
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chagneState(states: ISignalState) {
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this.stopAnmiation();
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if (states.extinguish) {
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this.lamps.forEach((lamp) => lamp.createLogicMode());
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} else {
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this.lamps.forEach((lamp) => lamp.logicModeClear());
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}
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if (states.redOpen) {
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this.lamps[0].createLamp(LampEnum.redLamp);
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this.paintLamp([LampEnum.redLamp]);
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} else if (states.redFlash) {
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let redFlashA = this.animation(anmiationNameConst.signaRedFlash);
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let redFlashA = this.animation(anmiationNameConst.signaRedFlash + states.code);
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if (!redFlashA) {
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redFlashA = this.createFlashAnmiation(
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anmiationNameConst.signaRedFlash,
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anmiationNameConst.signaRedFlash + states.code,
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LampEnum.redLamp,
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0
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);
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@ -128,12 +182,12 @@ export class LampMainBody extends JlGraphic {
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this.addAnimation(redFlashA);
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redFlashA.resume();
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} else if (states.greenOpen) {
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this.lamps[1].createLamp(LampEnum.greenLamp);
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this.paintLamp([LampEnum.closeLamp, LampEnum.greenLamp]);
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} else if (states.greenFlash) {
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let greenFlashA = this.animation(anmiationNameConst.signalGreenFlash);
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let greenFlashA = this.animation(anmiationNameConst.signalGreenFlash + states.code);
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if (!greenFlashA) {
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greenFlashA = this.createFlashAnmiation(
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anmiationNameConst.signalGreenFlash,
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anmiationNameConst.signalGreenFlash + states.code,
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LampEnum.greenLamp,
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1
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);
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@ -141,12 +195,12 @@ export class LampMainBody extends JlGraphic {
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this.addAnimation(greenFlashA);
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greenFlashA.resume();
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} else if (states.yellowOpen) {
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this.lamps[1].createLamp(LampEnum.yellowLamp);
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this.paintLamp([LampEnum.closeLamp, LampEnum.yellowLamp]);
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} else if (states.yellowFlash) {
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let yellowFlashA = this.animation(anmiationNameConst.signalYellowFlash);
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let yellowFlashA = this.animation(anmiationNameConst.signalYellowFlash + states.code);
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if (!yellowFlashA) {
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yellowFlashA = this.createFlashAnmiation(
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anmiationNameConst.signalYellowFlash,
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anmiationNameConst.signalYellowFlash + states.code,
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LampEnum.yellowLamp,
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1
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);
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@ -154,12 +208,12 @@ export class LampMainBody extends JlGraphic {
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this.addAnimation(yellowFlashA);
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yellowFlashA.resume();
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} else if (states.blueOpen) {
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this.lamps.forEach((lamp) => lamp.createLamp(LampEnum.blueLamp));
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this.paintLamp([LampEnum.blueLamp, LampEnum.blueLamp, LampEnum.blueLamp]);
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} else if (states.blueFlash) {
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let blueFlashA = this.animation(anmiationNameConst.signalBlueFlash);
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let blueFlashA = this.animation(anmiationNameConst.signalBlueFlash + states.code);
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if (!blueFlashA) {
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blueFlashA = this.createFlashAnmiation(
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anmiationNameConst.signalBlueFlash,
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anmiationNameConst.signalBlueFlash + states.code,
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LampEnum.blueLamp,
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0
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);
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@ -167,13 +221,12 @@ export class LampMainBody extends JlGraphic {
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this.addAnimation(blueFlashA);
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blueFlashA.resume();
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} else if (states.whiteOpen) {
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this.lamps[0].createLamp(LampEnum.whiteLamp);
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this.lamps[1].visible = false;
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this.paintLamp([LampEnum.whiteLamp], 1);
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} else if (states.whiteFlash) {
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let whiteFlashA = this.animation(anmiationNameConst.signalWhiteFlash);
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let whiteFlashA = this.animation(anmiationNameConst.signalWhiteFlash + states.code);
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if (!whiteFlashA) {
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whiteFlashA = this.createFlashAnmiation(
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anmiationNameConst.signalWhiteFlash,
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anmiationNameConst.signalWhiteFlash + states.code,
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LampEnum.whiteLamp,
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0
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);
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@ -181,16 +234,15 @@ export class LampMainBody extends JlGraphic {
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this.addAnimation(whiteFlashA);
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whiteFlashA.resume();
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} else if (states.callon) {
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this.lamps[0].createLamp(LampEnum.redLamp);
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this.lamps[1].createLamp(LampEnum.yellowLamp);
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this.paintLamp([LampEnum.redLamp, LampEnum.yellowLamp]);
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} else if (states.yellowYellow) {
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this.lamps[0].createLamp(LampEnum.yellowLamp);
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this.lamps[1].createLamp(LampEnum.yellowLamp);
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this.paintLamp([LampEnum.yellowLamp, LampEnum.yellowLamp]);
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} else if (states.yellowGreen) {
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this.lamps[0].createLamp(LampEnum.yellowLamp);
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this.lamps[1].createLamp(LampEnum.greenLamp);
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this.paintLamp([LampEnum.yellowLamp, LampEnum.greenLamp]);
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} else if (states.lampFailure) {
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this.lamps[0].createLamp(LampEnum.redLamp);
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this.paintLamp([LampEnum.redLamp]);
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} else {
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this.paintLamp([]);
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}
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}
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createFlashAnmiation(
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@ -198,18 +250,17 @@ export class LampMainBody extends JlGraphic {
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color: string,
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lampIndex: number
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): GraphicAnimation {
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const bgColor = '0X' + this.getCanvas().backgroundColor.substring(1);
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const flashAnmiation = GraphicAnimation.init({
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name: name,
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run: (dt: number) => {
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this.deltaTime += dt;
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if (this.deltaTime > 60) {
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const colors = ['', '', ''];
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this.deltaTime = 0;
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this.lamps[lampIndex].createLamp(color);
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colors[lampIndex] = color;
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this.paintLamp(colors);
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} else if (this.deltaTime > 30) {
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this.lamps.forEach((lamp) => {
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lamp.createLamp(bgColor);
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});
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this.paintLamp([]);
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}
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},
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});
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