@tool extends Node3D ## 面板宽度,单位(m) @export_range(1, 10) var panelWidth: float = 3: get: return panelWidth set(v): panelWidth = v update() ## 面板高度,单位(m) @export_range(0.1, 5) var panelHeight: float = 1: get: return panelHeight set(v): panelHeight = v update() var isReady: bool func update(): if not isReady: return var vp = $SubViewport $Plane.mesh.size.x = panelWidth $Plane.mesh.size.y = panelHeight $Plane.material_override.albedo_texture = vp.get_texture() func _ready(): isReady = true print("csPanel ready") update()