27 lines
806 B
GDScript
27 lines
806 B
GDScript
@tool
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extends Node3D
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@export_range(0.2, 20, 0.2) var repeat_times: float = 1
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@export_range(10, 200) var panel_width: float = 100
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#get:
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#return panel_width
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#set(value):
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#panel_width = value
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#initial(panel_width, panel_height, repeat_times, station_names)
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@export_range(1, 5) var panel_height: float = 2
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@export var panel_color: Color = Color.WHITE
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@export var station_names: Array[String] = []
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func initial(panelWidth, panelHeight, repeat, stations):
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var vp = $LabelTexture
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#vp.set_clear_mode(SubViewport.CLEAR_MODE_ONCE)
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$Plane.mesh.size.x = panelWidth
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$Plane.mesh.size.y = panelHeight
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$Plane.material_override.albedo_texture = vp.get_texture()
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$Plane.material_override.uv1_scale = Vector3(repeat, 1, 1)
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func _ready():
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initial(panel_width, panel_height, repeat_times, station_names)
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